# PATH::SIMULATED_ROUTE_GET_ETA

- **Hash:** `0x2DD5F78D73B24172`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SimulatedRouteGetEta`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/SIMULATED_ROUTE_GET_ETA

## Signature

```c
float SIMULATED_ROUTE_GET_ETA(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = SimulatedRouteGetEta(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2DD5F78D73B24172, p0, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = SimulatedRouteGetEta(p0);

// by hash
const retval = Citizen.invokeNative('0x2DD5F78D73B24172', p0, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x2DD5F78D73B24172, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
