# PATH::SET_ROADS_IN_VOLUME

- **Hash:** `0xC1799FAFD2FDF52B`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SetRoadsInVolume`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/SET_ROADS_IN_VOLUME

## Signature

```c
void SET_ROADS_IN_VOLUME(Volume volume, BOOL p1, BOOL p2, BOOL p3);
```

## Parameters

- `volume` (`Volume`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)
- `p3` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetRoadsInVolume(volume, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0xC1799FAFD2FDF52B, volume, p1, p2, p3)
```

### JavaScript

```js
SetRoadsInVolume(volume, p1, p2, p3);

// by hash
Citizen.invokeNative('0xC1799FAFD2FDF52B', volume, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0xC1799FAFD2FDF52B, volume, p1, p2, p3);
```

## See also

- [PATH::RESET_ROADS_IN_VOLUME](https://natives.borderlinerp.com/natives/PATH/RESET_ROADS_IN_VOLUME.md)

*Sources: alloc8or RDR3 NativeDB.*
