# PATH::_0xF2A2177AC848B3A8

- **Hash:** `0xF2A2177AC848B3A8`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `N_0xf2a2177ac848b3a8`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/0xF2A2177AC848B3A8

## Signature

```c
void _0xF2A2177AC848B3A8(Volume volume, int p1, int p2);
```

## Parameters

- `volume` (`Volume`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`void`

## Description

GPS disabled zone: p1 = 0
Clearing GPS disabled zone: p1 = 1

## Usage

### Lua

```lua
N_0xf2a2177ac848b3a8(volume, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xF2A2177AC848B3A8, volume, p1, p2)
```

### JavaScript

```js
N_0xf2a2177ac848b3a8(volume, p1, p2);

// by hash
Citizen.invokeNative('0xF2A2177AC848B3A8', volume, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xF2A2177AC848B3A8, volume, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0xf2a2177ac848b3a8` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
