# PATH::IS_VEHICLE_NODE_ID_VALID

- **Hash:** `0x5829A02AF4F0B3CB`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `IsVehicleNodeIdValid`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/IS_VEHICLE_NODE_ID_VALID

## Signature

```c
BOOL IS_VEHICLE_NODE_ID_VALID(int vehicleNodeId);
```

## Parameters

- `vehicleNodeId` (`int`)

## Returns

`BOOL`

## Description

Returns true if the id is non zero.

## Usage

### Lua

```lua
local retval = IsVehicleNodeIdValid(vehicleNodeId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5829A02AF4F0B3CB, vehicleNodeId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleNodeIdValid(vehicleNodeId);

// by hash
const retval = Citizen.invokeNative('0x5829A02AF4F0B3CB', vehicleNodeId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x5829A02AF4F0B3CB, vehicleNodeId);
```

*Sources: alloc8or RDR3 NativeDB.*
