# PATH::_SIMULATED_ROUTE_EXISTS

- **Hash:** `0x65A8196B8D7F5E0B`
- **Namespace:** PATH
- **Runtime name (Lua/JS):** `SimulatedRouteExists`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PATH/_SIMULATED_ROUTE_EXISTS

## Signature

```c
BOOL _SIMULATED_ROUTE_EXISTS(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = SimulatedRouteExists(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x65A8196B8D7F5E0B, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SimulatedRouteExists(p0);

// by hash
const retval = Citizen.invokeNative('0x65A8196B8D7F5E0B', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x65A8196B8D7F5E0B, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
