# PATH::_REMOVE_NAVMESH_BLOCKING_VOLUME

- **Hash:** `0x2C87C3E1C7B96EE2`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `RemoveNavmeshBlockingVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/_REMOVE_NAVMESH_BLOCKING_VOLUME

## Signature

```c
void _REMOVE_NAVMESH_BLOCKING_VOLUME(Volume volume);
```

## Parameters

- `volume` (`Volume`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveNavmeshBlockingVolume(volume)

-- always available, by hash
Citizen.InvokeNative(0x2C87C3E1C7B96EE2, volume)
```

### JavaScript

```js
RemoveNavmeshBlockingVolume(volume);

// by hash
Citizen.invokeNative('0x2C87C3E1C7B96EE2', volume);
```

### C#

```csharp
Function.Call((Hash)0x2C87C3E1C7B96EE2, volume);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PATH::_ADD_NAVMESH_BLOCKING_VOLUME](https://natives.borderlinerp.com/natives/PATH/_ADD_NAVMESH_BLOCKING_VOLUME.md)

*Sources: alloc8or RDR3 NativeDB.*
