{"hash":"0x44026E3DB3CED602","ns":"PATH","name":"_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE","slug":"_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE","official":false,"named":true,"luaName":"NavmeshAssignNavmeshToVehicle","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"},{"name":"navMeshName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE.md","snippets":{"lua":"local retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName)","luaInvoke":"local retval = Citizen.InvokeNative(0x44026E3DB3CED602, vehicle, navMeshName, Citizen.ReturnResultAnyway())","js":"const retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName);","jsInvoke":"const retval = Citizen.invokeNative('0x44026E3DB3CED602', vehicle, navMeshName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x44026E3DB3CED602, vehicle, navMeshName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}