{"hash":"0x661BB1E1FF77742D","ns":"PATH","name":"_NAVMESH_CLEAR_REQUESTED_PATH","slug":"_NAVMESH_CLEAR_REQUESTED_PATH","official":false,"named":true,"luaName":"NavmeshClearRequestedPath","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"path","type":"int"}],"summary":"Called in scripts after finished with requested pathes.","descriptions":[{"source":"alloc8or","format":"text","body":"Called in scripts after finished with requested pathes. Immediately resets all values connected to the path handle except query status, which changes from 1 to 2 before eventually becoming fully invalidated to 0."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_CLEAR_REQUESTED_PATH","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_CLEAR_REQUESTED_PATH.md","snippets":{"lua":"local retval = NavmeshClearRequestedPath(path)","luaInvoke":"local retval = Citizen.InvokeNative(0x661BB1E1FF77742D, path, Citizen.ReturnResultAnyway())","js":"const retval = NavmeshClearRequestedPath(path);","jsInvoke":"const retval = Citizen.invokeNative('0x661BB1E1FF77742D', path, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x661BB1E1FF77742D, path);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}