# PED natives

1010 natives · 723 named · 282 described. RDR3 game natives (client side).

- [_0x00B380FF2DF6AB7A](https://natives.borderlinerp.com/natives/PED/0x00B380FF2DF6AB7A.md) `0x00B380FF2DF6AB7A` — `void N_0x00b380ff2df6ab7a(Any p0, Any p1)`
- [_0x024EC9B649111915](https://natives.borderlinerp.com/natives/PED/0x024EC9B649111915.md) `0x024EC9B649111915` — `void N_0x024ec9b649111915(Ped ped, BOOL p1)`
- [_0x02E741E19E39628C](https://natives.borderlinerp.com/natives/PED/0x02E741E19E39628C.md) `0x02E741E19E39628C` — `void N_0x02e741e19e39628c(Ped ped, float p1)` — _SET_PLAYER_SN* - _SET_PLAYER_STAMINA*
- [_0x0455546F23FF08E4](https://natives.borderlinerp.com/natives/PED/0x0455546F23FF08E4.md) `0x0455546F23FF08E4` — `BOOL N_0x0455546f23ff08e4(int groupId)` — _DOES_GROUP_* - _DOES_N*
- [_0x06A10B4D7F50B0C3](https://natives.borderlinerp.com/natives/PED/0x06A10B4D7F50B0C3.md) `0x06A10B4D7F50B0C3` — `BOOL N_0x06a10b4d7f50b0c3(Ped ped)`
- [_0x070A3841406C43D5](https://natives.borderlinerp.com/natives/PED/0x070A3841406C43D5.md) `0x070A3841406C43D5` — `void N_0x070a3841406c43d5(Any p0, Any p1)`
- [_0x07EA5B053FA60AC7](https://natives.borderlinerp.com/natives/PED/0x07EA5B053FA60AC7.md) `0x07EA5B053FA60AC7` — `void N_0x07ea5b053fa60ac7(int groupId, BOOL p1)`
- [_0x09171A6F8FDE5DC1](https://natives.borderlinerp.com/natives/PED/0x09171A6F8FDE5DC1.md) `0x09171A6F8FDE5DC1` — `void N_0x09171a6f8fde5dc1(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0x095C2277FED731DB](https://natives.borderlinerp.com/natives/PED/0x095C2277FED731DB.md) `0x095C2277FED731DB` — `Any N_0x095c2277fed731db(Any p0)`
- [_0x09D7AFD3716DA8E1](https://natives.borderlinerp.com/natives/PED/0x09D7AFD3716DA8E1.md) `0x09D7AFD3716DA8E1` — `BOOL N_0x09d7afd3716da8e1(Ped ped, int p1)`
- [_0x0A4618FFD517E24D](https://natives.borderlinerp.com/natives/PED/0x0A4618FFD517E24D.md) `0x0A4618FFD517E24D` — `void N_0x0a4618ffd517e24d(Any p0, Any p1)`
- [_0x0ADA3EC589E1736E](https://natives.borderlinerp.com/natives/PED/0x0ADA3EC589E1736E.md) `0x0ADA3EC589E1736E` — `void N_0x0ada3ec589e1736e()`
- [_0x0B787A37EEDD226F](https://natives.borderlinerp.com/natives/PED/0x0B787A37EEDD226F.md) `0x0B787A37EEDD226F` — `void N_0x0b787a37eedd226f(Any p0, Any p1)`
- [_0x0D3B1568917EBDA0](https://natives.borderlinerp.com/natives/PED/0x0D3B1568917EBDA0.md) `0x0D3B1568917EBDA0` — `BOOL N_0x0d3b1568917ebda0(Ped ped, int p1)`
- [_0x0D497AA69059FE40](https://natives.borderlinerp.com/natives/PED/0x0D497AA69059FE40.md) `0x0D497AA69059FE40` — `void N_0x0d497aa69059fe40(Any p0, Any p1)`
- [_0x0EEF7A81C17679DB](https://natives.borderlinerp.com/natives/PED/0x0EEF7A81C17679DB.md) `0x0EEF7A81C17679DB` — `BOOL N_0x0eef7a81c17679db(Ped ped)` — _IS_PED_L* - _IS_PED_M*
- [_0x0F967019CC853BCC](https://natives.borderlinerp.com/natives/PED/0x0F967019CC853BCC.md) `0x0F967019CC853BCC` — `void N_0x0f967019cc853bcc(Any p0, Any p1)`
- [_0x0FB1BA7FF73B41E1](https://natives.borderlinerp.com/natives/PED/0x0FB1BA7FF73B41E1.md) `0x0FB1BA7FF73B41E1` — `void N_0x0fb1ba7ff73b41e1(Any p0, Any p1, Any p2)`
- [_0x0FFDF937E5C11382](https://natives.borderlinerp.com/natives/PED/0x0FFDF937E5C11382.md) `0x0FFDF937E5C11382` — `void N_0x0ffdf937e5c11382(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [_0x101B45C5F56D970F](https://natives.borderlinerp.com/natives/PED/0x101B45C5F56D970F.md) `0x101B45C5F56D970F` — `BOOL N_0x101b45c5f56d970f(Any* p0, Ped ped, int damageCleanliness, int p3)`
- [_0x10F96086123B939F](https://natives.borderlinerp.com/natives/PED/0x10F96086123B939F.md) `0x10F96086123B939F` — `void N_0x10f96086123b939f(Ped legendaryPed, Ped preyPed, float p2)` — NB_CUSTOM_CLIENT_ON_CREATE_COMPLETE - set legendary to not avoid prey
- [_0x1148F706CF4EBDDA](https://natives.borderlinerp.com/natives/PED/0x1148F706CF4EBDDA.md) `0x1148F706CF4EBDDA` — `BOOL N_0x1148f706cf4ebdda(Ped ped, Hash p1, int p2)` — _CAN_PED_SEE* - _CAN_PED_USE_(SCENARIO_HASH?)*
- [_0x1298B3D8E4C2409F](https://natives.borderlinerp.com/natives/PED/0x1298B3D8E4C2409F.md) `0x1298B3D8E4C2409F` — `void N_0x1298b3d8e4c2409f(Any p0)`
- [_0x12EB4E31F092C9B3](https://natives.borderlinerp.com/natives/PED/0x12EB4E31F092C9B3.md) `0x12EB4E31F092C9B3` — `BOOL N_0x12eb4e31f092c9b3(Ped ped)` — _GET_IS_PED_(BLEEDING_OUT?)*
- [_0x12F2D161BF4031FC](https://natives.borderlinerp.com/natives/PED/0x12F2D161BF4031FC.md) `0x12F2D161BF4031FC` — `void N_0x12f2d161bf4031fc(Ped ped, float p1)` — _SET_A* - _SET_B*
- [_0x134775B093AD5C38](https://natives.borderlinerp.com/natives/PED/0x134775B093AD5C38.md) `0x134775B093AD5C38` — `float N_0x134775b093ad5c38(Ped ped)`
- [_0x154B7E841AC7412F](https://natives.borderlinerp.com/natives/PED/0x154B7E841AC7412F.md) `0x154B7E841AC7412F` — `void N_0x154b7e841ac7412f(int groupId, BOOL p1)` — _SET_SCENARIO_PED_* - _SET_SPAWNER_*
- [_0x15F4732C357B1D6D](https://natives.borderlinerp.com/natives/PED/0x15F4732C357B1D6D.md) `0x15F4732C357B1D6D` — `void N_0x15f4732c357b1d6d(Any p0, Any p1, Any p2)`
- [_0x16802C32B2FCA06B](https://natives.borderlinerp.com/natives/PED/0x16802C32B2FCA06B.md) `0x16802C32B2FCA06B` — `void N_0x16802c32b2fca06b(Any p0, Any p1, Any p2, Any p3)`
- [_0x16F798A05BB9E3B5](https://natives.borderlinerp.com/natives/PED/0x16F798A05BB9E3B5.md) `0x16F798A05BB9E3B5` — `void N_0x16f798a05bb9e3b5(Ped ped)` — _PED_COWER_M*
- [_0x1D23D3F70606D788](https://natives.borderlinerp.com/natives/PED/0x1D23D3F70606D788.md) `0x1D23D3F70606D788` — `void N_0x1d23d3f70606d788(Any p0, Any p1)`
- [_0x1D4636C90BBEFACB](https://natives.borderlinerp.com/natives/PED/0x1D4636C90BBEFACB.md) `0x1D4636C90BBEFACB` — `void N_0x1d4636c90bbefacb(Ped ped, int p1)` — _SET_PED_CA* - _SET_PED_CO*
- [_0x1F44B7E283C09EDE](https://natives.borderlinerp.com/natives/PED/0x1F44B7E283C09EDE.md) `0x1F44B7E283C09EDE` — `void N_0x1f44b7e283c09ede(Ped ped, float p1, int p2)` — Only used in SP R* Scripts _SET_PED_TA* - _SET_PED_TO_*
- [_0x2371C39D4F91C288](https://natives.borderlinerp.com/natives/PED/0x2371C39D4F91C288.md) `0x2371C39D4F91C288` — `void N_0x2371c39d4f91c288(Ped ped)`
- [_0x23BDE06596A22CEC](https://natives.borderlinerp.com/natives/PED/0x23BDE06596A22CEC.md) `0x23BDE06596A22CEC` — `void N_0x23bde06596a22cec(Ped ped, int p1, float p2, Any p3)`
- [_0x242EDF85D4E87B65](https://natives.borderlinerp.com/natives/PED/0x242EDF85D4E87B65.md) `0x242EDF85D4E87B65` — `Any N_0x242edf85d4e87b65(Any p0)`
- [_0x256EDD55C6BE1482](https://natives.borderlinerp.com/natives/PED/0x256EDD55C6BE1482.md) `0x256EDD55C6BE1482` — `BOOL N_0x256edd55c6be1482(Ped ped)` — _IS_PED_FL* - _IS_PED_FU*
- [_0x273915CE30780986](https://natives.borderlinerp.com/natives/PED/0x273915CE30780986.md) `0x273915CE30780986` — `Any N_0x273915ce30780986(Any p0, Any p1)`
- [_0x27E8A84C12B0B7D1](https://natives.borderlinerp.com/natives/PED/0x27E8A84C12B0B7D1.md) `0x27E8A84C12B0B7D1` — `Any N_0x27e8a84c12b0b7d1(Any p0, Any p1, Any p2)`
- [_0x28508173C6A7CC18](https://natives.borderlinerp.com/natives/PED/0x28508173C6A7CC18.md) `0x28508173C6A7CC18` — `void N_0x28508173c6a7cc18(Any p0)`
- [_0x290B2E6CCDE532E1](https://natives.borderlinerp.com/natives/PED/0x290B2E6CCDE532E1.md) `0x290B2E6CCDE532E1` — `BOOL N_0x290b2e6ccde532e1(Ped ped)` — _IS_PED_L* - _IS_PED_M*
- [_0x29924EB8EE9DB926](https://natives.borderlinerp.com/natives/PED/0x29924EB8EE9DB926.md) `0x29924EB8EE9DB926` — `void N_0x29924eb8ee9db926(Ped ped, float p1)` — _SET_PED_K* or _SET_PED_L*
- [_0x29F3539189D3E277](https://natives.borderlinerp.com/natives/PED/0x29F3539189D3E277.md) `0x29F3539189D3E277` — `void N_0x29f3539189d3e277(Any p0, Any p1)`
- [_0x2D976DBDC731DF80](https://natives.borderlinerp.com/natives/PED/0x2D976DBDC731DF80.md) `0x2D976DBDC731DF80` — `void N_0x2d976dbdc731df80(Ped ped)`
- [_0x2DC0E8DCBD3546E9](https://natives.borderlinerp.com/natives/PED/0x2DC0E8DCBD3546E9.md) `0x2DC0E8DCBD3546E9` — `BOOL N_0x2dc0e8dcbd3546e9(Ped ped)`
- [_0x2DD4E0E26DFAD97D](https://natives.borderlinerp.com/natives/PED/0x2DD4E0E26DFAD97D.md) `0x2DD4E0E26DFAD97D` — `BOOL N_0x2dd4e0e26dfad97d(Ped ped1, Ped ped2, float p2)` — _IS_PED_M* - _IS_PED_O*
- [_0x2E5B5D1F1453E08E](https://natives.borderlinerp.com/natives/PED/0x2E5B5D1F1453E08E.md) `0x2E5B5D1F1453E08E` — `void N_0x2e5b5d1f1453e08e(Ped ped, int p1)`
- [_0x2FA568BFA725F8D6](https://natives.borderlinerp.com/natives/PED/0x2FA568BFA725F8D6.md) `0x2FA568BFA725F8D6` — `void N_0x2fa568bfa725f8d6(Any p0, Any p1, Any p2, Any p3)`
- [_0x31B2E7F2E3C58B89](https://natives.borderlinerp.com/natives/PED/0x31B2E7F2E3C58B89.md) `0x31B2E7F2E3C58B89` — `Any N_0x31b2e7f2e3c58b89(Any p0, Any p1, Any p2, Any p3)` — _GET_SHOP_ITEM_NUM_*?
