{"hash":"0x430F8319AE56C8A9","ns":"PATH","name":"_NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX","slug":"_NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX","official":false,"named":true,"luaName":"NavmeshRequestedPathWaypointByIndex","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"path","type":"int"},{"name":"waypointIndex","type":"int"}],"summary":"Returns a vector3 waypoint at the specified index for a path.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns a vector3 waypoint at the specified index for a path. Use _NAVMESH_REQUESTED_PATH_NUM_WAYPOINTS to get available indexes."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX.md","snippets":{"lua":"local retval = NavmeshRequestedPathWaypointByIndex(path, waypointIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0x430F8319AE56C8A9, path, waypointIndex, Citizen.ResultAsVector())","js":"const retval = NavmeshRequestedPathWaypointByIndex(path, waypointIndex);","jsInvoke":"const retval = Citizen.invokeNative('0x430F8319AE56C8A9', path, waypointIndex, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x430F8319AE56C8A9, path, waypointIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}