# PATH::SIMULATED_ROUTE_TRAVEL_TO_POINT

- **Hash:** `0xA1A3DE1C215C7394`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SimulatedRouteTravelToPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/SIMULATED_ROUTE_TRAVEL_TO_POINT

## Signature

```c
void SIMULATED_ROUTE_TRAVEL_TO_POINT(Any p0, float p1, float p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`float`)
- `p2` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SimulatedRouteTravelToPoint(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xA1A3DE1C215C7394, p0, p1, p2)
```

### JavaScript

```js
SimulatedRouteTravelToPoint(p0, p1, p2);

// by hash
Citizen.invokeNative('0xA1A3DE1C215C7394', p0, p1 + 0.0000001, p2 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xA1A3DE1C215C7394, p0, p1, p2);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
