# PATH::GET_APPROX_FLOOR_FOR_POINT

- **Hash:** `0x336511A34F2E5185`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `GetApproxFloorForPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/GET_APPROX_FLOOR_FOR_POINT

## Signature

```c
float GET_APPROX_FLOOR_FOR_POINT(float x, float y);
```

## Parameters

- `x` (`float`)
- `y` (`float`)

## Returns

`float`

## Description

Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).

## Usage

### Lua

```lua
local retval = GetApproxFloorForPoint(x, y)

-- always available, by hash
local retval = Citizen.InvokeNative(0x336511A34F2E5185, x, y, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetApproxFloorForPoint(x, y);

// by hash
const retval = Citizen.invokeNative('0x336511A34F2E5185', x + 0.0000001, y + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x336511A34F2E5185, x, y);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
