{"hash":"0x65A8196B8D7F5E0B","ns":"PATH","name":"_SIMULATED_ROUTE_EXISTS","slug":"_SIMULATED_ROUTE_EXISTS","official":false,"named":true,"luaName":"SimulatedRouteExists","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PATH/_SIMULATED_ROUTE_EXISTS","markdownUrl":"https://natives.borderlinerp.com/natives/PATH/_SIMULATED_ROUTE_EXISTS.md","snippets":{"lua":"local retval = SimulatedRouteExists(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0x65A8196B8D7F5E0B, p0, Citizen.ReturnResultAnyway())","js":"const retval = SimulatedRouteExists(p0);","jsInvoke":"const retval = Citizen.invokeNative('0x65A8196B8D7F5E0B', p0, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x65A8196B8D7F5E0B, p0);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}