# PAD::SET_INPUT_EXCLUSIVE

- **Hash:** `0xEDE476E5EE29EDB1`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `SetInputExclusive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/SET_INPUT_EXCLUSIVE

## Signature

```c
void SET_INPUT_EXCLUSIVE(int control, Hash action);
```

## Parameters

- `control` (`int`)
- `action` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
SetInputExclusive(control, action)

-- always available, by hash
Citizen.InvokeNative(0xEDE476E5EE29EDB1, control, action)
```

### JavaScript

```js
SetInputExclusive(control, action);

// by hash
Citizen.invokeNative('0xEDE476E5EE29EDB1', control, action);
```

### C#

```csharp
Function.Call((Hash)0xEDE476E5EE29EDB1, control, action);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