- [_0x32417CB860A3BDC4](https://natives.borderlinerp.com/natives/PED/0x32417CB860A3BDC4.md) `0x32417CB860A3BDC4` — `Any N_0x32417cb860a3bdc4(Any p0, Any p1)`
- [_0x326F7951EF0D7F75](https://natives.borderlinerp.com/natives/PED/0x326F7951EF0D7F75.md) `0x326F7951EF0D7F75` — `Any N_0x326f7951ef0d7f75(Ped ped, Hash eventType)` — Only used in R* SP Script short_update _GET_TARGET_* - _GET_TRACKED*
- [_0x329772C47DBB2FBC](https://natives.borderlinerp.com/natives/PED/0x329772C47DBB2FBC.md) `0x329772C47DBB2FBC` — `void N_0x329772c47dbb2fbc(Ped ped)` — _SET_PED_P* - _SET_PED_R*
- [_0x32CCAD8A981B53D3](https://natives.borderlinerp.com/natives/PED/0x32CCAD8A981B53D3.md) `0x32CCAD8A981B53D3` — `void N_0x32ccad8a981b53d3(Ped ped)`
- [_0x32CEDA9A0AB4CEF7](https://natives.borderlinerp.com/natives/PED/0x32CEDA9A0AB4CEF7.md) `0x32CEDA9A0AB4CEF7` — `void N_0x32ceda9a0ab4cef7(Ped ped, Hash p1, BOOL p2)`
- [_0x34B5CEAC180A5D6E](https://natives.borderlinerp.com/natives/PED/0x34B5CEAC180A5D6E.md) `0x34B5CEAC180A5D6E` — `void N_0x34b5ceac180a5d6e(Ped ped, Hash p1, BOOL p2)`
- [_0x34C11114887150FD](https://natives.borderlinerp.com/natives/PED/0x34C11114887150FD.md) `0x34C11114887150FD` — `void N_0x34c11114887150fd(Any p0, Any p1)`
- [_0x34EDDD59364AD74A](https://natives.borderlinerp.com/natives/PED/0x34EDDD59364AD74A.md) `0x34EDDD59364AD74A` — `void N_0x34eddd59364ad74a(Ped ped, Any* p1)`
- [_0x354CA4DDDEEC397A](https://natives.borderlinerp.com/natives/PED/0x354CA4DDDEEC397A.md) `0x354CA4DDDEEC397A` — `int N_0x354ca4dddeec397a(Ped ped)`
- [_0x370A973252741AC4](https://natives.borderlinerp.com/natives/PED/0x370A973252741AC4.md) `0x370A973252741AC4` — `void N_0x370a973252741ac4(Ped ped, BOOL p1)` — _RESET_PED_*
- [_0x3A5697B80FED5EBE](https://natives.borderlinerp.com/natives/PED/0x3A5697B80FED5EBE.md) `0x3A5697B80FED5EBE` — `void N_0x3a5697b80fed5ebe(Ped ped, float p1, float p2, float p3, float p4)` — _SET_PED_MO*
- [_0x3ACCE14DFA6BA8C2](https://natives.borderlinerp.com/natives/PED/0x3ACCE14DFA6BA8C2.md) `0x3ACCE14DFA6BA8C2` — `int N_0x3acce14dfa6ba8c2(Ped ped, int p1, float x, float y, float z, float p5, ItemSet itemset)` — Used in R* Script net_fetch (NET_FETCH_UPDATE_RECIPIENT_PROP_ILO_IN_COMBAT) and various SP Scripts Perhaps returns some distance (Clearing that the local player is able to use ILO while in combat because they are near the recipient but a…
- [_0x3AEC4A410ECAF30D](https://natives.borderlinerp.com/natives/PED/0x3AEC4A410ECAF30D.md) `0x3AEC4A410ECAF30D` — `BOOL N_0x3aec4a410ecaf30d(Ped ped)`
- [_0x3C529A827998F9B3](https://natives.borderlinerp.com/natives/PED/0x3C529A827998F9B3.md) `0x3C529A827998F9B3` — `void N_0x3c529a827998f9b3(Ped ped, int p1, int p2)` — _SET_PED_TA* - _SET_PED_TO_*
- [_0x3EFED081B4834BA1](https://natives.borderlinerp.com/natives/PED/0x3EFED081B4834BA1.md) `0x3EFED081B4834BA1` — `void N_0x3efed081b4834ba1(Any p0)`
- [_0x3FCBB5FCFD968698](https://natives.borderlinerp.com/natives/PED/0x3FCBB5FCFD968698.md) `0x3FCBB5FCFD968698` — `int N_0x3fcbb5fcfd968698(Hash drawable, Hash albedo, Hash normal, Hash material, Any p4)` — Used for script function PROCESS_PLAYER_HAT_EVENT Returns requestId to be used with 0x13E7320C762F0477
- [_0x3FDBB99EFD8CE4AF](https://natives.borderlinerp.com/natives/PED/0x3FDBB99EFD8CE4AF.md) `0x3FDBB99EFD8CE4AF` — `void N_0x3fdbb99efd8ce4af(Any p0, Any p1, Any p2)`
- [_0x3FDCC1F8C17E303E](https://natives.borderlinerp.com/natives/PED/0x3FDCC1F8C17E303E.md) `0x3FDCC1F8C17E303E` — `void N_0x3fdcc1f8c17e303e(Ped ped, int p1, float p2)` — Changes health bar around heart core icon INITIALISE_NEW_ROLE - Applying Super Jump buffs: p1 = 10, p2 = 0.0f INITIALISE_NEW_ROLE - Clearing up Super Jump buffs: p1 = 10, p2 = 1.0f _SET_D*
- [_0x405180B14DA5A935](https://natives.borderlinerp.com/natives/PED/0x405180B14DA5A935.md) `0x405180B14DA5A935` — `void N_0x405180b14da5a935(Ped ped, BOOL p1)`
- [_0x40C3524D4ED83554](https://natives.borderlinerp.com/natives/PED/0x40C3524D4ED83554.md) `0x40C3524D4ED83554` — `void N_0x40c3524d4ed83554(int groupId, BOOL p1)` — _SET_SCENARIO_PED_* - _SET_SPAWNER_*
- [_0x40C9155AF8BC13F3](https://natives.borderlinerp.com/natives/PED/0x40C9155AF8BC13F3.md) `0x40C9155AF8BC13F3` — `BOOL N_0x40c9155af8bc13f3(Ped ped)`
- [_0x413697EC260AABBF](https://natives.borderlinerp.com/natives/PED/0x413697EC260AABBF.md) `0x413697EC260AABBF` — `void N_0x413697ec260aabbf(Any p0, Any p1, Any p2)`
- [_0x41C23A8E6B344867](https://natives.borderlinerp.com/natives/PED/0x41C23A8E6B344867.md) `0x41C23A8E6B344867` — `void N_0x41c23a8e6b344867(Ped ped, const char* p1)` — _SET_PED_IN*
- [_0x45FEA6D5539BD474](https://natives.borderlinerp.com/natives/PED/0x45FEA6D5539BD474.md) `0x45FEA6D5539BD474` — `void N_0x45fea6d5539bd474(Ped ped, const char* p1)` — _SET_PED_IN*
- [_0x49DADFC4CD808B0A](https://natives.borderlinerp.com/natives/PED/0x49DADFC4CD808B0A.md) `0x49DADFC4CD808B0A` — `void N_0x49dadfc4cd808b0a(Any p0, Any p1, Any p2)`
- [_0x4B19F171450E0D4F](https://natives.borderlinerp.com/natives/PED/0x4B19F171450E0D4F.md) `0x4B19F171450E0D4F` — `Ped N_0x4b19f171450e0d4f(Ped ped)`
- [_0x4E68C7EF706DF35D](https://natives.borderlinerp.com/natives/PED/0x4E68C7EF706DF35D.md) `0x4E68C7EF706DF35D` — `void N_0x4e68c7ef706df35d(Ped ped, float x, float y, float z, float p4, Hash relationshipGroup)`
- [_0x4EC4EA2F72B36358](https://natives.borderlinerp.com/natives/PED/0x4EC4EA2F72B36358.md) `0x4EC4EA2F72B36358` — `void N_0x4ec4ea2f72b36358(Ped ped, BOOL p1)`
- [_0x4F27603E44A8E4C0](https://natives.borderlinerp.com/natives/PED/0x4F27603E44A8E4C0.md) `0x4F27603E44A8E4C0` — `void N_0x4f27603e44a8e4c0(Ped ped, int p1, BOOL p2)`
- [_0x4F63433CE3C08230](https://natives.borderlinerp.com/natives/PED/0x4F63433CE3C08230.md) `0x4F63433CE3C08230` — `void N_0x4f63433ce3c08230(Ped ped, BOOL p1)` — Only used in R* Script shop_harriet _SET_PED_F*
- [_0x5203038FF8BAE577](https://natives.borderlinerp.com/natives/PED/0x5203038FF8BAE577.md) `0x5203038FF8BAE577` — `BOOL N_0x5203038ff8bae577(Ped ped, int p1, int p2)`
- [_0x52250B92EA70BE3D](https://natives.borderlinerp.com/natives/PED/0x52250B92EA70BE3D.md) `0x52250B92EA70BE3D` — `Any N_0x52250b92ea70be3d(Any p0)`
- [_0x52A24D8A1DA89658](https://natives.borderlinerp.com/natives/PED/0x52A24D8A1DA89658.md) `0x52A24D8A1DA89658` — `void N_0x52a24d8a1da89658(Ped ped, int p1, BOOL p2)`
- [_0x53BA7D96B9A421D9](https://natives.borderlinerp.com/natives/PED/0x53BA7D96B9A421D9.md) `0x53BA7D96B9A421D9` — `void N_0x53ba7d96b9a421d9(Any p0, Any p1)`
- [_0x54D3CD482742C482](https://natives.borderlinerp.com/natives/PED/0x54D3CD482742C482.md) `0x54D3CD482742C482` — `void N_0x54d3cd482742c482(Ped animal, float p2)`
- [_0x550CB89DD7F4FA3D](https://natives.borderlinerp.com/natives/PED/0x550CB89DD7F4FA3D.md) `0x550CB89DD7F4FA3D` — `BOOL N_0x550cb89dd7f4fa3d(Ped ped1, Ped ped2)`
- [_0x55546004A244302A](https://natives.borderlinerp.com/natives/PED/0x55546004A244302A.md) `0x55546004A244302A` — `void N_0x55546004a244302a(Any p0, Any p1)`
- [_0x56076667E7C2DCD6](https://natives.borderlinerp.com/natives/PED/0x56076667E7C2DCD6.md) `0x56076667E7C2DCD6` — `void N_0x56076667e7c2dcd6(Any p0, Any p1)`
- [_0x56E4BAD93D33453C](https://natives.borderlinerp.com/natives/PED/0x56E4BAD93D33453C.md) `0x56E4BAD93D33453C` — `Any N_0x56e4bad93d33453c(Any p0, Any p1)`
- [_0x577C60BA06D0EA64](https://natives.borderlinerp.com/natives/PED/0x577C60BA06D0EA64.md) `0x577C60BA06D0EA64` — `BOOL N_0x577c60ba06d0ea64(Ped ped)` — _IS_PED_C* - _IS_PED_D*
- [_0x57F35552E771BE9D](https://natives.borderlinerp.com/natives/PED/0x57F35552E771BE9D.md) `0x57F35552E771BE9D` — `void N_0x57f35552e771be9d(Ped ped, int p1)`
- [_0x5A1A929C8B729B4A](https://natives.borderlinerp.com/natives/PED/0x5A1A929C8B729B4A.md) `0x5A1A929C8B729B4A` — `void N_0x5a1a929c8b729b4a(Ped ped)`
- [_0x5AF24CA9C974E51A](https://natives.borderlinerp.com/natives/PED/0x5AF24CA9C974E51A.md) `0x5AF24CA9C974E51A` — `void N_0x5af24ca9c974e51a(Ped ped1, Ped ped2)`
- [_0x5B73975B4F12F7F3](https://natives.borderlinerp.com/natives/PED/0x5B73975B4F12F7F3.md) `0x5B73975B4F12F7F3` — `void N_0x5b73975b4f12f7f3(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0x5BB04BC74A474B47](https://natives.borderlinerp.com/natives/PED/0x5BB04BC74A474B47.md) `0x5BB04BC74A474B47` — `void N_0x5bb04bc74a474b47(Any p0, Any p1)`
- [_0x5BF0B9D9A8E227A0](https://natives.borderlinerp.com/natives/PED/0x5BF0B9D9A8E227A0.md) `0x5BF0B9D9A8E227A0` — `BOOL N_0x5bf0b9d9a8e227a0(Ped ped)` — _IS_PED_B* - _IS_PED_C*
- [_0x5C6C7C70CA302801](https://natives.borderlinerp.com/natives/PED/0x5C6C7C70CA302801.md) `0x5C6C7C70CA302801` — `BOOL N_0x5c6c7c70ca302801(Ped ped)`
- [_0x5C90E20C25E6D83C](https://natives.borderlinerp.com/natives/PED/0x5C90E20C25E6D83C.md) `0x5C90E20C25E6D83C` — `void N_0x5c90e20c25e6d83c(Any p0)`
- [_0x5CA20FBE49891BBD](https://natives.borderlinerp.com/natives/PED/0x5CA20FBE49891BBD.md) `0x5CA20FBE49891BBD` — `void N_0x5ca20fbe49891bbd(Ped ped, int p1)` — Used in Script Function MP_MAIN_OFFLINE__INITIALIZE_FLOW & PROCESS_GENERIC_PLAYER_INITIALIZATION
- [_0x5CB2EBB467BE3ED6](https://natives.borderlinerp.com/natives/PED/0x5CB2EBB467BE3ED6.md) `0x5CB2EBB467BE3ED6` — `void N_0x5cb2ebb467be3ed6(Ped animal, float p2)`
- [_0x5D4CD22A8C82A81A](https://natives.borderlinerp.com/natives/PED/0x5D4CD22A8C82A81A.md) `0x5D4CD22A8C82A81A` — `void N_0x5d4cd22a8c82a81a(Ped ped, BOOL p1)` — Related to ped hat _SET_PED_LA* - _SET_PED_LE*
- [_0x5DA36CCCB63C0895](https://natives.borderlinerp.com/natives/PED/0x5DA36CCCB63C0895.md) `0x5DA36CCCB63C0895` — `Any N_0x5da36cccb63c0895(Any p0, Any p1, Any p2)`
- [_0x5E9FAF6C513347B4](https://natives.borderlinerp.com/natives/PED/0x5E9FAF6C513347B4.md) `0x5E9FAF6C513347B4` — `Entity N_0x5e9faf6c513347b4(Ped ped, Hash eventType)` — Only used in R* SP Scripts _GET_PED_IN*
- [_0x5EFA8A3D8A60D662](https://natives.borderlinerp.com/natives/PED/0x5EFA8A3D8A60D662.md) `0x5EFA8A3D8A60D662` — `Any N_0x5efa8a3d8a60d662(Any p0, Any p1)`
- [_0x5FCF25D584065BFD](https://natives.borderlinerp.com/natives/PED/0x5FCF25D584065BFD.md) `0x5FCF25D584065BFD` — `void N_0x5fcf25d584065bfd(Any p0, Any p1, Any p2, Any p3)`
- [_0x600BBDD29820370C](https://natives.borderlinerp.com/natives/PED/0x600BBDD29820370C.md) `0x600BBDD29820370C` — `void N_0x600bbdd29820370c(Ped ped)` — Not implemented.
- [_0x604E1010E3162E86](https://natives.borderlinerp.com/natives/PED/0x604E1010E3162E86.md) `0x604E1010E3162E86` — `void N_0x604e1010e3162e86(Ped ped, const char* propItemId, const char* p2)`
- [_0x606D529DADA3C940](https://natives.borderlinerp.com/natives/PED/0x606D529DADA3C940.md) `0x606D529DADA3C940` — `void N_0x606d529dada3c940(Ped ped, Any p1)` — Not implemented.
