# PATH::GET_GPS_BLIP_ROUTE_FOUND

- **Hash:** `0x869DAACBBE9FA006`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `GetGpsBlipRouteFound`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/GET_GPS_BLIP_ROUTE_FOUND

## Signature

```c
BOOL GET_GPS_BLIP_ROUTE_FOUND();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetGpsBlipRouteFound()

-- always available, by hash
local retval = Citizen.InvokeNative(0x869DAACBBE9FA006, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetGpsBlipRouteFound();

// by hash
const retval = Citizen.invokeNative('0x869DAACBBE9FA006', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x869DAACBBE9FA006);
```

*Sources: alloc8or RDR3 NativeDB.*
