{"hash":"0x495CFAB2924237C7","ns":"PATH","name":"_NAVMESH_DOES_SWAP_EXIST","slug":"_NAVMESH_DOES_SWAP_EXIST","official":false,"named":true,"luaName":"NavmeshDoesSwapExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"name","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_DOES_SWAP_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_DOES_SWAP_EXIST.md","snippets":{"lua":"local retval = NavmeshDoesSwapExist(name)","luaInvoke":"local retval = Citizen.InvokeNative(0x495CFAB2924237C7, name, Citizen.ReturnResultAnyway())","js":"const retval = NavmeshDoesSwapExist(name);","jsInvoke":"const retval = Citizen.invokeNative('0x495CFAB2924237C7', name, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x495CFAB2924237C7, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}