# PATH::SIMULATED_ROUTE_IS_LOADED

- **Hash:** `0x240915043CB799D7`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SimulatedRouteIsLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/SIMULATED_ROUTE_IS_LOADED

## Signature

```c
BOOL SIMULATED_ROUTE_IS_LOADED(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = SimulatedRouteIsLoaded(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x240915043CB799D7, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SimulatedRouteIsLoaded(p0);

// by hash
const retval = Citizen.invokeNative('0x240915043CB799D7', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x240915043CB799D7, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
