# PATH::_DOES_NAVMESH_BLOCKING_VOLUME_EXIST

- **Hash:** `0xDE0EA444735C1368`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `DoesNavmeshBlockingVolumeExist`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/_DOES_NAVMESH_BLOCKING_VOLUME_EXIST

## Signature

```c
BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST(Volume volume);
```

## Parameters

- `volume` (`Volume`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesNavmeshBlockingVolumeExist(volume)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDE0EA444735C1368, volume, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesNavmeshBlockingVolumeExist(volume);

// by hash
const retval = Citizen.invokeNative('0xDE0EA444735C1368', volume, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDE0EA444735C1368, volume);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
