# PATH::_0xAFE2AE66F6251C66

- **Hash:** `0xAFE2AE66F6251C66`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `N_0xafe2ae66f6251c66`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/0xAFE2AE66F6251C66

## Signature

```c
void _0xAFE2AE66F6251C66(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, int p6, Any p7);
```

## Parameters

- `xMin` (`float`)
- `yMin` (`float`)
- `zMin` (`float`)
- `xMax` (`float`)
- `yMax` (`float`)
- `zMax` (`float`)
- `p6` (`int`)
- `p7` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xafe2ae66f6251c66(xMin, yMin, zMin, xMax, yMax, zMax, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0xAFE2AE66F6251C66, xMin, yMin, zMin, xMax, yMax, zMax, p6, p7)
```

### JavaScript

```js
N_0xafe2ae66f6251c66(xMin, yMin, zMin, xMax, yMax, zMax, p6, p7);

// by hash
Citizen.invokeNative('0xAFE2AE66F6251C66', xMin + 0.0000001, yMin + 0.0000001, zMin + 0.0000001, xMax + 0.0000001, yMax + 0.0000001, zMax + 0.0000001, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0xAFE2AE66F6251C66, xMin, yMin, zMin, xMax, yMax, zMax, p6, p7);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xafe2ae66f6251c66` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
