# PATH::GET_VEHICLE_NODE_POSITION

- **Hash:** `0x8E8D72FF24DEE1FB`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `GetVehicleNodePosition`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/GET_VEHICLE_NODE_POSITION

## Signature

```c
void GET_VEHICLE_NODE_POSITION(int nodeId, Vector3* outPosition);
```

## Parameters

- `nodeId` (`int`)
- `outPosition` (`Vector3*`)

## Returns

`void`

## Usage

### Lua

```lua
local outPosition = GetVehicleNodePosition(nodeId, outPosition)

-- always available, by hash
local outPosition = Citizen.InvokeNative(0x8E8D72FF24DEE1FB, nodeId, Citizen.PointerValueVector())
```

### JavaScript

```js
const outPosition = GetVehicleNodePosition(nodeId, outPosition);

// by hash
const outPosition = Citizen.invokeNative('0x8E8D72FF24DEE1FB', nodeId, Citizen.pointerValueVector());
```

### C#

```csharp
var outPosition = new OutputArgument();
Function.Call((Hash)0x8E8D72FF24DEE1FB, nodeId, outPosition);
// outPosition.GetResult<Vector3>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: alloc8or RDR3 NativeDB.*
