# PATH::GET_SAFE_COORD_FOR_PED

- **Hash:** `0xB61C8E878A4199CA`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `GetSafeCoordForPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/GET_SAFE_COORD_FOR_PED

## Signature

```c
BOOL GET_SAFE_COORD_FOR_PED(float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `onGround` (`BOOL`)
- `outPosition` (`Vector3*`)
- `flags` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, outPosition = GetSafeCoordForPed(x, y, z, onGround, flags)

-- always available, by hash
local retval, outPosition = Citizen.InvokeNative(0xB61C8E878A4199CA, x, y, z, onGround, Citizen.PointerValueVector(), flags, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, outPosition] = GetSafeCoordForPed(x, y, z, onGround, flags);

// by hash
const [retval, outPosition] = Citizen.invokeNative('0xB61C8E878A4199CA', x + 0.0000001, y + 0.0000001, z + 0.0000001, onGround, Citizen.pointerValueVector(), flags, Citizen.returnResultAnyway());
```

### C#

```csharp
var outPosition = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB61C8E878A4199CA, x, y, z, onGround, outPosition, flags);
// outPosition.GetResult<Vector3>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
