{"hash":"0x5AC0944C156E5F44","ns":"PATH","name":"_NAVMESH_IS_SWAP_ACTIVE","slug":"_NAVMESH_IS_SWAP_ACTIVE","official":false,"named":true,"luaName":"NavmeshIsSwapActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"name","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_IS_SWAP_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_IS_SWAP_ACTIVE.md","snippets":{"lua":"local retval = NavmeshIsSwapActive(name)","luaInvoke":"local retval = Citizen.InvokeNative(0x5AC0944C156E5F44, name, Citizen.ReturnResultAnyway())","js":"const retval = NavmeshIsSwapActive(name);","jsInvoke":"const retval = Citizen.invokeNative('0x5AC0944C156E5F44', name, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x5AC0944C156E5F44, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}