{"hash":"0xF61CFEDEAB627BFA","ns":"PATH","name":"_NAVMESH_REQUESTED_PATH_WAYPOINTS_TERRAIN","slug":"_NAVMESH_REQUESTED_PATH_WAYPOINTS_TERRAIN","official":false,"named":true,"luaName":"NavmeshRequestedPathWaypointsTerrain","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"path","type":"int"}],"summary":"Returns a bit flag for seemingly terrain within the waypoints in the path.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns a bit flag for seemingly terrain within the waypoints in the path. Checked against bit value 2 to match water in the path, seems to always contain at least 1 though regardless of location/ped."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_REQUESTED_PATH_WAYPOINTS_TERRAIN","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_REQUESTED_PATH_WAYPOINTS_TERRAIN.md","snippets":{"lua":"local retval = NavmeshRequestedPathWaypointsTerrain(path)","luaInvoke":"local retval = Citizen.InvokeNative(0xF61CFEDEAB627BFA, path, Citizen.ResultAsInteger())","js":"const retval = NavmeshRequestedPathWaypointsTerrain(path);","jsInvoke":"const retval = Citizen.invokeNative('0xF61CFEDEAB627BFA', path, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xF61CFEDEAB627BFA, path);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}