{"hash":"0xA3791B915B8B84C6","ns":"PATH","name":"_GET_SPAWN_DATA_FOR_ROAD_NODE","slug":"_GET_SPAWN_DATA_FOR_ROAD_NODE","official":false,"named":true,"luaName":"GetSpawnDataForRoadNode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"nodeId","type":"int"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"outCoords","type":"Vector3*"},{"name":"heading","type":"float*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/_GET_SPAWN_DATA_FOR_ROAD_NODE","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_GET_SPAWN_DATA_FOR_ROAD_NODE.md","snippets":{"lua":"local outCoords, heading = GetSpawnDataForRoadNode(nodeId, x, y, z)","luaInvoke":"local outCoords, heading = Citizen.InvokeNative(0xA3791B915B8B84C6, nodeId, x, y, z, Citizen.PointerValueVector(), Citizen.PointerValueFloat())","js":"const [outCoords, heading] = GetSpawnDataForRoadNode(nodeId, x, y, z);","jsInvoke":"const [outCoords, heading] = Citizen.invokeNative('0xA3791B915B8B84C6', nodeId, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueVector(), Citizen.pointerValueFloat());","csharp":"var outCoords = new OutputArgument();\nvar heading = new OutputArgument();\nFunction.Call((Hash)0xA3791B915B8B84C6, nodeId, x, y, z, outCoords, heading);\n// outCoords.GetResult<Vector3>()\n// heading.GetResult<float>()","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}