{"hash":"0xFD5BB35AAB83FD48","ns":"PATH","name":"_SIMULATED_ROUTE_CREATE","slug":"_SIMULATED_ROUTE_CREATE","official":false,"named":true,"luaName":"SimulatedRouteCreate","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"z1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"},{"name":"z2","type":"float"},{"name":"p6","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/_SIMULATED_ROUTE_CREATE","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_SIMULATED_ROUTE_CREATE.md","snippets":{"lua":"local retval = SimulatedRouteCreate(x1, y1, z1, x2, y2, z2, p6)","luaInvoke":"local retval = Citizen.InvokeNative(0xFD5BB35AAB83FD48, x1, y1, z1, x2, y2, z2, p6, Citizen.ResultAsInteger())","js":"const retval = SimulatedRouteCreate(x1, y1, z1, x2, y2, z2, p6);","jsInvoke":"const retval = Citizen.invokeNative('0xFD5BB35AAB83FD48', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xFD5BB35AAB83FD48, x1, y1, z1, x2, y2, z2, p6);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}