# PAD::SET_CONTROL_SHAKE_SUPPRESSED_ID

- **Hash:** `0xF239400E16C23E08`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `SetControlShakeSuppressedId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/SET_CONTROL_SHAKE_SUPPRESSED_ID

## Signature

```c
void SET_CONTROL_SHAKE_SUPPRESSED_ID(int control, int uniqueId);
```

## Parameters

- `control` (`int`)
- `uniqueId` (`int`)

## Returns

`void`

## Description

Old name: SET_PAD_SHAKE_SUPPRESSED_ID

## Usage

### Lua

```lua
SetControlShakeSuppressedId(control, uniqueId)

-- always available, by hash
Citizen.InvokeNative(0xF239400E16C23E08, control, uniqueId)
```

### JavaScript

```js
SetControlShakeSuppressedId(control, uniqueId);

// by hash
Citizen.invokeNative('0xF239400E16C23E08', control, uniqueId);
```

### C#

```csharp
Function.Call((Hash)0xF239400E16C23E08, control, uniqueId);
```

## See also

- [PAD::CLEAR_CONTROL_SHAKE_SUPPRESSED_ID](https://natives.borderlinerp.com/natives/PAD/CLEAR_CONTROL_SHAKE_SUPPRESSED_ID.md) — Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE

*Sources: alloc8or RDR3 NativeDB.*
