# PATH::DOES_NAVMESH_BLOCKING_OBJECT_EXIST

- **Hash:** `0x0EAEB0DB4B132399`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `DoesNavmeshBlockingObjectExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/DOES_NAVMESH_BLOCKING_OBJECT_EXIST

## Signature

```c
BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesNavmeshBlockingObjectExist(object)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0EAEB0DB4B132399, object, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesNavmeshBlockingObjectExist(object);

// by hash
const retval = Citizen.invokeNative('0x0EAEB0DB4B132399', object, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0EAEB0DB4B132399, object);
```

*Sources: alloc8or RDR3 NativeDB.*
