# PAD::STOP_CONTROL_SHAKE

- **Hash:** `0x38C16A305E8CDC8D`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `StopControlShake`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/STOP_CONTROL_SHAKE

## Signature

```c
void STOP_CONTROL_SHAKE(int control);
```

## Parameters

- `control` (`int`)

## Returns

`void`

## Description

Old name: STOP_PAD_SHAKE

## Usage

### Lua

```lua
StopControlShake(control)

-- always available, by hash
Citizen.InvokeNative(0x38C16A305E8CDC8D, control)
```

### JavaScript

```js
StopControlShake(control);

// by hash
Citizen.invokeNative('0x38C16A305E8CDC8D', control);
```

### C#

```csharp
Function.Call((Hash)0x38C16A305E8CDC8D, control);
```

## See also

- [PAD::SET_CONTROL_SHAKE](https://natives.borderlinerp.com/natives/PAD/SET_CONTROL_SHAKE.md) — Old name: SET_PAD_SHAKE

*Sources: alloc8or RDR3 NativeDB.*
