# PATH::_SIMULATED_ROUTE_DELETE

- **Hash:** `0x4907D0E4FB26EE65`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SimulatedRouteDelete`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/_SIMULATED_ROUTE_DELETE

## Signature

```c
void _SIMULATED_ROUTE_DELETE(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SimulatedRouteDelete(p0)

-- always available, by hash
Citizen.InvokeNative(0x4907D0E4FB26EE65, p0)
```

### JavaScript

```js
SimulatedRouteDelete(p0);

// by hash
Citizen.invokeNative('0x4907D0E4FB26EE65', p0);
```

### C#

```csharp
Function.Call((Hash)0x4907D0E4FB26EE65, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