- [_0x633F83B301C87994](https://natives.borderlinerp.com/natives/PED/0x633F83B301C87994.md) `0x633F83B301C87994` — `void N_0x633f83b301c87994(Any p0, Any p1)`
- [_0x642720D8D69328B6](https://natives.borderlinerp.com/natives/PED/0x642720D8D69328B6.md) `0x642720D8D69328B6` — `void N_0x642720d8d69328b6(Ped ped, Hash p1)`
- [_0x6507AC3BD7C99009](https://natives.borderlinerp.com/natives/PED/0x6507AC3BD7C99009.md) `0x6507AC3BD7C99009` — `BOOL N_0x6507ac3bd7c99009(float x, float y, float z, float p3)`
- [_0x6734F0A6A52C371C](https://natives.borderlinerp.com/natives/PED/0x6734F0A6A52C371C.md) `0x6734F0A6A52C371C` — `void N_0x6734f0a6a52c371c(Player player, int horseSlot)`
- [_0x6A190B94C2541A99](https://natives.borderlinerp.com/natives/PED/0x6A190B94C2541A99.md) `0x6A190B94C2541A99` — `void N_0x6a190b94c2541a99(Any p0)`
- [_0x6A489892E813951A](https://natives.borderlinerp.com/natives/PED/0x6A489892E813951A.md) `0x6A489892E813951A` — `void N_0x6a489892e813951a(Any p0)`
- [_0x6E8B87139854022D](https://natives.borderlinerp.com/natives/PED/0x6E8B87139854022D.md) `0x6E8B87139854022D` — `void N_0x6e8b87139854022d(Ped ped, const char* clipset)` — Only used in SP R* Script train_robbery3: p1 = CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC & CLIPSET@VEH_TRAIN@HANDCART@BASE_PANIC_JOHN
- [_0x6F46F8ACB44C4FC1](https://natives.borderlinerp.com/natives/PED/0x6F46F8ACB44C4FC1.md) `0x6F46F8ACB44C4FC1` — `Any N_0x6f46f8acb44c4fc1(Any p0)`
- [_0x7020839C7302D8AC](https://natives.borderlinerp.com/natives/PED/0x7020839C7302D8AC.md) `0x7020839C7302D8AC` — `BOOL N_0x7020839c7302d8ac(Ped ped)`
- [_0x704C908E9C405136](https://natives.borderlinerp.com/natives/PED/0x704C908E9C405136.md) `0x704C908E9C405136` — `void N_0x704c908e9c405136(Ped ped)`
- [_0x712B2C2B2471B493](https://natives.borderlinerp.com/natives/PED/0x712B2C2B2471B493.md) `0x712B2C2B2471B493` — `void N_0x712b2c2b2471b493(Ped ped, Hash p1)` — _SET_PED_MO*
- [_0x735662994E60A710](https://natives.borderlinerp.com/natives/PED/0x735662994E60A710.md) `0x735662994E60A710` — `void N_0x735662994e60a710(Ped ped, BOOL p1)`
- [_0x7406C71F4AC2FFCC](https://natives.borderlinerp.com/natives/PED/0x7406C71F4AC2FFCC.md) `0x7406C71F4AC2FFCC` — `void N_0x7406c71f4ac2ffcc(Any p0)`
- [_0x758F081DB204DDDE](https://natives.borderlinerp.com/natives/PED/0x758F081DB204DDDE.md) `0x758F081DB204DDDE` — `BOOL N_0x758f081db204ddde(Ped ped)`
- [_0x75A082563B4452E5](https://natives.borderlinerp.com/natives/PED/0x75A082563B4452E5.md) `0x75A082563B4452E5` — `void N_0x75a082563b4452e5(Any p0, Any p1, Any p2, Any p3)`
- [_0x75D3333409CD33CE](https://natives.borderlinerp.com/natives/PED/0x75D3333409CD33CE.md) `0x75D3333409CD33CE` — `void N_0x75d3333409cd33ce(Any p0, Any p1, Any p2)`
- [_0x763FA8A9D76EE3A7](https://natives.borderlinerp.com/natives/PED/0x763FA8A9D76EE3A7.md) `0x763FA8A9D76EE3A7` — `float N_0x763fa8a9d76ee3a7(Ped ped)` — Used in Script Function NB_EVENT_OVERRIDE__HANDLE__EVENT_DAMAGE_ENTITY
- [_0x77243ED4F7CAAA55](https://natives.borderlinerp.com/natives/PED/0x77243ED4F7CAAA55.md) `0x77243ED4F7CAAA55` — `BOOL N_0x77243ed4f7caaa55(Ped ped)`
- [_0x7ABBD9E449E0DB00](https://natives.borderlinerp.com/natives/PED/0x7ABBD9E449E0DB00.md) `0x7ABBD9E449E0DB00` — `void N_0x7abbd9e449e0db00(Ped ped, BOOL p1)`
- [_0x7B5C293238EE4F20](https://natives.borderlinerp.com/natives/PED/0x7B5C293238EE4F20.md) `0x7B5C293238EE4F20` — `Any N_0x7b5c293238ee4f20(Any p0)`
- [_0x7BB810E8B343AC7B](https://natives.borderlinerp.com/natives/PED/0x7BB810E8B343AC7B.md) `0x7BB810E8B343AC7B` — `Any N_0x7bb810e8b343ac7b(Any p0)`
- [_0x7C08E7CB8D951B70](https://natives.borderlinerp.com/natives/PED/0x7C08E7CB8D951B70.md) `0x7C08E7CB8D951B70` — `void N_0x7c08e7cb8d951b70(Ped ped, float p1)` — Only used in SP _SET_REMOVE_PED*
- [_0x7C10221CE718AA72](https://natives.borderlinerp.com/natives/PED/0x7C10221CE718AA72.md) `0x7C10221CE718AA72` — `void N_0x7c10221ce718aa72(Ped ped, int p1)` — _CLEAR_PED_M*
- [_0x7E5185B979706210](https://natives.borderlinerp.com/natives/PED/0x7E5185B979706210.md) `0x7E5185B979706210` — `void N_0x7e5185b979706210(int groupId, int p1)` — _SET_FORMATION_P*
- [_0x7E8F9949B7AABBF0](https://natives.borderlinerp.com/natives/PED/0x7E8F9949B7AABBF0.md) `0x7E8F9949B7AABBF0` — `void N_0x7e8f9949b7aabbf0(Any p0, Any p1, Any p2)`
- [_0x7EDB3C766B0D073F](https://natives.borderlinerp.com/natives/PED/0x7EDB3C766B0D073F.md) `0x7EDB3C766B0D073F` — `void N_0x7edb3c766b0d073f(Ped ped)` — Only used in R* Script net_moonshine_property
- [_0x7EE3A8660F38797E](https://natives.borderlinerp.com/natives/PED/0x7EE3A8660F38797E.md) `0x7EE3A8660F38797E` — `BOOL N_0x7ee3a8660f38797e(Ped ped)` — _IS_PED_H* - _IS_PED_I*
- [_0x7F090958AE95B61B](https://natives.borderlinerp.com/natives/PED/0x7F090958AE95B61B.md) `0x7F090958AE95B61B` — `BOOL N_0x7f090958ae95b61b(Ped ped, int p1)`
- [_0x8101BA1C0B462412](https://natives.borderlinerp.com/natives/PED/0x8101BA1C0B462412.md) `0x8101BA1C0B462412` — `void N_0x8101ba1c0b462412(Ped ped, int ropeId)`
- [_0x82CB0F3F0C7785E5](https://natives.borderlinerp.com/natives/PED/0x82CB0F3F0C7785E5.md) `0x82CB0F3F0C7785E5` — `Any N_0x82cb0f3f0c7785e5(Any p0)`
- [_0x851966E1E35AF491](https://natives.borderlinerp.com/natives/PED/0x851966E1E35AF491.md) `0x851966E1E35AF491` — `void N_0x851966e1e35af491(Any p0, Any p1)`
- [_0x85F500F4E24CA43E](https://natives.borderlinerp.com/natives/PED/0x85F500F4E24CA43E.md) `0x85F500F4E24CA43E` — `void N_0x85f500f4e24ca43e(Ped ped, float p1)` — Used in Script Function SKCS_PLAYER_ROBBING _SET_PED_A*
- [_0x86F0B6730C32AC14](https://natives.borderlinerp.com/natives/PED/0x86F0B6730C32AC14.md) `0x86F0B6730C32AC14` — `void N_0x86f0b6730c32ac14(Ped ped, BOOL p1)`
- [_0x86FAFC18E3D4380C](https://natives.borderlinerp.com/natives/PED/0x86FAFC18E3D4380C.md) `0x86FAFC18E3D4380C` — `void N_0x86fafc18e3d4380c(int groupId, BOOL p1)`
- [_0x878E8104FA27CDAE](https://natives.borderlinerp.com/natives/PED/0x878E8104FA27CDAE.md) `0x878E8104FA27CDAE` — `void N_0x878e8104fa27cdae(Vehicle vehicle, Hash p1)`
- [_0x87C2724A56F66020](https://natives.borderlinerp.com/natives/PED/0x87C2724A56F66020.md) `0x87C2724A56F66020` — `void N_0x87c2724a56f66020(Ped ped)` — _CLEAR_PED_E* - _CLEAR_PED_L*
- [_0x8822F124788B8D0A](https://natives.borderlinerp.com/natives/PED/0x8822F124788B8D0A.md) `0x8822F124788B8D0A` — `void N_0x8822f124788b8d0a(Ped ped, BOOL p1)` — Only used in R* Script train_robbery4 _SET_PED_D*
- [_0x8822F139408B8D0A](https://natives.borderlinerp.com/natives/PED/0x8822F139408B8D0A.md) `0x8822F139408B8D0A` — `BOOL N_0x8822f139408b8d0a(Ped ped)` — If returned true, SET_ENABLE_BOUND_ANKLES is called in R* Script guama2 _GET_D* - _GET_E*
- [_0x88A95BB640FC186F](https://natives.borderlinerp.com/natives/PED/0x88A95BB640FC186F.md) `0x88A95BB640FC186F` — `void N_0x88a95bb640fc186f(Ped ped)` — Used in R* Script generic_weight_control_item _CLEAR_PED_E* - CLEAR_PED_(G?)L*
- [_0x88B2026A3B0BE33D](https://natives.borderlinerp.com/natives/PED/0x88B2026A3B0BE33D.md) `0x88B2026A3B0BE33D` — `void N_0x88b2026a3b0be33d(Ped ped, float p1)`
- [_0x897934E868EDDD6C](https://natives.borderlinerp.com/natives/PED/0x897934E868EDDD6C.md) `0x897934E868EDDD6C` — `void N_0x897934e868eddd6c(Ped ped, int p1, float p2, float p3, float p4)`
- [_0x89816B58C3466262](https://natives.borderlinerp.com/natives/PED/0x89816B58C3466262.md) `0x89816B58C3466262` — `Any N_0x89816b58c3466262(Ped ped)` — _GET_PED_B* - _GET_PED_C*
- [_0x899DFA0009AC93DE](https://natives.borderlinerp.com/natives/PED/0x899DFA0009AC93DE.md) `0x899DFA0009AC93DE` — `void N_0x899dfa0009ac93de(Ped ped, float p1)`
- [_0x89E59DBD15E21177](https://natives.borderlinerp.com/natives/PED/0x89E59DBD15E21177.md) `0x89E59DBD15E21177` — `void N_0x89e59dbd15e21177(int groupId, int p1)`
- [_0x8AF46E5159A5B620](https://natives.borderlinerp.com/natives/PED/0x8AF46E5159A5B620.md) `0x8AF46E5159A5B620` — `void N_0x8af46e5159a5b620(Ped ped, Hash speechParams)` — _SET_PED_IN*
- [_0x8AF8E647D6B2A649](https://natives.borderlinerp.com/natives/PED/0x8AF8E647D6B2A649.md) `0x8AF8E647D6B2A649` — `int N_0x8af8e647d6b2a649(int groupId, Ped ped)` — Returns offset (0 < 32) to be used with MISC::SET_BIT _GET_PED_CR*
- [_0x8AFCCC0F18D70018](https://natives.borderlinerp.com/natives/PED/0x8AFCCC0F18D70018.md) `0x8AFCCC0F18D70018` — `void N_0x8afccc0f18d70018(int groupId, BOOL p1)` — _SET_FORMATION_*
- [_0x8BA0C65AC15A7D33](https://natives.borderlinerp.com/natives/PED/0x8BA0C65AC15A7D33.md) `0x8BA0C65AC15A7D33` — `void N_0x8ba0c65ac15a7d33(Any p0, Any p1, Any p2, Any p3)`
- [_0x8BE24D74D74C6E9B](https://natives.borderlinerp.com/natives/PED/0x8BE24D74D74C6E9B.md) `0x8BE24D74D74C6E9B` — `Ped N_0x8be24d74d74c6e9b(Ped ped)` — Used in Script Function NET_CAMP_DOG_CLIENT_HANDLE_ANIMAL_INTERACTION
- [_0x8CB2553C559102C1](https://natives.borderlinerp.com/natives/PED/0x8CB2553C559102C1.md) `0x8CB2553C559102C1` — `void N_0x8cb2553c559102c1(Ped ped, int p1, BOOL p2)` — _SET_PED_T* - SET_PED_U*
- [_0x8D9DB115FBA8E23D](https://natives.borderlinerp.com/natives/PED/0x8D9DB115FBA8E23D.md) `0x8D9DB115FBA8E23D` — `void N_0x8d9db115fba8e23d(Any p0)`
- [_0x9078FB0557364099](https://natives.borderlinerp.com/natives/PED/0x9078FB0557364099.md) `0x9078FB0557364099` — `void N_0x9078fb0557364099(Any p0)`
- [_0x913D04A5176F84C9](https://natives.borderlinerp.com/natives/PED/0x913D04A5176F84C9.md) `0x913D04A5176F84C9` — `BOOL N_0x913d04a5176f84c9(Ped ped)` — _IS_PED_S* - _IS_PED_U*
- [_0x9184788BFF1EDAD7](https://natives.borderlinerp.com/natives/PED/0x9184788BFF1EDAD7.md) `0x9184788BFF1EDAD7` — `void N_0x9184788bff1edad7(Any p0, Any p1)`
- [_0x91BAB9E064F036CD](https://natives.borderlinerp.com/natives/PED/0x91BAB9E064F036CD.md) `0x91BAB9E064F036CD` — `void N_0x91bab9e064f036cd(Any p0, Any p1)`
- [_0x92A1B55A59720395](https://natives.borderlinerp.com/natives/PED/0x92A1B55A59720395.md) `0x92A1B55A59720395` — `void N_0x92a1b55a59720395(Any p0, Any p1)`
- [_0x94132D7C8D3575C4](https://natives.borderlinerp.com/natives/PED/0x94132D7C8D3575C4.md) `0x94132D7C8D3575C4` — `BOOL N_0x94132d7c8d3575c4(Ped ped)` — _GET_IS_PED_*
- [_0x9629FAF6460D35CB](https://natives.borderlinerp.com/natives/PED/0x9629FAF6460D35CB.md) `0x9629FAF6460D35CB` — `void N_0x9629faf6460d35cb(Hash group, BOOL p1)`
- [_0x96595B36D6A2279B](https://natives.borderlinerp.com/natives/PED/0x96595B36D6A2279B.md) `0x96595B36D6A2279B` — `void N_0x96595b36d6a2279b(Ped animal, BOOL toggle)` — Only used in R* Script mob4 combined with SET_ANIMAL_TUNING_BOOL_PARAM _SET_PED_S* - _SET_PED_TARGET_*
- [_0x966DE09688A1DE39](https://natives.borderlinerp.com/natives/PED/0x966DE09688A1DE39.md) `0x966DE09688A1DE39` — `void N_0x966de09688a1de39(int groupId, float p1, float p2, float p3, float p4)` — _SET_FORMATION_P*
- [_0x96C7B659854DE629](https://natives.borderlinerp.com/natives/PED/0x96C7B659854DE629.md) `0x96C7B659854DE629` — `void N_0x96c7b659854de629(Any p0, Any p1)`
- [_0x97A38B65EBDA3D50](https://natives.borderlinerp.com/natives/PED/0x97A38B65EBDA3D50.md) `0x97A38B65EBDA3D50` — `void N_0x97a38b65ebda3d50(Ped ped, BOOL p1)`
- [_0x97B06669AC569003](https://natives.borderlinerp.com/natives/PED/0x97B06669AC569003.md) `0x97B06669AC569003` — `void N_0x97b06669ac569003(Ped ped1, Ped ped2)`
- [_0x97C475212B327666](https://natives.borderlinerp.com/natives/PED/0x97C475212B327666.md) `0x97C475212B327666` — `void N_0x97c475212b327666(int groupId, BOOL p1)` — _SET_SCENARIO_PED_* - _SET_SPAWNER_*
- [_0x9851DE7AEC10B4E1](https://natives.borderlinerp.com/natives/PED/0x9851DE7AEC10B4E1.md) `0x9851DE7AEC10B4E1` — `void N_0x9851de7aec10b4e1(float x, float y, float z, float p3, int p4, Any p5)`
- [_0x992187D975635DF5](https://natives.borderlinerp.com/natives/PED/0x992187D975635DF5.md) `0x992187D975635DF5` — `void N_0x992187d975635df5(Any p0, Any p1)`
- [_0x99DF2639DA76C1DC](https://natives.borderlinerp.com/natives/PED/0x99DF2639DA76C1DC.md) `0x99DF2639DA76C1DC` — `BOOL N_0x99df2639da76c1dc(Ped ped1, Ped ped2, int p2)`
