# PAD::IS_USING_KEYBOARD_AND_MOUSE

- **Hash:** `0xA571D46727E2B718`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `IsUsingKeyboardAndMouse`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/IS_USING_KEYBOARD_AND_MOUSE

## Signature

```c
BOOL IS_USING_KEYBOARD_AND_MOUSE(int control);
```

## Parameters

- `control` (`int`)

## Returns

`BOOL`

## Description

padIndex is not used

Old name: _IS_USING_KEYBOARD

## Usage

### Lua

```lua
local retval = IsUsingKeyboardAndMouse(control)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA571D46727E2B718, control, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsUsingKeyboardAndMouse(control);

// by hash
const retval = Citizen.invokeNative('0xA571D46727E2B718', control, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA571D46727E2B718, control);
```

*Sources: alloc8or RDR3 NativeDB.*
