# PATH::REMOVE_NAVMESH_BLOCKING_OBJECT

- **Hash:** `0x46399A7895957C0E`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `RemoveNavmeshBlockingObject`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/REMOVE_NAVMESH_BLOCKING_OBJECT

## Signature

```c
void REMOVE_NAVMESH_BLOCKING_OBJECT(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveNavmeshBlockingObject(object)

-- always available, by hash
Citizen.InvokeNative(0x46399A7895957C0E, object)
```

### JavaScript

```js
RemoveNavmeshBlockingObject(object);

// by hash
Citizen.invokeNative('0x46399A7895957C0E', object);
```

### C#

```csharp
Function.Call((Hash)0x46399A7895957C0E, object);
```

## See also

- [PATH::ADD_NAVMESH_BLOCKING_OBJECT](https://natives.borderlinerp.com/natives/PATH/ADD_NAVMESH_BLOCKING_OBJECT.md)

*Sources: alloc8or RDR3 NativeDB.*