- [_0x9A4AC116CC1EEE14](https://natives.borderlinerp.com/natives/PED/0x9A4AC116CC1EEE14.md) `0x9A4AC116CC1EEE14` — `void N_0x9a4ac116cc1eee14(Any p0)`
- [_0x9AB33CB5834885B3](https://natives.borderlinerp.com/natives/PED/0x9AB33CB5834885B3.md) `0x9AB33CB5834885B3` — `void N_0x9ab33cb5834885b3(Ped ped, float p1, float p2, float p3, float p4)`
- [_0x9B65444C07B782BF](https://natives.borderlinerp.com/natives/PED/0x9B65444C07B782BF.md) `0x9B65444C07B782BF` — `void N_0x9b65444c07b782bf(Ped ped, const char* p1)` — Only used in SP R* Script winter1: p1 = Winter1Mount
- [_0x9B9B9FA0EA283E3D](https://natives.borderlinerp.com/natives/PED/0x9B9B9FA0EA283E3D.md) `0x9B9B9FA0EA283E3D` — `void N_0x9b9b9fa0ea283e3d(Ped ped, float p1)` — Used in Script Function SKCS_PLAYER_ROBBING _SET_PED_SHOULD_PLAY_* - _SET_PED_SW*
- [_0x9BBEAF8B0C007F1E](https://natives.borderlinerp.com/natives/PED/0x9BBEAF8B0C007F1E.md) `0x9BBEAF8B0C007F1E` — `void N_0x9bbeaf8b0c007f1e(Ped ped, BOOL p1)` — _SET_PLAYER_CAN_B* - _SET_PLAYER_CAN_U*
- [_0x9D8DFE2DE9CB4DFC](https://natives.borderlinerp.com/natives/PED/0x9D8DFE2DE9CB4DFC.md) `0x9D8DFE2DE9CB4DFC` — `void N_0x9d8dfe2de9cb4dfc(Ped ped)` — _RESET_PED_*
- [_0x9E66708B2B41F14A](https://natives.borderlinerp.com/natives/PED/0x9E66708B2B41F14A.md) `0x9E66708B2B41F14A` — `void N_0x9e66708b2b41f14a(Any p0, Any p1)`
- [_0x9F0F28B42C4EE80A](https://natives.borderlinerp.com/natives/PED/0x9F0F28B42C4EE80A.md) `0x9F0F28B42C4EE80A` — `void N_0x9f0f28b42c4ee80a(Ped animal, float p2)`
- [_0x9F933E0985E12C51](https://natives.borderlinerp.com/natives/PED/0x9F933E0985E12C51.md) `0x9F933E0985E12C51` — `void N_0x9f933e0985e12c51(Ped ped, float p1, float p2, float p3)`
- [_0xA064BBABB064446F](https://natives.borderlinerp.com/natives/PED/0xA064BBABB064446F.md) `0xA064BBABB064446F` — `void N_0xa064bbabb064446f(Any p0)`
- [_0xA180FBD502A03125](https://natives.borderlinerp.com/natives/PED/0xA180FBD502A03125.md) `0xA180FBD502A03125` — `Any N_0xa180fbd502a03125(Any p0, Any p1, Any p2)`
- [_0xA1FBAC56D38563E2](https://natives.borderlinerp.com/natives/PED/0xA1FBAC56D38563E2.md) `0xA1FBAC56D38563E2` — `BOOL N_0xa1fbac56d38563e2(Volume volume)`
- [_0xA2116C1E4ED85C24](https://natives.borderlinerp.com/natives/PED/0xA2116C1E4ED85C24.md) `0xA2116C1E4ED85C24` — `void N_0xa2116c1e4ed85c24(Ped ped, BOOL inverted)`
- [_0xA218D2BBCAA7388C](https://natives.borderlinerp.com/natives/PED/0xA218D2BBCAA7388C.md) `0xA218D2BBCAA7388C` — `Any N_0xa218d2bbcaa7388c(Any p0, Any p1)`
- [_0xA274F51EF7E34B95](https://natives.borderlinerp.com/natives/PED/0xA274F51EF7E34B95.md) `0xA274F51EF7E34B95` — `Any N_0xa274f51ef7e34b95(Any p0, Any p1)`
- [_0xA2B8E47442C76CEC](https://natives.borderlinerp.com/natives/PED/0xA2B8E47442C76CEC.md) `0xA2B8E47442C76CEC` — `void N_0xa2b8e47442c76cec(Any p0, Any p1)`
- [_0xA2F8B3B5FEDFC100](https://natives.borderlinerp.com/natives/PED/0xA2F8B3B5FEDFC100.md) `0xA2F8B3B5FEDFC100` — `void N_0xa2f8b3b5fedfc100(Any p0, Any p1)`
- [_0xA31D350D66FA1855](https://natives.borderlinerp.com/natives/PED/0xA31D350D66FA1855.md) `0xA31D350D66FA1855` — `Any N_0xa31d350d66fa1855(Any p0)`
- [_0xA405BF9F01960C16](https://natives.borderlinerp.com/natives/PED/0xA405BF9F01960C16.md) `0xA405BF9F01960C16` — `void N_0xa405bf9f01960c16(Any p0)`
- [_0xA4AC05B1A364EBC5](https://natives.borderlinerp.com/natives/PED/0xA4AC05B1A364EBC5.md) `0xA4AC05B1A364EBC5` — `Any N_0xa4ac05b1a364ebc5(Any p0, Any p1, Any p2)`
- [_0xA4B6432E3880F2F9](https://natives.borderlinerp.com/natives/PED/0xA4B6432E3880F2F9.md) `0xA4B6432E3880F2F9` — `BOOL N_0xa4b6432e3880f2f9(Ped ped)`
- [_0xA6D6F03095C88F59](https://natives.borderlinerp.com/natives/PED/0xA6D6F03095C88F59.md) `0xA6D6F03095C88F59` — `void N_0xa6d6f03095c88f59(Ped ped)`
- [_0xA7A806677F8DE138](https://natives.borderlinerp.com/natives/PED/0xA7A806677F8DE138.md) `0xA7A806677F8DE138` — `void N_0xa7a806677f8de138(Ped ped)` — Washing player's face/hands now _CLEAR_PED_E* - _CLEAR_PED_L*
- [_0xA7DC9266ED6A4E51](https://natives.borderlinerp.com/natives/PED/0xA7DC9266ED6A4E51.md) `0xA7DC9266ED6A4E51` — `void N_0xa7dc9266ed6a4e51(Ped ped)` — _CLEAR_PED_B* - _CLEAR_PED_C*
- [_0xA8A95CECB1906EA2](https://natives.borderlinerp.com/natives/PED/0xA8A95CECB1906EA2.md) `0xA8A95CECB1906EA2` — `void N_0xa8a95cecb1906ea2(int groupId, BOOL p1)` — _SET_ENABLE_B* - _SET_ENABLE_H*
- [_0xA90684ED185CCB4B](https://natives.borderlinerp.com/natives/PED/0xA90684ED185CCB4B.md) `0xA90684ED185CCB4B` — `void N_0xa90684ed185ccb4b(Ped animal, BOOL p1, float p2, float p3)` — Only used in R* Script mob4 and rcm_mason4 _SET_PED_DEFENSIVE_* - _SET_PED_DESIRED_*
- [_0xA967D6A8ED2D713B](https://natives.borderlinerp.com/natives/PED/0xA967D6A8ED2D713B.md) `0xA967D6A8ED2D713B` — `void N_0xa967d6a8ed2d713b(Ped ped, BOOL p1)` — _SET_PED_P* - _SET_PED_R*
- [_0xAA6C49AE90A32299](https://natives.borderlinerp.com/natives/PED/0xAA6C49AE90A32299.md) `0xAA6C49AE90A32299` — `void N_0xaa6c49ae90a32299(Ped ped, Hash p1)`
- [_0xAAC0EE3B4999ABB5](https://natives.borderlinerp.com/natives/PED/0xAAC0EE3B4999ABB5.md) `0xAAC0EE3B4999ABB5` — `void N_0xaac0ee3b4999abb5(Ped ped, Ped targetPed)`
- [_0xAD3330E3C3E98007](https://natives.borderlinerp.com/natives/PED/0xAD3330E3C3E98007.md) `0xAD3330E3C3E98007` — `void N_0xad3330e3c3e98007(Any p0, Any p1)`
- [_0xAE6B68A83ABBE7C0](https://natives.borderlinerp.com/natives/PED/0xAE6B68A83ABBE7C0.md) `0xAE6B68A83ABBE7C0` — `void N_0xae6b68a83abbe7c0(Any p0)`
- [_0xAF041C10756C30FB](https://natives.borderlinerp.com/natives/PED/0xAF041C10756C30FB.md) `0xAF041C10756C30FB` — `void N_0xaf041c10756c30fb(Ped ped, BOOL p1, BOOL p2, BOOL p3)` — _CLEAR_PED_D*
- [_0xB05CC690CDE8A4A9](https://natives.borderlinerp.com/natives/PED/0xB05CC690CDE8A4A9.md) `0xB05CC690CDE8A4A9` — `BOOL N_0xb05cc690cde8a4a9(int groupId, float p1)` — Used to set up bad guy groups in nb_kidnapped R* Script (MP_RE_KIDNAPPED): p1 = 4.f _SET_FORMATION_*
- [_0xB06F5F1DEF417216](https://natives.borderlinerp.com/natives/PED/0xB06F5F1DEF417216.md) `0xB06F5F1DEF417216` — `void N_0xb06f5f1def417216(Any p0, Any p1, Any p2, Any p3)`
- [_0xB4B7C92FCE7347B7](https://natives.borderlinerp.com/natives/PED/0xB4B7C92FCE7347B7.md) `0xB4B7C92FCE7347B7` — `void N_0xb4b7c92fce7347b7(Ped ped)` — _RESET_PED_C*
- [_0xB65927F861E7AE39](https://natives.borderlinerp.com/natives/PED/0xB65927F861E7AE39.md) `0xB65927F861E7AE39` — `BOOL N_0xb65927f861e7ae39(Ped ped, int p1)`
- [_0xB8E2D655E1D5BD39](https://natives.borderlinerp.com/natives/PED/0xB8E2D655E1D5BD39.md) `0xB8E2D655E1D5BD39` — `Any N_0xb8e2d655e1d5bd39(Any p0)`
- [_0xB91AB3BE7F655D49](https://natives.borderlinerp.com/natives/PED/0xB91AB3BE7F655D49.md) `0xB91AB3BE7F655D49` — `BOOL N_0xb91ab3be7f655d49(Ped ped)` — _IS_PED_J* - _IS_PED_L*
- [_0xB9BDFAE609DFB7C5](https://natives.borderlinerp.com/natives/PED/0xB9BDFAE609DFB7C5.md) `0xB9BDFAE609DFB7C5` — `void N_0xb9bdfae609dfb7c5(Any p0, Any p1, Any p2)`
- [_0xBB3E5370EBB6BE28](https://natives.borderlinerp.com/natives/PED/0xBB3E5370EBB6BE28.md) `0xBB3E5370EBB6BE28` — `Any N_0xbb3e5370ebb6be28(Any p0, Any p1)`
- [_0xBC1DC48270468444](https://natives.borderlinerp.com/natives/PED/0xBC1DC48270468444.md) `0xBC1DC48270468444` — `void N_0xbc1dc48270468444(Any p0)`
- [_0xBD0E4F52F6D95242](https://natives.borderlinerp.com/natives/PED/0xBD0E4F52F6D95242.md) `0xBD0E4F52F6D95242` — `BOOL N_0xbd0e4f52f6d95242(Ped ped)` — _IS_PED_M* - _IS_PED_O*
- [_0xBF567DF2BEF211A6](https://natives.borderlinerp.com/natives/PED/0xBF567DF2BEF211A6.md) `0xBF567DF2BEF211A6` — `void N_0xbf567df2bef211a6(Any p0, Any p1)`
- [_0xBFA6B7731C3BAF02](https://natives.borderlinerp.com/natives/PED/0xBFA6B7731C3BAF02.md) `0xBFA6B7731C3BAF02` — `void N_0xbfa6b7731c3baf02()` — Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region) Does nearly the same thing as INSTANTLY_FILL_PED_POPULATION?
- [_0xC2722B252C79E641](https://natives.borderlinerp.com/natives/PED/0xC2722B252C79E641.md) `0xC2722B252C79E641` — `void N_0xc2722b252c79e641(Ped ped, Any p1, Any p2, BOOL p3)` — _FORCE_PED_*
- [_0xC2EF407645BEECDC](https://natives.borderlinerp.com/natives/PED/0xC2EF407645BEECDC.md) `0xC2EF407645BEECDC` — `Any N_0xc2ef407645beecdc(Any p0)`
- [_0xC5B78E41DCF8227C](https://natives.borderlinerp.com/natives/PED/0xC5B78E41DCF8227C.md) `0xC5B78E41DCF8227C` — `void N_0xc5b78e41dcf8227c(Ped ped, BOOL p1)` — _SET_H* - _SET_I*
- [_0xC6136B40FFFB778B](https://natives.borderlinerp.com/natives/PED/0xC6136B40FFFB778B.md) `0xC6136B40FFFB778B` — `void N_0xc6136b40fffb778b(BOOL p0)`
- [_0xC6981AFF6D2A71C2](https://natives.borderlinerp.com/natives/PED/0xC6981AFF6D2A71C2.md) `0xC6981AFF6D2A71C2` — `void N_0xc6981aff6d2a71c2(Any p0)`
- [_0xC6C4E15CF7D52FEA](https://natives.borderlinerp.com/natives/PED/0xC6C4E15CF7D52FEA.md) `0xC6C4E15CF7D52FEA` — `void N_0xc6c4e15cf7d52fea(Any p0, Any p1)`
- [_0xC9151483CC06A414](https://natives.borderlinerp.com/natives/PED/0xC9151483CC06A414.md) `0xC9151483CC06A414` — `void N_0xc9151483cc06a414(Ped ped)`
- [_0xC991EF46FE323867](https://natives.borderlinerp.com/natives/PED/0xC991EF46FE323867.md) `0xC991EF46FE323867` — `void N_0xc991ef46fe323867(Ped ped, Any p1)` — Not implemented.
- [_0xC99F104BDF8C7F5A](https://natives.borderlinerp.com/natives/PED/0xC99F104BDF8C7F5A.md) `0xC99F104BDF8C7F5A` — `void N_0xc99f104bdf8c7f5a(Ped ped, BOOL p1)` — _SET_PLAYER_N* - _SET_PLAYER_S*
- [_0xCA95C156C14B2054](https://natives.borderlinerp.com/natives/PED/0xCA95C156C14B2054.md) `0xCA95C156C14B2054` — `void N_0xca95c156c14b2054(Any p0, Any p1)`
- [_0xCB1A3864C524F784](https://natives.borderlinerp.com/natives/PED/0xCB1A3864C524F784.md) `0xCB1A3864C524F784` — `void N_0xcb1a3864c524f784(Any p0, Any p1)`
- [_0xCB86D3E3E3708901](https://natives.borderlinerp.com/natives/PED/0xCB86D3E3E3708901.md) `0xCB86D3E3E3708901` — `Any N_0xcb86d3e3e3708901(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0xCB8F4C9343EBE240](https://natives.borderlinerp.com/natives/PED/0xCB8F4C9343EBE240.md) `0xCB8F4C9343EBE240` — `BOOL N_0xcb8f4c9343ebe240(Ped ped, Hash eventType, Vector3* coords)` — Only used in R* SP Scripts _GET_PLAYER_W* - _GET_RANDOM_*
- [_0xCBDE59C48F2B06F5](https://natives.borderlinerp.com/natives/PED/0xCBDE59C48F2B06F5.md) `0xCBDE59C48F2B06F5` — `void N_0xcbde59c48f2b06f5(Any p0, Any p1, Any p2)`
- [_0xCD9E5F94A2F38683](https://natives.borderlinerp.com/natives/PED/0xCD9E5F94A2F38683.md) `0xCD9E5F94A2F38683` — `void N_0xcd9e5f94a2f38683(Ped ped, BOOL p1)` — _SET_PED_R* - _SET_PED_S*
- [_0xCDFB8C04D4C95D9B](https://natives.borderlinerp.com/natives/PED/0xCDFB8C04D4C95D9B.md) `0xCDFB8C04D4C95D9B` — `void N_0xcdfb8c04d4c95d9b(Any p0, Any p1, Any p2, Any p3)`
- [_0xCF0B19806473D324](https://natives.borderlinerp.com/natives/PED/0xCF0B19806473D324.md) `0xCF0B19806473D324` — `void N_0xcf0b19806473d324(Ped ped, float x, float y, float z)` — _SET_PED_COMBAT_*
- [_0xD049920CD29F6CC8](https://natives.borderlinerp.com/natives/PED/0xD049920CD29F6CC8.md) `0xD049920CD29F6CC8` — `void N_0xd049920cd29f6cc8(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0xD049FDAF089FDDB0](https://natives.borderlinerp.com/natives/PED/0xD049FDAF089FDDB0.md) `0xD049FDAF089FDDB0` — `void N_0xd049fdaf089fddb0(Ped ped, Hash p1, float p2)`
- [_0xD103F6DBB5442BE8](https://natives.borderlinerp.com/natives/PED/0xD103F6DBB5442BE8.md) `0xD103F6DBB5442BE8` — `void N_0xd103f6dbb5442be8(Ped ped, int p1)`
- [_0xD2F0FE8805D91647](https://natives.borderlinerp.com/natives/PED/0xD2F0FE8805D91647.md) `0xD2F0FE8805D91647` — `void N_0xd2f0fe8805d91647(Any p0, Any p1)`
- [_0xD355E2F1BB41087E](https://natives.borderlinerp.com/natives/PED/0xD355E2F1BB41087E.md) `0xD355E2F1BB41087E` — `BOOL N_0xd355e2f1bb41087e(Ped ped, float p1)`
- [_0xD4D403EA031F351C](https://natives.borderlinerp.com/natives/PED/0xD4D403EA031F351C.md) `0xD4D403EA031F351C` — `BOOL N_0xd4d403ea031f351c(Ped ped)`
- [_0xD55DB4466D00A258](https://natives.borderlinerp.com/natives/PED/0xD55DB4466D00A258.md) `0xD55DB4466D00A258` — `BOOL N_0xd55db4466d00a258(Ped legendaryAnimal)` — Used in Script Function LA_CHECK_ALERTED _GET_IS_PED_*
