# PAD::SET_CONTROL_SHAKE

- **Hash:** `0x48B3886C1358D0D5`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `SetControlShake`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/SET_CONTROL_SHAKE

## Signature

```c
void SET_CONTROL_SHAKE(int control, int duration, int frequency);
```

## Parameters

- `control` (`int`)
- `duration` (`int`)
- `frequency` (`int`)

## Returns

`void`

## Description

Old name: SET_PAD_SHAKE

## Usage

### Lua

```lua
SetControlShake(control, duration, frequency)

-- always available, by hash
Citizen.InvokeNative(0x48B3886C1358D0D5, control, duration, frequency)
```

### JavaScript

```js
SetControlShake(control, duration, frequency);

// by hash
Citizen.invokeNative('0x48B3886C1358D0D5', control, duration, frequency);
```

### C#

```csharp
Function.Call((Hash)0x48B3886C1358D0D5, control, duration, frequency);
```

## See also

- [PAD::STOP_CONTROL_SHAKE](https://natives.borderlinerp.com/natives/PAD/STOP_CONTROL_SHAKE.md) — Old name: STOP_PAD_SHAKE

*Sources: alloc8or RDR3 NativeDB.*
