{"hash":"0x19C7567D2F2287D6","ns":"PATH","name":"_ADD_NAVMESH_BLOCKING_VOLUME","slug":"_ADD_NAVMESH_BLOCKING_VOLUME","official":false,"named":true,"luaName":"AddNavmeshBlockingVolume","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"volume","type":"Volume"},{"name":"flags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x2C87C3E1C7B96EE2"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/_ADD_NAVMESH_BLOCKING_VOLUME","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_ADD_NAVMESH_BLOCKING_VOLUME.md","snippets":{"lua":"local retval = AddNavmeshBlockingVolume(volume, flags)","luaInvoke":"local retval = Citizen.InvokeNative(0x19C7567D2F2287D6, volume, flags, Citizen.ReturnResultAnyway())","js":"const retval = AddNavmeshBlockingVolume(volume, flags);","jsInvoke":"const retval = Citizen.invokeNative('0x19C7567D2F2287D6', volume, flags, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x19C7567D2F2287D6, volume, flags);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}