{"hash":"0x01708E8DD3FF8C65","ns":"PATH","name":"GET_NUM_NAVMESHES_EXISTING_IN_AREA","slug":"GET_NUM_NAVMESHES_EXISTING_IN_AREA","official":true,"named":true,"luaName":"GetNumNavmeshesExistingInArea","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"float"},{"name":"p1","type":"float"},{"name":"p2","type":"float"},{"name":"p3","type":"float"},{"name":"p4","type":"float"},{"name":"p5","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x01708E8DD3FF8C65","gtaJhash":"0x76AFFBB5","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/GET_NUM_NAVMESHES_EXISTING_IN_AREA","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/GET_NUM_NAVMESHES_EXISTING_IN_AREA.md","snippets":{"lua":"local retval = GetNumNavmeshesExistingInArea(p0, p1, p2, p3, p4, p5)","luaInvoke":"local retval = Citizen.InvokeNative(0x01708E8DD3FF8C65, p0, p1, p2, p3, p4, p5, Citizen.ResultAsInteger())","js":"const retval = GetNumNavmeshesExistingInArea(p0, p1, p2, p3, p4, p5);","jsInvoke":"const retval = Citizen.invokeNative('0x01708E8DD3FF8C65', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x01708E8DD3FF8C65, p0, p1, p2, p3, p4, p5);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}