# PATH::SET_ROADS_IN_AREA

- **Hash:** `0xBF1A602B5BA52FEE`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SetRoadsInArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/SET_ROADS_IN_AREA

## Signature

```c
void SET_ROADS_IN_AREA(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, Any p6, Any p7, Any p8);
```

## Parameters

- `xMin` (`float`)
- `yMin` (`float`)
- `zMin` (`float`)
- `xMax` (`float`)
- `yMax` (`float`)
- `zMax` (`float`)
- `p6` (`Any`)
- `p7` (`Any`)
- `p8` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetRoadsInArea(xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8)

-- always available, by hash
Citizen.InvokeNative(0xBF1A602B5BA52FEE, xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8)
```

### JavaScript

```js
SetRoadsInArea(xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8);

// by hash
Citizen.invokeNative('0xBF1A602B5BA52FEE', xMin + 0.0000001, yMin + 0.0000001, zMin + 0.0000001, xMax + 0.0000001, yMax + 0.0000001, zMax + 0.0000001, p6, p7, p8);
```

### C#

```csharp
Function.Call((Hash)0xBF1A602B5BA52FEE, xMin, yMin, zMin, xMax, yMax, zMax, p6, p7, p8);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