- [_0xD5BD1B5318A81994](https://natives.borderlinerp.com/natives/PED/0xD5BD1B5318A81994.md) `0xD5BD1B5318A81994` — `void N_0xd5bd1b5318a81994(int groupId, BOOL p1)` — _SET_FORMATION_*
- [_0xD61FCF9FCFD515B7](https://natives.borderlinerp.com/natives/PED/0xD61FCF9FCFD515B7.md) `0xD61FCF9FCFD515B7` — `void N_0xd61fcf9fcfd515b7(Any p0, Any p1, Any p2)`
- [_0xD7D2F45C56A4F4DF](https://natives.borderlinerp.com/natives/PED/0xD7D2F45C56A4F4DF.md) `0xD7D2F45C56A4F4DF` — `void N_0xd7d2f45c56a4f4df(Any p0, Any p1, Any p2)`
- [_0xD8544F6260F5F01E](https://natives.borderlinerp.com/natives/PED/0xD8544F6260F5F01E.md) `0xD8544F6260F5F01E` — `void N_0xd8544f6260f5f01e(Ped ped, int p1)` — p1 is mostly 10 _CLEAR_PED_N* - _CLEAR_PED_W*
- [_0xD8CEEED54C672B5D](https://natives.borderlinerp.com/natives/PED/0xD8CEEED54C672B5D.md) `0xD8CEEED54C672B5D` — `void N_0xd8ceeed54c672b5d(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)`
- [_0xD97BC27AC039F681](https://natives.borderlinerp.com/natives/PED/0xD97BC27AC039F681.md) `0xD97BC27AC039F681` — `Any N_0xd97bc27ac039f681(Any p0, Any p1, Any p2, Any p3)`
- [_0xDDFAD4DEAA7FA362](https://natives.borderlinerp.com/natives/PED/0xDDFAD4DEAA7FA362.md) `0xDDFAD4DEAA7FA362` — `void N_0xddfad4deaa7fa362(int groupId, float p1, float p2, float p3, float p4)` — _SET_FORMATION_P*
- [_0xDEDBED3020DA49DC](https://natives.borderlinerp.com/natives/PED/0xDEDBED3020DA49DC.md) `0xDEDBED3020DA49DC` — `void N_0xdedbed3020da49dc(Any p0)`
- [_0xDEE8D30AA5C2E28D](https://natives.borderlinerp.com/natives/PED/0xDEE8D30AA5C2E28D.md) `0xDEE8D30AA5C2E28D` — `void N_0xdee8d30aa5c2e28d(Ped ped, Hash p1, BOOL p2)`
- [_0xE0FE107AB174D64A](https://natives.borderlinerp.com/natives/PED/0xE0FE107AB174D64A.md) `0xE0FE107AB174D64A` — `void N_0xe0fe107ab174d64a(Any p0, Any p1)`
- [_0xE1103300F3456DE7](https://natives.borderlinerp.com/natives/PED/0xE1103300F3456DE7.md) `0xE1103300F3456DE7` — `void N_0xe1103300f3456de7(int groupId, float p1, float p2)` — _SET_FORMATION_P*
- [_0xE1AADD0055D76603](https://natives.borderlinerp.com/natives/PED/0xE1AADD0055D76603.md) `0xE1AADD0055D76603` — `void N_0xe1aadd0055d76603(Ped ped, Entity entity, int boneIndex1, int boneIndex2, float x, float y, float z, float p7, BOOL p8, BOOL p9, int p10)`
- [_0xE1B3BE07D3AADDED](https://natives.borderlinerp.com/natives/PED/0xE1B3BE07D3AADDED.md) `0xE1B3BE07D3AADDED` — `void N_0xe1b3be07d3aadded(Ped ped, int p1, BOOL p2)`
- [_0xE20027B414BFE6C7](https://natives.borderlinerp.com/natives/PED/0xE20027B414BFE6C7.md) `0xE20027B414BFE6C7` — `void N_0xe20027b414bfe6c7(Any p0, Any p1)`
- [_0xE29D8CD66553DBAA](https://natives.borderlinerp.com/natives/PED/0xE29D8CD66553DBAA.md) `0xE29D8CD66553DBAA` — `void N_0xe29d8cd66553dbaa(Ped horse)` — _SET_PED_R* -_SET_PED_S*
- [_0xE37ACEE15AC50C7E](https://natives.borderlinerp.com/natives/PED/0xE37ACEE15AC50C7E.md) `0xE37ACEE15AC50C7E` — `void N_0xe37acee15ac50c7e(Ped ped, const char* p1)` — _SET_PED_IN*
- [_0xE4C95E0AE31C6512](https://natives.borderlinerp.com/natives/PED/0xE4C95E0AE31C6512.md) `0xE4C95E0AE31C6512` — `void N_0xe4c95e0ae31c6512(Ped ped, Any p1)`
- [_0xE4EF4382E22C780C](https://natives.borderlinerp.com/natives/PED/0xE4EF4382E22C780C.md) `0xE4EF4382E22C780C` — `void N_0xe4ef4382e22c780c(Any p0)`
- [_0xE50C9816B3F22D8B](https://natives.borderlinerp.com/natives/PED/0xE50C9816B3F22D8B.md) `0xE50C9816B3F22D8B` — `void N_0xe50c9816b3f22d8b(Ped ped, Hash p1, float p2)`
- [_0xE6CB36F43A95D75F](https://natives.borderlinerp.com/natives/PED/0xE6CB36F43A95D75F.md) `0xE6CB36F43A95D75F` — `void N_0xe6cb36f43a95d75f(Any p0)`
- [_0xE735A7DA22E88359](https://natives.borderlinerp.com/natives/PED/0xE735A7DA22E88359.md) `0xE735A7DA22E88359` — `void N_0xe735a7da22e88359(Any p0)`
- [_0xE737D5F14304A2EC](https://natives.borderlinerp.com/natives/PED/0xE737D5F14304A2EC.md) `0xE737D5F14304A2EC` — `void N_0xe737d5f14304a2ec(Ped ped, Player player, int p2)` — Only used in R* Script nb_animal_attack: p2 = 120000 _SET_PED_SH* - _SET_PED_SP*
- [_0xE8ABE3B73FC7FE17](https://natives.borderlinerp.com/natives/PED/0xE8ABE3B73FC7FE17.md) `0xE8ABE3B73FC7FE17` — `void N_0xe8abe3b73fc7fe17(Ped ped, Entity targetEntity, const char* propItemId, const char* conditionalAnimName)`
- [_0xE9E06EA514A69061](https://natives.borderlinerp.com/natives/PED/0xE9E06EA514A69061.md) `0xE9E06EA514A69061` — `void N_0xe9e06ea514a69061(Any p0, Any p1)`
- [_0xEA8763E505AFD49A](https://natives.borderlinerp.com/natives/PED/0xEA8763E505AFD49A.md) `0xEA8763E505AFD49A` — `void N_0xea8763e505afd49a(Any p0, Any p1, Any p2)`
- [_0xEB8886E1065654CD](https://natives.borderlinerp.com/natives/PED/0xEB8886E1065654CD.md) `0xEB8886E1065654CD` — `void N_0xeb8886e1065654cd(Ped ped, int p1, const char* p2, float p3)` — Washing player's face/hands now
- [_0xEBAAC9A750E7563B](https://natives.borderlinerp.com/natives/PED/0xEBAAC9A750E7563B.md) `0xEBAAC9A750E7563B` — `BOOL N_0xebaac9a750e7563b(Ped ped)` — If returned true: PROCESS_RESIZING_TRACKING_BOUNDS_VOLUME - Scaling UP the bounds due to tracking If returned false: PROCESS_RESIZING_TRACKING_BOUNDS_VOLUME - Scaling DOWN the bounds due to tracking _IS_PED_T* - _IS_PED_U*
- [_0xEBD49472BCCF7642](https://natives.borderlinerp.com/natives/PED/0xEBD49472BCCF7642.md) `0xEBD49472BCCF7642` — `void N_0xebd49472bccf7642(Any p0, Any p1)`
- [_0xEC60D1D225BC50AA](https://natives.borderlinerp.com/natives/PED/0xEC60D1D225BC50AA.md) `0xEC60D1D225BC50AA` — `void N_0xec60d1d225bc50aa(Ped ped, float p1)`
- [_0xED1C764997A86D5A](https://natives.borderlinerp.com/natives/PED/0xED1C764997A86D5A.md) `0xED1C764997A86D5A` — `void N_0xed1c764997a86d5a(Ped ped1, Ped ped2)` — Only used in R* Script nb_stalking_hunter
- [_0xEEDC9B29314B2733](https://natives.borderlinerp.com/natives/PED/0xEEDC9B29314B2733.md) `0xEEDC9B29314B2733` — `void N_0xeedc9b29314b2733(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)`
- [_0xEF371232BC6053E1](https://natives.borderlinerp.com/natives/PED/0xEF371232BC6053E1.md) `0xEF371232BC6053E1` — `void N_0xef371232bc6053e1(Ped ped)`
- [_0xF47D54B986F0A346](https://natives.borderlinerp.com/natives/PED/0xF47D54B986F0A346.md) `0xF47D54B986F0A346` — `void N_0xf47d54b986f0a346(Ped ped, int danceIntensity)` — Used in Script Function MOONSHINE_BAND_CLIENT_PATRON_UPDATE
- [_0xF634E2892220EF34](https://natives.borderlinerp.com/natives/PED/0xF634E2892220EF34.md) `0xF634E2892220EF34` — `void N_0xf634e2892220ef34(Ped ped, Any p1)`
- [_0xF6A8C4B4A11AE89C](https://natives.borderlinerp.com/natives/PED/0xF6A8C4B4A11AE89C.md) `0xF6A8C4B4A11AE89C` — `Any N_0xf6a8c4b4a11ae89c(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [_0xF7327ACC7A89AEF1](https://natives.borderlinerp.com/natives/PED/0xF7327ACC7A89AEF1.md) `0xF7327ACC7A89AEF1` — `Any N_0xf7327acc7a89aef1(Any p0, Any p1, Any p2)`
- [_0xF917F92BF22ECBAB](https://natives.borderlinerp.com/natives/PED/0xF917F92BF22ECBAB.md) `0xF917F92BF22ECBAB` — `void N_0xf917f92bf22ecbab(Any p0)`
- [_0xF9331B3A314EB49D](https://natives.borderlinerp.com/natives/PED/0xF9331B3A314EB49D.md) `0xF9331B3A314EB49D` — `BOOL N_0xf9331b3a314eb49d(Ped ped)`
- [_0xF9CBD46433E36713](https://natives.borderlinerp.com/natives/PED/0xF9CBD46433E36713.md) `0xF9CBD46433E36713` — `void N_0xf9cbd46433e36713(Ped ped, Entity targetEntity, float p2, float p3, float p4, float p5, float p6, float p7, float p8, const char* p9)` — Used in Script Function PLAYER_HEAD_TRACKING_MAINTAIN
- [_0xFA0D206B489A6846](https://natives.borderlinerp.com/natives/PED/0xFA0D206B489A6846.md) `0xFA0D206B489A6846` — `void N_0xfa0d206b489a6846(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0xFA742B82D093D848](https://natives.borderlinerp.com/natives/PED/0xFA742B82D093D848.md) `0xFA742B82D093D848` — `void N_0xfa742b82d093d848(Any p0, Any p1, Any p2)`
- [_0xFC23348F0F4E245F](https://natives.borderlinerp.com/natives/PED/0xFC23348F0F4E245F.md) `0xFC23348F0F4E245F` — `void N_0xfc23348f0f4e245f(Any p0, Any p1, Any p2, Any p3)`
- [_0xFD3C31A2E45671E7](https://natives.borderlinerp.com/natives/PED/0xFD3C31A2E45671E7.md) `0xFD3C31A2E45671E7` — `void N_0xfd3c31a2e45671e7(Ped ped, int p1)` — _DISABLE_A* - _DISABLE_C*
- [_0xFD8E853F0BC2E942](https://natives.borderlinerp.com/natives/PED/0xFD8E853F0BC2E942.md) `0xFD8E853F0BC2E942` — `void N_0xfd8e853f0bc2e942(Any p0, Any p1)`
- [_0xFEA6126C34DF2532](https://natives.borderlinerp.com/natives/PED/0xFEA6126C34DF2532.md) `0xFEA6126C34DF2532` — `void N_0xfea6126c34df2532(Ped ped, BOOL p1)` — _SET_M* - _SET_P*
- [ADD_ARMOUR_TO_PED](https://natives.borderlinerp.com/natives/PED/ADD_ARMOUR_TO_PED.md) `0x5BA652A0CD14DF2F` — `void AddArmourToPed(Ped ped, int amount)` — Same as SET_PED_ARMOUR, but ADDS 'amount' to the armor the Ped already has.
- [ADD_CUSTOM_FORMATION_LOCATION](https://natives.borderlinerp.com/natives/PED/ADD_CUSTOM_FORMATION_LOCATION.md) `0x4E23CD07BD161E06` — `void AddCustomFormationLocation(int groupId, float x, float y, float z, int position)`
- [ADD_FORMATION_LOCATION](https://natives.borderlinerp.com/natives/PED/ADD_FORMATION_LOCATION.md) `0xB05945C1E9E60D91` — `BOOL AddFormationLocation(int groupId, float p1, float p2, float p3)`
- [_ADD_PED_STAY_OUT_VOLUME](https://natives.borderlinerp.com/natives/PED/_ADD_PED_STAY_OUT_VOLUME.md) `0xE9B168527B337BF0` — `BOOL AddPedStayOutVolume(Ped ped, Volume volume)`
- [_ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS](https://natives.borderlinerp.com/natives/PED/_ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS.md) `0xE37287EE358939C3` — `BOOL AddPedSubscribeToLegendaryBlips(Ped ped)`
- [ADD_RELATIONSHIP_GROUP](https://natives.borderlinerp.com/natives/PED/ADD_RELATIONSHIP_GROUP.md) `0xF372BC22FCB88606` — `BOOL AddRelationshipGroup(const char* name, Hash* groupHash)` — The hash of the created relationship group is output in the second parameter.
- [ADD_SCENARIO_BLOCKING_AREA](https://natives.borderlinerp.com/natives/PED/ADD_SCENARIO_BLOCKING_AREA.md) `0x1B5C85C612E5256E` — `int AddScenarioBlockingArea(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags)`
- [_ADD_SCENARIO_BLOCKING_VOLUME](https://natives.borderlinerp.com/natives/PED/_ADD_SCENARIO_BLOCKING_VOLUME.md) `0x4C39C95AE5DB1329` — `Any AddScenarioBlockingVolume(Volume volume, BOOL p1, int flag)`
- [_ADD_SCENARIO_TRANSITION](https://natives.borderlinerp.com/natives/PED/_ADD_SCENARIO_TRANSITION.md) `0x6D07B371E9439019` — `void AddScenarioTransition(Ped ped)` — Forces transition now, called together with 0xD65FDC686A031C83
- [_ADD_TEXTURE_LAYER](https://natives.borderlinerp.com/natives/PED/_ADD_TEXTURE_LAYER.md) `0x86BB5FF45F193A02` — `int AddTextureLayer(int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex)` — Creates ped overlay in texture override data and returns it's index.
- [_APPLY_COLD_TO_PED](https://natives.borderlinerp.com/natives/PED/_APPLY_COLD_TO_PED.md) `0x1F8215D0E446F593` — `void ApplyColdToPed(Any p0, Any p1, Any p2)` — Apply cold intensity to ped from 0.0 to 1.0
- [APPLY_DAMAGE_TO_PED](https://natives.borderlinerp.com/natives/PED/APPLY_DAMAGE_TO_PED.md) `0x697157CED63F18D4` — `void ApplyDamageToPed(Ped ped, int damageAmount, BOOL damageArmour, int boneId, Ped pedKiller)` — damages a ped with the given amount
- [APPLY_PED_BLOOD_SPECIFIC](https://natives.borderlinerp.com/natives/PED/APPLY_PED_BLOOD_SPECIFIC.md) `0xEF0D582CBF2D9B0F` — `void ApplyPedBloodSpecific(Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8)`
- [APPLY_PED_DAMAGE_PACK](https://natives.borderlinerp.com/natives/PED/APPLY_PED_DAMAGE_PACK.md) `0x46DF918788CB093F` — `void ApplyPedDamagePack(Ped ped, const char* damagePack, float damage, float mult)`
- [_APPLY_PED_DAMAGE_PACK_TO_BONE](https://natives.borderlinerp.com/natives/PED/_APPLY_PED_DAMAGE_PACK_TO_BONE.md) `0x58D32261AE0F0843` — `void ApplyPedDamagePackToBone(Ped ped, int boneId, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, const char* damagePack)` — Applies damage pack to a ped bone with offset and rotation.
