# PATH::GET_NTH_CLOSEST_VEHICLE_NODE

- **Hash:** `0x5A6D8DF6FBC5D0C4`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `GetNthClosestVehicleNode`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/GET_NTH_CLOSEST_VEHICLE_NODE

## Signature

```c
BOOL GET_NTH_CLOSEST_VEHICLE_NODE(float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `nthClosest` (`int`)
- `outPosition` (`Vector3*`)
- `unknown1` (`int`)
- `unknown2` (`float`)
- `unknown3` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, outPosition = GetNthClosestVehicleNode(x, y, z, nthClosest, unknown1, unknown2, unknown3)

-- always available, by hash
local retval, outPosition = Citizen.InvokeNative(0x5A6D8DF6FBC5D0C4, x, y, z, nthClosest, Citizen.PointerValueVector(), unknown1, unknown2, unknown3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, outPosition] = GetNthClosestVehicleNode(x, y, z, nthClosest, unknown1, unknown2, unknown3);

// by hash
const [retval, outPosition] = Citizen.invokeNative('0x5A6D8DF6FBC5D0C4', x + 0.0000001, y + 0.0000001, z + 0.0000001, nthClosest, Citizen.pointerValueVector(), unknown1, unknown2 + 0.0000001, unknown3, Citizen.returnResultAnyway());
```

### C#

```csharp
var outPosition = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x5A6D8DF6FBC5D0C4, x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3);
// outPosition.GetResult<Vector3>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
