{"hash":"0x8800776E410EB669","ns":"PATH","name":"_NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND","slug":"_NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND","official":false,"named":true,"luaName":"NavmeshRequestedPathWaypointsFound","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"path","type":"int"}],"summary":"Returns true if a path of waypoints was found.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true if a path of waypoints was found. Waypoints can be retrieved with _NAVMESH_REQUESTED_PATH_NUM_WAYPOINTS and _NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND.md","snippets":{"lua":"local retval = NavmeshRequestedPathWaypointsFound(path)","luaInvoke":"local retval = Citizen.InvokeNative(0x8800776E410EB669, path, Citizen.ReturnResultAnyway())","js":"const retval = NavmeshRequestedPathWaypointsFound(path);","jsInvoke":"const retval = Citizen.invokeNative('0x8800776E410EB669', path, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8800776E410EB669, path);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}