- [_APPLY_PED_META_PED_OUTFIT](https://natives.borderlinerp.com/natives/PED/_APPLY_PED_META_PED_OUTFIT.md) `0x74F512E29CB717E2` — `BOOL ApplyPedMetaPedOutfit(int requestId, Ped ped, BOOL p2, BOOL p3)`
- [_APPLY_SHOP_ITEM_TO_PED](https://natives.borderlinerp.com/natives/PED/_APPLY_SHOP_ITEM_TO_PED.md) `0xD3A7B003ED343FD9` — `void ApplyShopItemToPed(Ped ped, Hash componentHash, BOOL immediately, BOOL isMp, BOOL p4)`
- [_APPLY_TEXTURE_ON_PED](https://natives.borderlinerp.com/natives/PED/_APPLY_TEXTURE_ON_PED.md) `0x0B46E25761519058` — `void ApplyTextureOnPed(Ped ped, Hash componentHash, int textureId)`
- [_ARE_ALL_AMBIENT_PED_RESERVATIONS_READY](https://natives.borderlinerp.com/natives/PED/_ARE_ALL_AMBIENT_PED_RESERVATIONS_READY.md) `0x5E420FF293EE5472` — `BOOL AreAllAmbientPedReservationsReady()`
- [_ATTACH_VOLUME_TO_ENTITY](https://natives.borderlinerp.com/natives/PED/_ATTACH_VOLUME_TO_ENTITY.md) `0x7C00CFC48A782DC0` — `void AttachVolumeToEntity(Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9)`
- [CAN_KNOCK_PED_OFF_VEHICLE](https://natives.borderlinerp.com/natives/PED/CAN_KNOCK_PED_OFF_VEHICLE.md) `0x51AC07A44D4F5B8A` — `BOOL CanKnockPedOffVehicle(Ped ped)`
- [CAN_PED_BE_MOUNTED](https://natives.borderlinerp.com/natives/PED/CAN_PED_BE_MOUNTED.md) `0x2D64376CF437363E` — `BOOL CanPedBeMounted(Ped ped)`
- [_CAN_PED_HEAR_TARGET_PED](https://natives.borderlinerp.com/natives/PED/_CAN_PED_HEAR_TARGET_PED.md) `0x0EA9EACBA3B01601` — `BOOL CanPedHearTargetPed(Ped source, Ped listener, BOOL includeNoiseBoost)` — Returns true if `listener` can hear `source`.
- [CAN_PED_IN_COMBAT_SEE_TARGET](https://natives.borderlinerp.com/natives/PED/CAN_PED_IN_COMBAT_SEE_TARGET.md) `0xEAD42DE3610D0721` — `BOOL CanPedInCombatSeeTarget(Ped ped, Ped target)`
- [CAN_PED_RAGDOLL](https://natives.borderlinerp.com/natives/PED/CAN_PED_RAGDOLL.md) `0x128F79EDCECE4FD5` — `BOOL CanPedRagdoll(Ped ped)`
- [CAN_PED_SEE_ENTITY](https://natives.borderlinerp.com/natives/PED/CAN_PED_SEE_ENTITY.md) `0x7F9B9791D4CB71F6` — `int CanPedSeeEntity(Ped ped, Entity targetEntity, BOOL p2, BOOL doFoliageCheck)` — 0 - CTR_CANNOT_TARGET 1 - CTR_CAN_TARGET 2 - CTR_NOT_SURE_YET
- [CAN_PED_SEE_PED_CACHED](https://natives.borderlinerp.com/natives/PED/CAN_PED_SEE_PED_CACHED.md) `0x9D9473CB82D83A30` — `int CanPedSeePedCached(Ped ped, Ped targetPed, BOOL p2)`
- [_CAN_PED_USE_SCENARIO_POINT](https://natives.borderlinerp.com/natives/PED/_CAN_PED_USE_SCENARIO_POINT.md) `0xAB643407D0B26F07` — `BOOL CanPedUseScenarioPoint(Ped ped, int scenario, Any p2, Any p3, Any p4)` — p2 is always 0, p3 is always 0, p4 is always 1
- [_CHANGE_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_CHANGE_PED_STAMINA.md) `0xC3D4B754C0E86B9E` — `BOOL ChangePedStamina(Ped ped, float amount)` — Alters entity's stamina by 'amount'.
- [_CLEAR_ACTIVE_ANIMAL_OWNER](https://natives.borderlinerp.com/natives/PED/_CLEAR_ACTIVE_ANIMAL_OWNER.md) `0xBCC76708E5677E1D` — `void ClearActiveAnimalOwner(Ped horse, BOOL clear)` — Used in Script Functions PLAYER_HORSE_RELEASE_HORSE_TO_AMBIENT_WORLD (p1 = true), HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = false) Set to false for player horse in scripts and seems it's only true when releasing/changing a player horse?…
- [CLEAR_FACIAL_IDLE_ANIM_OVERRIDE](https://natives.borderlinerp.com/natives/PED/CLEAR_FACIAL_IDLE_ANIM_OVERRIDE.md) `0x726256CC1EEB182F` — `void ClearFacialIdleAnimOverride(Ped ped)`
- [_CLEAR_PED_ACTION_DISABLE_FLAG](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_ACTION_DISABLE_FLAG.md) `0x949B2F9ED2917F5D` — `void ClearPedActionDisableFlag(Ped ped, int actionDisableFlag)`
- [CLEAR_PED_BLOOD_DAMAGE](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_BLOOD_DAMAGE.md) `0x8FE22675A5A45817` — `void ClearPedBloodDamage(Ped ped)`
- [CLEAR_PED_BLOOD_DAMAGE_BY_ZONE](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_BLOOD_DAMAGE_BY_ZONE.md) `0x56E3B78C5408D9F4` — `void ClearPedBloodDamageByZone(Ped ped, int p1)`
- [_CLEAR_PED_BLOOD_DAMAGE_FACIAL](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_BLOOD_DAMAGE_FACIAL.md) `0x7F5D88333EE8A86F` — `void ClearPedBloodDamageFacial(Ped ped, int p1)`
- [_CLEAR_PED_COMBAT_STYLE](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_COMBAT_STYLE.md) `0x78815FC52832B690` — `void ClearPedCombatStyle(Ped ped, int p1)`
- [_CLEAR_PED_COMBAT_STYLE_MOD](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_COMBAT_STYLE_MOD.md) `0x1FA132CBCD7CB239` — `void ClearPedCombatStyleMod(Ped ped, Hash combatStyleModHash)` — _CLEAR_PED_COMBAT_*
- [CLEAR_PED_DAMAGE_DECAL_BY_ZONE](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_DAMAGE_DECAL_BY_ZONE.md) `0x523C79AEEFCC4A2A` — `void ClearPedDamageDecalByZone(Ped ped, int p1, const char* p2)`
- [CLEAR_PED_DECORATIONS](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_DECORATIONS.md) `0x0E5173C163976E38` — `void ClearPedDecorations(Ped ped)`
- [_CLEAR_PED_DESIRED_LOCO_FOR_MODEL](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_DESIRED_LOCO_FOR_MODEL.md) `0x4FD80C3DD84B817B` — `void ClearPedDesiredLocoForModel(Ped ped)` — Clears locomotion archetype
- [_CLEAR_PED_DESIRED_LOCO_MOTION_TYPE](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_DESIRED_LOCO_MOTION_TYPE.md) `0x58F7DB5BD8FA2288` — `void ClearPedDesiredLocoMotionType(Ped ped)`
- [CLEAR_PED_ENV_DIRT](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_ENV_DIRT.md) `0x6585D955A68452A5` — `void ClearPedEnvDirt(Ped ped)`
- [_CLEAR_PED_GRAPPLE_FLAG](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_GRAPPLE_FLAG.md) `0xEAE3B5B019C8D23F` — `void ClearPedGrappleFlag(Ped ped, int flag)`
- [CLEAR_PED_LAST_DAMAGE_BONE](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_LAST_DAMAGE_BONE.md) `0x8EF6B7AC68E2F01B` — `void ClearPedLastDamageBone(Ped ped)`
- [CLEAR_PED_NON_CREATION_AREA](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_NON_CREATION_AREA.md) `0x2E05208086BA0651` — `void ClearPedNonCreationArea()`
- [_CLEAR_PED_TARGET_ACTION_DISABLE_FLAG](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_TARGET_ACTION_DISABLE_FLAG.md) `0xBBF6D1D07C02D00A` — `void ClearPedTargetActionDisableFlag(Ped ped, int actionDisableFlag)`
- [_CLEAR_PED_TEXTURE](https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_TEXTURE.md) `0xB63B9178D0F58D82` — `void ClearPedTexture(int textureId)` — Removes every texture layer Old Name: _RESET_PED_TEXTURE_2
- [CLEAR_PED_WETNESS](https://natives.borderlinerp.com/natives/PED/CLEAR_PED_WETNESS.md) `0x9C720776DAA43E7E` — `void ClearPedWetness(Ped ped)` — It clears the wetness of the selected Ped/Player.
- [_CLEAR_PELT_FROM_HORSE](https://natives.borderlinerp.com/natives/PED/_CLEAR_PELT_FROM_HORSE.md) `0x627F7F3A0C4C51FF` — `void ClearPeltFromHorse(Ped horse, int peltId)`
- [CLEAR_RAGDOLL_BLOCKING_FLAGS](https://natives.borderlinerp.com/natives/PED/CLEAR_RAGDOLL_BLOCKING_FLAGS.md) `0xD86D101FCFD00A4B` — `void ClearRagdollBlockingFlags(Ped ped, int flags)`
- [CLEAR_RELATIONSHIP_BETWEEN_GROUPS](https://natives.borderlinerp.com/natives/PED/CLEAR_RELATIONSHIP_BETWEEN_GROUPS.md) `0x5E29243FB56FC6D4` — `void ClearRelationshipBetweenGroups(int relationship, Hash group1, Hash group2)`
- [CLONE_PED](https://natives.borderlinerp.com/natives/PED/CLONE_PED.md) `0xEF29A16337FACADB` — `Ped ClonePed(Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag)`
- [CLONE_PED_TO_TARGET](https://natives.borderlinerp.com/natives/PED/CLONE_PED_TO_TARGET.md) `0xE952D6431689AD9A` — `void ClonePedToTarget(Ped ped, Ped targetPed)` — Copies ped's components and props to targetPed.
- [_COMPUTE_LOOT_FOR_PED_CARCASS](https://natives.borderlinerp.com/natives/PED/_COMPUTE_LOOT_FOR_PED_CARCASS.md) `0xB29C553BA582D09E` — `int ComputeLootForPedCarcass(Any* outLoot, Hash model, int damageCleanliness, int skinningQuality)` — Computes the loot table for an animal/human carcass given its model and processing quality.
- [_COMPUTE_PED_MOVE_BLEND_RATIO_FOR_MAX_SPEED](https://natives.borderlinerp.com/natives/PED/_COMPUTE_PED_MOVE_BLEND_RATIO_FOR_MAX_SPEED.md) `0x46BF2A810679D6E6` — `float ComputePedMoveBlendRatioForMaxSpeed(Ped ped, float maxMoveBlendRatio)` — Returns estimated max speed (m/s) for the ped move blend ratio.
- [_COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS](https://natives.borderlinerp.com/natives/PED/_COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS.md) `0x6B89FAA36FC909A3` — `int ComputeSatchelItemForPedCarcass(Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality)` — Related to dead animals items/loots
- [COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE](https://natives.borderlinerp.com/natives/PED/COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE.md) `0x9E7738B291706746` — `BOOL ComputeSatchelItemForPedDamage(Any p0, Ped pedAttached, int damageCleanliness)`
- [_COMPUTE_SPEED_FOR_PED_MOVE_BLEND_RATIO](https://natives.borderlinerp.com/natives/PED/_COMPUTE_SPEED_FOR_PED_MOVE_BLEND_RATIO.md) `0xCA95924C893A0C91` — `float ComputeSpeedForPedMoveBlendRatio(Ped ped, float speed)` — Returns ped move blend ratio corresponding to the specified speed.
- [_COUNT_PEDS_AWARE_OF_EVENT](https://natives.borderlinerp.com/natives/PED/_COUNT_PEDS_AWARE_OF_EVENT.md) `0xF4860514AD354226` — `int CountPedsAwareOfEvent(ScrHandle shockingEvent, float x, float y, float z, float radius, Any* entities)` — Counts how many peds are aware of a shocking event within a radius.
- [COUNT_PEDS_IN_COMBAT_WITH_TARGET](https://natives.borderlinerp.com/natives/PED/COUNT_PEDS_IN_COMBAT_WITH_TARGET.md) `0x5407B7288D0478B7` — `int CountPedsInCombatWithTarget(Ped ped, int flag)`
- [COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUS](https://natives.borderlinerp.com/natives/PED/COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUS.md) `0x336B3D200AB007CB` — `int CountPedsInCombatWithTargetWithinRadius(Ped ped, float x, float y, float z, float radius, int flag)`
- [_CREATE_GRAVITY_WELL](https://natives.borderlinerp.com/natives/PED/_CREATE_GRAVITY_WELL.md) `0x4F5EBE70081E5A20` — `int CreateGravityWell(float xPos, float yPos, float zPos, float heading, float radius, float p5, float p6, float p7, BOOL stopAtDestination)` — Creates a handle to an instance of "CScriptResource_GravityWell", this system forces local ped to target specified position when moving, however player still can interrupt this.
- [CREATE_GROUP](https://natives.borderlinerp.com/natives/PED/CREATE_GROUP.md) `0x90370EBE0FEE1A3D` — `int CreateGroup(int taskAllocator)` — Creates a new ped group.
- [_CREATE_META_PED](https://natives.borderlinerp.com/natives/PED/_CREATE_META_PED.md) `0x0BCD4091C8EABA42` — `Ped CreateMetaPed(int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9)` — Only used in SP scripts, for example odriscolls1: BOOLS: true, true, true, false, false
- [_CREATE_META_PED_ASSET](https://natives.borderlinerp.com/natives/PED/_CREATE_META_PED_ASSET.md) `0x9641A9A20310F6B8` — `Entity CreateMetaPedAsset(Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9)` — Creates prop from metaped asset bundle Creates a pickup-able metaped component.
- [_CREATE_META_PED_OUTFIT_PED](https://natives.borderlinerp.com/natives/PED/_CREATE_META_PED_OUTFIT_PED.md) `0xEAF682A14F8E5F53` — `Ped CreateMetaPedOutfitPed(int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8)` — Creates metaped from ped outfit requestId.
- [CREATE_PED](https://natives.borderlinerp.com/natives/PED/CREATE_PED.md) `0xD49F9B0955C367DE` — `Ped CreatePed(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed, BOOL p7, BOOL p8)`
- [CREATE_PED_INSIDE_VEHICLE](https://natives.borderlinerp.com/natives/PED/CREATE_PED_INSIDE_VEHICLE.md) `0x7DD959874C1FD534` — `Ped CreatePedInsideVehicle(Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5)` — VS_DRIVER, VS_FRONT_RIGHT, VS_BACK_LEFT, VS_BACK_RIGHT, VS_EXTRA_LEFT_1, VS_EXTRA_RIGHT_1, VS_EXTRA_LEFT_2, VS_EXTRA_RIGHT_2, VS_EXTRA_LEFT_3, VS_EXTRA_RIGHT_3, VS_NUM_SEATS
- [CREATE_PED_ON_MOUNT](https://natives.borderlinerp.com/natives/PED/CREATE_PED_ON_MOUNT.md) `0xF89AA2BD01FC06B7` — `Ped CreatePedOnMount(Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6)`
- [DELETE_PED](https://natives.borderlinerp.com/natives/PED/DELETE_PED.md) `0xCC0EF140F99365C5` — `void DeletePed(Ped* ped)` — Deletes the specified ped, then sets the handle pointed to by the pointer to NULL.
