# PATH::_SIMULATED_ROUTE_CREATE

- **Hash:** `0xFD5BB35AAB83FD48`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SimulatedRouteCreate`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/_SIMULATED_ROUTE_CREATE

## Signature

```c
Any _SIMULATED_ROUTE_CREATE(float x1, float y1, float z1, float x2, float y2, float z2, int p6);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `p6` (`int`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = SimulatedRouteCreate(x1, y1, z1, x2, y2, z2, p6)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFD5BB35AAB83FD48, x1, y1, z1, x2, y2, z2, p6, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = SimulatedRouteCreate(x1, y1, z1, x2, y2, z2, p6);

// by hash
const retval = Citizen.invokeNative('0xFD5BB35AAB83FD48', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xFD5BB35AAB83FD48, x1, y1, z1, x2, y2, z2, p6);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
