# PATH::_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE

- **Hash:** `0x44026E3DB3CED602`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `NavmeshAssignNavmeshToVehicle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/_NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE

## Signature

```c
BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE(Vehicle vehicle, const char* navMeshName);
```

## Parameters

- `vehicle` (`Vehicle`)
- `navMeshName` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x44026E3DB3CED602, vehicle, navMeshName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NavmeshAssignNavmeshToVehicle(vehicle, navMeshName);

// by hash
const retval = Citizen.invokeNative('0x44026E3DB3CED602', vehicle, navMeshName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x44026E3DB3CED602, vehicle, navMeshName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