- [DETACH_CARRIABLE_ENTITY](https://natives.borderlinerp.com/natives/PED/DETACH_CARRIABLE_ENTITY.md) `0xED00D72F81CF7278` — `void DetachCarriableEntity(Entity entity, BOOL p1, BOOL p2)`
- [_DETACH_VOLUME_FROM_ENTITY](https://natives.borderlinerp.com/natives/PED/_DETACH_VOLUME_FROM_ENTITY.md) `0x19C975B81BE53C28` — `void DetachVolumeFromEntity(Volume volume, Entity entity)`
- [_DETECT_PLAYER_SHOT_NEAR_PED](https://natives.borderlinerp.com/natives/PED/_DETECT_PLAYER_SHOT_NEAR_PED.md) `0x9C81338B2E62CE0A` — `BOOL DetectPlayerShotNearPed(Player player, Ped ped, int shotNearTimeMs)` — The time of the shot must've occured <= shotNearTimeMs for this native to return true
- [_DISABLE_ALL_LOOK_AT_REQUESTS](https://natives.borderlinerp.com/natives/PED/_DISABLE_ALL_LOOK_AT_REQUESTS.md) `0xE1965A380342BE1F` — `void DisableAllLookAtRequests(Ped ped, int p1)`
- [_DISABLE_AMBIENT_LOOK_AT_REQUESTS](https://natives.borderlinerp.com/natives/PED/_DISABLE_AMBIENT_LOOK_AT_REQUESTS.md) `0x80038740C96AD17F` — `void DisableAmbientLookAtRequests(Any p0, Any p1)`
- [DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR](https://natives.borderlinerp.com/natives/PED/DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR.md) `0x733C87D4CE22BEA2` — `void DisablePedInjuredOnGroundBehaviour(Ped ped)`
- [DOES_GROUP_EXIST](https://natives.borderlinerp.com/natives/PED/DOES_GROUP_EXIST.md) `0x7C6B0C22F9F40BBE` — `BOOL DoesGroupExist(int groupId)`
- [_DOES_META_PED_OUTFIT_EXIST_FOR_PED_MODEL](https://natives.borderlinerp.com/natives/PED/_DOES_META_PED_OUTFIT_EXIST_FOR_PED_MODEL.md) `0xC0E880B7A441164D` — `BOOL DoesMetaPedOutfitExistForPedModel(Hash outfit, Hash model)`
- [_DOES_META_PED_SUBOUTFIT_EXIST_FOR_PED_MODEL](https://natives.borderlinerp.com/natives/PED/_DOES_META_PED_SUBOUTFIT_EXIST_FOR_PED_MODEL.md) `0x4FF3C2B4E6A196C1` — `BOOL DoesMetaPedSuboutfitExistForPedModel(Hash outfit, Hash suboutfit, Hash model)`
- [_EQUIP_META_PED_OUTFIT](https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_OUTFIT.md) `0x1902C4CFCC5BE57C` — `void EquipMetaPedOutfit(Ped ped, Hash hash)` — Body Types: MPCREATOR_NEUTRAL MPCREATOR_SKINNY MPCREATOR_SKINNY_MUSCULAR MPCREATOR_HEAVY MPCREATOR_HEAVY_MUSCULAR eBodyWeightOutfit (pedattributes.ymt): -2045421226 (smallest) 1745919061 (default) 1960266524 (biggest) Alt name: _EQUIP_ME…
- [_EQUIP_META_PED_OUTFIT_EXTRA](https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_OUTFIT_EXTRA.md) `0xA5BAE410B03E7371` — `void EquipMetaPedOutfitExtra(Ped ped, int component, Any p2, Any p3)` — Changes Multiplayer ped face and body type components, they can be stacked Body shape for mp_male from 124 - 128, 110 - 115 for mp_female Face shape for mp_male from 110 - 123, 96 - 109 for mp_female Cloth type for mp_male from 0 - 109,…
- [_EQUIP_META_PED_OUTFIT_PRESET](https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_OUTFIT_PRESET.md) `0x77FF8D35EEC6BBC4` — `void EquipMetaPedOutfitPreset(Ped ped, int presetId, BOOL p2)` — Sets the outfit preset for the ped.
- [_EQUIP_META_PED_SUBOUTFIT](https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_SUBOUTFIT.md) `0x66FF395445A88A6E` — `void EquipMetaPedSuboutfit(Ped ped, Hash suboutfit, int p2)`
- [EXPLODE_PED_HEAD](https://natives.borderlinerp.com/natives/PED/EXPLODE_PED_HEAD.md) `0x2D05CED3A38D0F3A` — `void ExplodePedHead(Ped ped, Hash weaponHash)` — Forces the ped to fall back and kills it.
- [FADE_AND_DESTROY_PED](https://natives.borderlinerp.com/natives/PED/FADE_AND_DESTROY_PED.md) `0x7043D0681285BA2D` — `void FadeAndDestroyPed(Ped* ped)`
- [_FAKE_SET_PED_LOCO_INJURED](https://natives.borderlinerp.com/natives/PED/_FAKE_SET_PED_LOCO_INJURED.md) `0x8B3CB08158E98481` — `void FakeSetPedLocoInjured(Ped ped, BOOL enabled)`
- [FIND_ALL_ATTACHED_CARRIABLE_ENTITIES](https://natives.borderlinerp.com/natives/PED/FIND_ALL_ATTACHED_CARRIABLE_ENTITIES.md) `0xB5ACE8B23A438EC0` — `void FindAllAttachedCarriableEntities(Ped ped, ItemSet itemset)`
- [FORCE_ALL_HEADING_VALUES_TO_ALIGN](https://natives.borderlinerp.com/natives/PED/FORCE_ALL_HEADING_VALUES_TO_ALIGN.md) `0xFF287323B0E2C69A` — `void ForceAllHeadingValuesToAlign(Ped ped)` — Old name: _FREEZE_PED_CAMERA_ROTATION
- [FORCE_PED_AI_AND_ANIMATION_UPDATE](https://natives.borderlinerp.com/natives/PED/FORCE_PED_AI_AND_ANIMATION_UPDATE.md) `0x2208438012482A1A` — `void ForcePedAiAndAnimationUpdate(Ped ped, BOOL p1, BOOL p2)`
- [_FORCE_PED_DEATH](https://natives.borderlinerp.com/natives/PED/_FORCE_PED_DEATH.md) `0x1CE875505D45338A` — `void ForcePedDeath(Ped ped, Ped pedKiller, Hash weapon)`
- [FORCE_PED_MOTION_STATE](https://natives.borderlinerp.com/natives/PED/FORCE_PED_MOTION_STATE.md) `0xF28965D04F570DCA` — `BOOL ForcePedMotionState(Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4)`
- [_GET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER](https://natives.borderlinerp.com/natives/PED/_GET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER.md) `0xDC9273D95976BA22` — `float GetAccuracyAgainstLocalPlayerModifier(Ped ped)`
- [_GET_ACTIVE_ANIMAL_OWNER](https://natives.borderlinerp.com/natives/PED/_GET_ACTIVE_ANIMAL_OWNER.md) `0xF103823FFE72BB49` — `Ped GetActiveAnimalOwner(Ped animal)`
- [_GET_ACTIVE_DYNAMIC_SCENARIO](https://natives.borderlinerp.com/natives/PED/_GET_ACTIVE_DYNAMIC_SCENARIO.md) `0x569F1E1237508DEB` — `Hash GetActiveDynamicScenario(Ped ped)` — Returns kneeling, sitting, squating, and sleeping scenario hashes
- [_GET_ACTIVE_DYNAMIC_SCENARIO_2](https://natives.borderlinerp.com/natives/PED/_GET_ACTIVE_DYNAMIC_SCENARIO_2.md) `0xC22AA08A8ADB87D4` — `Hash GetActiveDynamicScenario_2(Ped ped)` — Returns kneeling, sitting, squating, and sleeping scenario hashes
- [GET_ANIM_INITIAL_OFFSET_POSITION](https://natives.borderlinerp.com/natives/PED/GET_ANIM_INITIAL_OFFSET_POSITION.md) `0xBE22B26DD764C040` — `Vector3 GetAnimInitialOffsetPosition(const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9)`
- [GET_ANIM_INITIAL_OFFSET_ROTATION](https://natives.borderlinerp.com/natives/PED/GET_ANIM_INITIAL_OFFSET_ROTATION.md) `0x4B805E6046EE9E47` — `Vector3 GetAnimInitialOffsetRotation(const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9)`
- [_GET_BLOCKING_OF_NON_TEMPORARY_EVENTS](https://natives.borderlinerp.com/natives/PED/_GET_BLOCKING_OF_NON_TEMPORARY_EVENTS.md) `0x268B3AEBF032A88D` — `BOOL GetBlockingOfNonTemporaryEvents(Ped ped)`
- [GET_CARRIED_ATTACHED_INFO_FOR_SLOT](https://natives.borderlinerp.com/natives/PED/GET_CARRIED_ATTACHED_INFO_FOR_SLOT.md) `0x608BC6A6AACD5036` — `BOOL GetCarriedAttachedInfoForSlot(Any* outData, Ped ped, int carriableSlot, int p3)` — Outputs carriable info for a ped's carriable slot (see TASK_CARRIABLE slot indices).
- [_GET_CARRIED_PELT_SKINS](https://natives.borderlinerp.com/natives/PED/_GET_CARRIED_PELT_SKINS.md) `0x6F43C351A5D51E2F` — `int GetCarriedPeltSkins(Ped mount, Any* outData)`
- [_GET_CARRIER_AS_HUMAN](https://natives.borderlinerp.com/natives/PED/_GET_CARRIER_AS_HUMAN.md) `0x79443D56C8DF45EE` — `Ped GetCarrierAsHuman(Entity entity)`
- [_GET_CARRIER_AS_MOUNT](https://natives.borderlinerp.com/natives/PED/_GET_CARRIER_AS_MOUNT.md) `0xA033D7E4BBF9844D` — `Ped GetCarrierAsMount(Entity entity)`
- [_GET_CARRIER_AS_PED](https://natives.borderlinerp.com/natives/PED/_GET_CARRIER_AS_PED.md) `0x09B83E68DE004CD4` — `Ped GetCarrierAsPed(Entity entity)`
- [_GET_CATEGORY_OF_COMPONENT_AT_INDEX](https://natives.borderlinerp.com/natives/PED/_GET_CATEGORY_OF_COMPONENT_AT_INDEX.md) `0x9B90842304C938A7` — `Hash GetCategoryOfComponentAtIndex(Ped ped, int componentIndex, Any p2)`
- [_GET_CHAR_EXPRESSION](https://natives.borderlinerp.com/natives/PED/_GET_CHAR_EXPRESSION.md) `0xFD1BA1EEF7985BB8` — `float GetCharExpression(Ped ped, int index)` — Gets MetaPedExpression at index specified For index, see: _SET_CHAR_EXPRESSION Old name: _GET_PED_FACE_FEATURE
- [GET_CLOSEST_PED](https://natives.borderlinerp.com/natives/PED/GET_CLOSEST_PED.md) `0xC33AB876A77F8164` — `BOOL GetClosestPed(float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, BOOL p9, int pedType)` — Gets the closest ped in a radius.
- [GET_COMBAT_FLOAT](https://natives.borderlinerp.com/natives/PED/GET_COMBAT_FLOAT.md) `0x52DFF8A10508090A` — `float GetCombatFloat(Ped ped, int combatType)`
- [GET_CURRENT_TARGET_FOR_PED](https://natives.borderlinerp.com/natives/PED/GET_CURRENT_TARGET_FOR_PED.md) `0xCD66FEA29400A0B5` — `Entity GetCurrentTargetForPed(Ped ped)`
- [GET_DEAD_PED_PICKUP_COORDS](https://natives.borderlinerp.com/natives/PED/GET_DEAD_PED_PICKUP_COORDS.md) `0xCD5003B097200F36` — `Vector3 GetDeadPedPickupCoords(Ped ped, float p1, float p2)`
- [_GET_DEFAULT_RELATIONSHIP_GROUP_HASH](https://natives.borderlinerp.com/natives/PED/_GET_DEFAULT_RELATIONSHIP_GROUP_HASH.md) `0x3CC4A718C258BDD0` — `Hash GetDefaultRelationshipGroupHash(Hash modelHash)`
- [_GET_FIRST_ENTITY_PED_IS_CARRYING](https://natives.borderlinerp.com/natives/PED/_GET_FIRST_ENTITY_PED_IS_CARRYING.md) `0xD806CD2A4F2C2996` — `Entity GetFirstEntityPedIsCarrying(Ped ped)`
- [_GET_GROUP_FORMATION](https://natives.borderlinerp.com/natives/PED/_GET_GROUP_FORMATION.md) `0x13A1B061007C906B` — `int GetGroupFormation(int groupId)`
- [GET_GROUP_SIZE](https://natives.borderlinerp.com/natives/PED/GET_GROUP_SIZE.md) `0x8DE69FE35CA09A45` — `void GetGroupSize(int groupId, BOOL* hasLeader, int* numberOfFollowers)`
- [_GET_HEALTH_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_GET_HEALTH_RECHARGE_MULTIPLIER.md) `0x95B8E397B8F4360F` — `float GetHealthRechargeMultiplier(Ped ped)`
- [_GET_HORSE_TAMING_STATE](https://natives.borderlinerp.com/natives/PED/_GET_HORSE_TAMING_STATE.md) `0x454AD4DA6C41B5BD` — `int GetHorseTamingState(Ped horse)` — Returns an int based on enum eTamingState ATS_INACTIVE, ATS_TARGET_DETECTED, ATS_CALLED_OUT, ATS_MOUNTABLE, ATS_BEING_PATTED, ATS_BREAKING_ACTIVE, ATS_SPOOKED, ATS_RETREATING, ATS_FLEEING
- [_GET_INCAPACITATION_TIME_REMAINING](https://natives.borderlinerp.com/natives/PED/_GET_INCAPACITATION_TIME_REMAINING.md) `0x88D9D76D78065487` — `int GetIncapacitationTimeRemaining(Ped ped)`
- [_GET_IS_PED_BEING_ROBBED](https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_BEING_ROBBED.md) `0xE33F98BD76490ABC` — `BOOL GetIsPedBeingRobbed(Ped ped, Player player, BOOL trueUntilPlayerPocketsItem)` — If p2 is false, then this native will return true until the interaction is complete.
- [_GET_IS_PED_COMMAND_HASH_PRESENT](https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_COMMAND_HASH_PRESENT.md) `0x68821369A2CEADD5` — `BOOL GetIsPedCommandHashPresent(Ped ped, Hash commandHash)`
- [_GET_IS_PED_IN_DISPUTE_WITH_PED](https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_IN_DISPUTE_WITH_PED.md) `0x331550B212014B92` — `BOOL GetIsPedInDisputeWithPed(Ped ped, Ped pedInDisputeWith)` — Returns true if ped is in a dispute another ped (pedInDisputeWith can also be 0)
- [_GET_IS_PED_MOTIVATION_STATE_ENABLED](https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_MOTIVATION_STATE_ENABLED.md) `0x33FA048675821DA7` — `BOOL GetIsPedMotivationStateEnabled(Ped ped, int motivationState)`
- [GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION](https://natives.borderlinerp.com/natives/PED/GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION.md) `0xA454D234E45BB6E5` — `BOOL GetIsPedRespondingToNegativeInteraction(Ped ped, Player player)`
- [GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION](https://natives.borderlinerp.com/natives/PED/GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION.md) `0x9337183FDA2E9035` — `BOOL GetIsPedRespondingToPositiveInteraction(Ped ped, Player player)`
- [GET_JACK_TARGET](https://natives.borderlinerp.com/natives/PED/GET_JACK_TARGET.md) `0x5486A79D9FBD342D` — `Ped GetJackTarget(Ped ped)`
- [_GET_LASSO_TARGET](https://natives.borderlinerp.com/natives/PED/_GET_LASSO_TARGET.md) `0xB65A4DAB460A19BD` — `Entity GetLassoTarget(Ped ped)`
- [_GET_LASSOED_LASSOER](https://natives.borderlinerp.com/natives/PED/_GET_LASSOED_LASSOER.md) `0x0C31C51168E80365` — `Ped GetLassoedLassoer(Ped ped)`
- [_GET_LASSOER_OF_PED](https://natives.borderlinerp.com/natives/PED/_GET_LASSOER_OF_PED.md) `0x833F0053340EF413` — `Entity GetLassoerOfPed(Ped ped)` — _IS_PED_S* - _IS_PED_U* This native name may or may not be misleading.
