# PATH::NAVMESH_REQUEST_PATH

- **Hash:** `0x348F211CA2404039`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `NavmeshRequestPath`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/NAVMESH_REQUEST_PATH

## Signature

```c
int NAVMESH_REQUEST_PATH(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, int bitFlag);
```

## Parameters

- `ped` (`Ped`)
- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `bitFlag` (`int`)

## Returns

`int`

## Description

*Source: alloc8or RDR3 NativeDB*

Starts a nav mesh query for a path between coordinates with a given ped and returns a handle to be validated by _NAVMESH_REQUESTED_PATH_QUERY_STATUS and then _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND

Only bit flag values used in scripts are 0, 23, and 29. 23 is used with dogs and horses. 29 with legendary animals.

*Source: VORPCORE RDR3natives*

Starts a nav mesh query for a path between coordinates with a given ped and returns a handle to be validated by _NAVMESH_REQUESTED_QUERY_STATUS and then _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND

Only bit flag values used in scripts are 0, 23, and 29. 23 is used with dogs and horses. 29 with legendary animals.

## Usage

### Lua

```lua
local retval = NavmeshRequestPath(ped, x1, y1, z1, x2, y2, z2, bitFlag)

-- always available, by hash
local retval = Citizen.InvokeNative(0x348F211CA2404039, ped, x1, y1, z1, x2, y2, z2, bitFlag, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NavmeshRequestPath(ped, x1, y1, z1, x2, y2, z2, bitFlag);

// by hash
const retval = Citizen.invokeNative('0x348F211CA2404039', ped, x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, bitFlag, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x348F211CA2404039, ped, x1, y1, z1, x2, y2, z2, bitFlag);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
