# PATH::GET_GPS_BLIP_ROUTE_LENGTH

- **Hash:** `0xBBB45C3CF5C8AA85`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `GetGpsBlipRouteLength`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/GET_GPS_BLIP_ROUTE_LENGTH

## Signature

```c
int GET_GPS_BLIP_ROUTE_LENGTH();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetGpsBlipRouteLength()

-- always available, by hash
local retval = Citizen.InvokeNative(0xBBB45C3CF5C8AA85, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetGpsBlipRouteLength();

// by hash
const retval = Citizen.invokeNative('0xBBB45C3CF5C8AA85', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xBBB45C3CF5C8AA85);
```

*Sources: alloc8or RDR3 NativeDB.*
