# PATH::_NAVMESH_ACTIVATE_SWAP

- **Hash:** `0x7C334FF4D9215912`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `NavmeshActivateSwap`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/_NAVMESH_ACTIVATE_SWAP

## Signature

```c
BOOL _NAVMESH_ACTIVATE_SWAP(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NavmeshActivateSwap(name)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7C334FF4D9215912, name, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NavmeshActivateSwap(name);

// by hash
const retval = Citizen.invokeNative('0x7C334FF4D9215912', name, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7C334FF4D9215912, name);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
