# PAD::SET_CONTROL_LIGHT_EFFECT_COLOR

- **Hash:** `0x8290252FFF36ACB5`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `SetControlLightEffectColor`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/SET_CONTROL_LIGHT_EFFECT_COLOR

## Signature

```c
void SET_CONTROL_LIGHT_EFFECT_COLOR(int control, int red, int green, int blue);
```

## Parameters

- `control` (`int`)
- `red` (`int`)
- `green` (`int`)
- `blue` (`int`)

## Returns

`void`

## Description

nullsub, doesn't do anything

Old name: _SET_CONTROL_GROUP_COLOR

## Usage

### Lua

```lua
SetControlLightEffectColor(control, red, green, blue)

-- always available, by hash
Citizen.InvokeNative(0x8290252FFF36ACB5, control, red, green, blue)
```

### JavaScript

```js
SetControlLightEffectColor(control, red, green, blue);

// by hash
Citizen.invokeNative('0x8290252FFF36ACB5', control, red, green, blue);
```

### C#

```csharp
Function.Call((Hash)0x8290252FFF36ACB5, control, red, green, blue);
```

*Sources: alloc8or RDR3 NativeDB.*
