# PATH::GET_VEHICLE_NODE_IS_SWITCHED_OFF

- **Hash:** `0x28533DBDDF7C2C97`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `GetVehicleNodeIsSwitchedOff`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/GET_VEHICLE_NODE_IS_SWITCHED_OFF

## Signature

```c
BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF(int nodeID);
```

## Parameters

- `nodeID` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetVehicleNodeIsSwitchedOff(nodeID)

-- always available, by hash
local retval = Citizen.InvokeNative(0x28533DBDDF7C2C97, nodeID, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetVehicleNodeIsSwitchedOff(nodeID);

// by hash
const retval = Citizen.invokeNative('0x28533DBDDF7C2C97', nodeID, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x28533DBDDF7C2C97, nodeID);
```

*Sources: alloc8or RDR3 NativeDB.*
