# PAD::_GET_CURRENT_CONTROL_CONTEXT

- **Hash:** `0xDDCEB0F26C89C00F`
- **Namespace:** PAD
- **Runtime name (Lua/JS):** `GetCurrentControlContext`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PAD/_GET_CURRENT_CONTROL_CONTEXT

## Signature

```c
Hash _GET_CURRENT_CONTROL_CONTEXT(int control);
```

## Parameters

- `control` (`int`)

## Returns

`Hash`

## Description

Gets the current control context. See: _SET_CONTROL_CONTEXT

## Usage

### Lua

```lua
local retval = GetCurrentControlContext(control)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDDCEB0F26C89C00F, control, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetCurrentControlContext(control);

// by hash
const retval = Citizen.invokeNative('0xDDCEB0F26C89C00F', control, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDDCEB0F26C89C00F, control);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