- [_GET_LAST_LED_MOUNT](https://natives.borderlinerp.com/natives/PED/_GET_LAST_LED_MOUNT.md) `0x693126B5D0457D0D` — `Ped GetLastLedMount(Ped ped)` — Returns last horse the ped was leading
- [_GET_LAST_MOUNT](https://natives.borderlinerp.com/natives/PED/_GET_LAST_MOUNT.md) `0x4C8B59171957BCF7` — `Ped GetLastMount(Ped ped)`
- [_GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO](https://natives.borderlinerp.com/natives/PED/_GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO.md) `0x5064DB5083C29921` — `Vehicle GetLastVehicleDraftHorseWasAttachedTo(Ped horse)`
- [_GET_LOOTING_FLAG](https://natives.borderlinerp.com/natives/PED/_GET_LOOTING_FLAG.md) `0xE4C11F104620DDCE` — `BOOL GetLootingFlag(Ped ped, int lootFlag)`
- [GET_LOOTING_PICKUP_TARGET_ENTITY](https://natives.borderlinerp.com/natives/PED/GET_LOOTING_PICKUP_TARGET_ENTITY.md) `0x14169FA823679E41` — `Entity GetLootingPickupTargetEntity(Ped ped)`
- [GET_MELEE_TARGET_FOR_PED](https://natives.borderlinerp.com/natives/PED/GET_MELEE_TARGET_FOR_PED.md) `0x18A3E9EE1297FD39` — `Ped GetMeleeTargetForPed(Ped ped)`
- [GET_META_PED_ASSET_GUIDS](https://natives.borderlinerp.com/natives/PED/GET_META_PED_ASSET_GUIDS.md) `0xA9C28516A6DC9D56` — `BOOL GetMetaPedAssetGuids(Ped ped, int index, Hash* drawable, Hash* albedo, Hash* normal, Hash* material)` — This is a way to get what drawables a ped has equipped
- [GET_META_PED_ASSET_TINT](https://natives.borderlinerp.com/natives/PED/GET_META_PED_ASSET_TINT.md) `0xE7998FEC53A33BBE` — `BOOL GetMetaPedAssetTint(Ped ped, int index, Hash* pallete, int* tint0, int* tint1, int* tint2)`
- [_GET_META_PED_RACE](https://natives.borderlinerp.com/natives/PED/_GET_META_PED_RACE.md) `0xB292203008EBBAAC` — `Hash GetMetaPedRace(Ped ped)`
- [_GET_META_PED_TYPE](https://natives.borderlinerp.com/natives/PED/_GET_META_PED_TYPE.md) `0xEC9A1261BF0CE510` — `int GetMetaPedType(Ped ped)` — MPT_MALE, MPT_FEMALE, MPT_TEEN, MPT_ANIMAL, MPT_NONE
- [_GET_METAPED_OUTFIT_BY_INDEX](https://natives.borderlinerp.com/natives/PED/_GET_METAPED_OUTFIT_BY_INDEX.md) `0x62FDF4E678E40CC6` — `Any GetMetapedOutfitByIndex(Entity entity, Any p1)` — Returns p1 value for 0x8E84119A23C16623
- [GET_MOUNT](https://natives.borderlinerp.com/natives/PED/GET_MOUNT.md) `0xE7E11B8DCBED1058` — `Ped GetMount(Ped ped)`
- [_GET_NUM_COMPONENT_CATEGORIES_IN_PED](https://natives.borderlinerp.com/natives/PED/_GET_NUM_COMPONENT_CATEGORIES_IN_PED.md) `0xA622E66EEE92A08D` — `int GetNumComponentCategoriesInPed(Ped ped)` — Works similar to 0x90403E8107B60E81 (_GET_NUM_COMPONENTS_IN_PED) but is used to get category hashes instead
- [_GET_NUM_COMPONENTS_IN_PED](https://natives.borderlinerp.com/natives/PED/_GET_NUM_COMPONENTS_IN_PED.md) `0x90403E8107B60E81` — `int GetNumComponentsInPed(Ped ped)`
- [_GET_NUM_FREE_SLOTS_IN_PED_POOL](https://natives.borderlinerp.com/natives/PED/_GET_NUM_FREE_SLOTS_IN_PED_POOL.md) `0x313778EDCA9158E2` — `int GetNumFreeSlotsInPedPool()`
- [GET_NUM_META_PED_OUTFITS](https://natives.borderlinerp.com/natives/PED/GET_NUM_META_PED_OUTFITS.md) `0x10C70A515BC03707` — `int GetNumMetaPedOutfits(Ped ped)`
- [_GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED](https://natives.borderlinerp.com/natives/PED/_GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED.md) `0x62DE46F061CAA468` — `int GetNumReservedAmbientPedsDesired()`
- [_GET_NUM_RESERVED_AMBIENT_PEDS_READY](https://natives.borderlinerp.com/natives/PED/_GET_NUM_RESERVED_AMBIENT_PEDS_READY.md) `0x5C16855277819BBF` — `int GetNumReservedAmbientPedsReady()`
- [_GET_NUM_RESERVED_HEALTH](https://natives.borderlinerp.com/natives/PED/_GET_NUM_RESERVED_HEALTH.md) `0x16F2C8C084AB2092` — `Any GetNumReservedHealth(Ped ped)`
- [_GET_NUM_RESERVED_STAMINA](https://natives.borderlinerp.com/natives/PED/_GET_NUM_RESERVED_STAMINA.md) `0xFC3B580C4380B5B7` — `int GetNumReservedStamina(Ped ped)` — returns the number of reserved stamina similar to _GET_NUM_RESERVED_HEALTH
- [GET_PED_ACCURACY](https://natives.borderlinerp.com/natives/PED/GET_PED_ACCURACY.md) `0x37F4AD56ECBC0CD6` — `int GetPedAccuracy(Ped ped)`
- [GET_PED_AS_GROUP_LEADER](https://natives.borderlinerp.com/natives/PED/GET_PED_AS_GROUP_LEADER.md) `0x5CCE68DBD5FE93EC` — `Ped GetPedAsGroupLeader(int groupID)`
- [GET_PED_AS_GROUP_MEMBER](https://natives.borderlinerp.com/natives/PED/GET_PED_AS_GROUP_MEMBER.md) `0x51455483CF23ED97` — `Ped GetPedAsGroupMember(int groupID, int memberNumber)`
- [_GET_PED_ATTITUDE](https://natives.borderlinerp.com/natives/PED/_GET_PED_ATTITUDE.md) `0x7CC2186C32D3540A` — `int GetPedAttitude(Ped ped, Player player)` — AI_ATTITUDE_FRIENDLY, AI_ATTITUDE_WARY, AI_ATTITUDE_COMBATIVE, AI_ATTITUDE_NEVER_MET
- [_GET_PED_BLACKBOARD_BOOL](https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_BOOL.md) `0x498F2E77982D6945` — `BOOL GetPedBlackboardBool(Ped ped, const char* variableName)` — Can be used to get a peds foliage active status: variableName = FoliageActive
- [_GET_PED_BLACKBOARD_FLOAT](https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_FLOAT.md) `0x56E58D4D118FB45E` — `float GetPedBlackboardFloat(Ped ped, const char* variableName)` — Can be used to get a peds foliage raw height: variableName = FoliageHeight
- [_GET_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_HASH.md) `0xBF5E791BBBF90A3C` — `Hash GetPedBlackboardHash(Ped ped, const char* variableName)`
- [GET_PED_BLACKBOARD_SCRIPT_BOOL](https://natives.borderlinerp.com/natives/PED/GET_PED_BLACKBOARD_SCRIPT_BOOL.md) `0x4912DFE492DB98CD` — `BOOL GetPedBlackboardScriptBool(Ped ped, const char* variableName)`
- [GET_PED_BLACKBOARD_SCRIPT_FLOAT](https://natives.borderlinerp.com/natives/PED/GET_PED_BLACKBOARD_SCRIPT_FLOAT.md) `0xA29FD00D45311EB7` — `float GetPedBlackboardScriptFloat(Ped ped, const char* variableName)`
- [GET_PED_BLACKBOARD_SCRIPT_INT](https://natives.borderlinerp.com/natives/PED/GET_PED_BLACKBOARD_SCRIPT_INT.md) `0xB71B91B398F8F067` — `int GetPedBlackboardScriptInt(Ped ped, const char* variableName)`
- [GET_PED_BONE_COORDS](https://natives.borderlinerp.com/natives/PED/GET_PED_BONE_COORDS.md) `0x17C07FC640E86B4E` — `Vector3 GetPedBoneCoords(Ped ped, int boneId, float offsetX, float offsetY, float offsetZ)` — Gets the position of the specified bone of the specified ped.
- [GET_PED_BONE_INDEX](https://natives.borderlinerp.com/natives/PED/GET_PED_BONE_INDEX.md) `0x3F428D08BE5AAE31` — `int GetPedBoneIndex(Ped ped, int boneId)` — no bone = -1
- [_GET_PED_BRAWLING_STYLE](https://natives.borderlinerp.com/natives/PED/_GET_PED_BRAWLING_STYLE.md) `0xEC6B59BE445FEC51` — `Hash GetPedBrawlingStyle(Ped ped)`
- [_GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME.md) `0x7A4E00364B5D727B` — `BOOL GetPedCanBeIncapacitatedThisFrame(Ped ped)`
- [GET_PED_CAUSE_OF_DEATH](https://natives.borderlinerp.com/natives/PED/GET_PED_CAUSE_OF_DEATH.md) `0x16FFE42AB2D2DC59` — `Hash GetPedCauseOfDeath(Ped ped)` — Returns the hash of the weapon/model/object that killed the ped.
- [_GET_PED_COMBAT_ATTRIBUTE](https://natives.borderlinerp.com/natives/PED/_GET_PED_COMBAT_ATTRIBUTE.md) `0xCC2B20596E29E4E3` — `BOOL GetPedCombatAttribute(Ped ped, int attributeIndex)`
- [GET_PED_COMBAT_MOVEMENT](https://natives.borderlinerp.com/natives/PED/GET_PED_COMBAT_MOVEMENT.md) `0xDEA92412FCAEB3F5` — `int GetPedCombatMovement(Ped ped)`
- [_GET_PED_COMBAT_SPEED](https://natives.borderlinerp.com/natives/PED/_GET_PED_COMBAT_SPEED.md) `0xFFDE295662405B25` — `int GetPedCombatSpeed(Ped ped)` — Gets the ped combat speed enum.
- [_GET_PED_COMPONENT_CATEGORY_BY_INDEX](https://natives.borderlinerp.com/natives/PED/_GET_PED_COMPONENT_CATEGORY_BY_INDEX.md) `0xCCB97B51893C662F` — `Hash GetPedComponentCategoryByIndex(Ped ped, int index)` — Returns category hash that each ped component has.
- [GET_PED_CONFIG_FLAG](https://natives.borderlinerp.com/natives/PED/GET_PED_CONFIG_FLAG.md) `0x7EE53118C892B513` — `BOOL GetPedConfigFlag(Ped ped, int flagId, BOOL p2)`
- [GET_PED_CROUCH_MOVEMENT](https://natives.borderlinerp.com/natives/PED/GET_PED_CROUCH_MOVEMENT.md) `0xD5FE956C70FF370B` — `BOOL GetPedCrouchMovement(Ped ped)`
- [GET_PED_CURRENT_MOVE_BLEND_RATIO](https://natives.borderlinerp.com/natives/PED/GET_PED_CURRENT_MOVE_BLEND_RATIO.md) `0xF60165E1D2C5370B` — `BOOL GetPedCurrentMoveBlendRatio(Ped ped, float* speedX, float* speedY)` — Old name: _GET_PED_CURRENT_MOVEMENT_SPEED
- [_GET_PED_DAMAGE_CLEANLINESS](https://natives.borderlinerp.com/natives/PED/_GET_PED_DAMAGE_CLEANLINESS.md) `0x88EFFED5FE8B0B4A` — `int GetPedDamageCleanliness(Ped ped)` — PED_DAMAGE_CLEANLINESS_POOR, PED_DAMAGE_CLEANLINESS_GOOD, PED_DAMAGE_CLEANLINESS_PERFECT
- [_GET_PED_DAMAGED](https://natives.borderlinerp.com/natives/PED/_GET_PED_DAMAGED.md) `0x6CFC373008A1EDAF` — `BOOL GetPedDamaged(Ped ped)` — Returns true if _GET_PED_DAMAGE_CLEANLINESS was ever lower than 2
- [GET_PED_DEFENSIVE_AREA_POSITION](https://natives.borderlinerp.com/natives/PED/GET_PED_DEFENSIVE_AREA_POSITION.md) `0x3C06B8786DD94CD1` — `Vector3 GetPedDefensiveAreaPosition(Ped ped, BOOL p1)`
- [_GET_PED_DEFENSIVE_VOLUME](https://natives.borderlinerp.com/natives/PED/_GET_PED_DEFENSIVE_VOLUME.md) `0xEF2E6F870783369B` — `Volume GetPedDefensiveVolume(Ped ped, Any p1)`
- [_GET_PED_DIRT_LEVEL](https://natives.borderlinerp.com/natives/PED/_GET_PED_DIRT_LEVEL.md) `0x0105FEE8F9091255` — `float GetPedDirtLevel(Ped ped, BOOL useCompositeLayer)` — Returns the ped's dirt amount as a scalar in [0.0, 1.0].
- [_GET_PED_DRUNKNESS](https://natives.borderlinerp.com/natives/PED/_GET_PED_DRUNKNESS.md) `0x6FB76442469ABD68` — `float GetPedDrunkness(Ped ped)` — Returns ped drunk level
- [_GET_PED_GRAPPLE_FLAG](https://natives.borderlinerp.com/natives/PED/_GET_PED_GRAPPLE_FLAG.md) `0xF3C873ED0C595109` — `int GetPedGrappleFlag(Ped ped)`
- [GET_PED_GRAPPLE_STATE](https://natives.borderlinerp.com/natives/PED/GET_PED_GRAPPLE_STATE.md) `0x2311F15D971AA680` — `int GetPedGrappleState(Ped ped)`
- [_GET_PED_GRAPPLE_STYLE](https://natives.borderlinerp.com/natives/PED/_GET_PED_GRAPPLE_STYLE.md) `0x753B15AD0FD6F3E3` — `Hash GetPedGrappleStyle(Ped ped)`
- [_GET_PED_GRAPPLER](https://natives.borderlinerp.com/natives/PED/_GET_PED_GRAPPLER.md) `0xD0B7AEB56229D317` — `Ped GetPedGrappler(Ped ped)`
- [GET_PED_GROUP_INDEX](https://natives.borderlinerp.com/natives/PED/GET_PED_GROUP_INDEX.md) `0xF162E133B4E7A675` — `int GetPedGroupIndex(Ped ped)` — Returns the groupId of which the specified ped is a member of.
- [_GET_PED_HAS_INTERACTED_WITH_PLAYER](https://natives.borderlinerp.com/natives/PED/_GET_PED_HAS_INTERACTED_WITH_PLAYER.md) `0x947E43F544B6AB34` — `BOOL GetPedHasInteractedWithPlayer(Ped targetPed, Player player, int flag, int durationMs)` — Returns whether given ped has recently interacted with a player in a specific way or not (determined by the given flag)
- [_GET_PED_HAS_SIMPLE_PLAYER_MEMORY_CHANGED](https://natives.borderlinerp.com/natives/PED/_GET_PED_HAS_SIMPLE_PLAYER_MEMORY_CHANGED.md) `0xC3995D396F1D97B6` — `BOOL GetPedHasSimplePlayerMemoryChanged(Ped ped, int memoryType, int ms)`
- [_GET_PED_HEARING_RANGE](https://natives.borderlinerp.com/natives/PED/_GET_PED_HEARING_RANGE.md) `0x900CA00CE703E1E2` — `float GetPedHearingRange(Ped ped)` — Returns the hearing range of a ped.
- [_GET_PED_HEIGHT](https://natives.borderlinerp.com/natives/PED/_GET_PED_HEIGHT.md) `0x1D491CCF7211FB74` — `float GetPedHeight(Ped ped)`
- [_GET_PED_ID_RANGE](https://natives.borderlinerp.com/natives/PED/_GET_PED_ID_RANGE.md) `0x31167ED4324B758D` — `float GetPedIdRange(Ped ped)`
- [_GET_PED_INCAPACITATION_HEALTH](https://natives.borderlinerp.com/natives/PED/_GET_PED_INCAPACITATION_HEALTH.md) `0x89BFDF6D53145545` — `int GetPedIncapacitationHealth(Ped ped)`
- [_GET_PED_INDEX_FROM_PERSCHAR_HASH](https://natives.borderlinerp.com/natives/PED/_GET_PED_INDEX_FROM_PERSCHAR_HASH.md) `0xE76687023D8C8505` — `Ped GetPedIndexFromPerscharHash(Hash persCharHash, int p1)` — Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
- [_GET_PED_INTERACTION_PERSONALITY](https://natives.borderlinerp.com/natives/PED/_GET_PED_INTERACTION_PERSONALITY.md) `0xD7AD3C7EBAF88C92` — `Hash GetPedInteractionPersonality(Ped ped)`
- [GET_PED_IS_BEING_GRAPPLED](https://natives.borderlinerp.com/natives/PED/GET_PED_IS_BEING_GRAPPLED.md) `0x3BDFCF25B58B0415` — `BOOL GetPedIsBeingGrappled(Ped ped)`
- [GET_PED_IS_DOING_COMBAT_ROLL](https://natives.borderlinerp.com/natives/PED/GET_PED_IS_DOING_COMBAT_ROLL.md) `0xC48A9EB0D499B3E5` — `BOOL GetPedIsDoingCombatRoll(Ped ped)`
- [GET_PED_IS_GRAPPLING](https://natives.borderlinerp.com/natives/PED/GET_PED_IS_GRAPPLING.md) `0x0E99E3BF11BB6367` — `BOOL GetPedIsGrappling(Ped ped)`
- [_GET_PED_LASSO_HOGTIE_FLAG](https://natives.borderlinerp.com/natives/PED/_GET_PED_LASSO_HOGTIE_FLAG.md) `0x2C76FA0E01681F8D` — `BOOL GetPedLassoHogtieFlag(Ped ped, int flagId)`
- [GET_PED_LAST_DAMAGE_BONE](https://natives.borderlinerp.com/natives/PED/GET_PED_LAST_DAMAGE_BONE.md) `0xD75960F6BD9EA49C` — `BOOL GetPedLastDamageBone(Ped ped, int* outBone)`
- [_GET_PED_LAST_DROPPED_HAT](https://natives.borderlinerp.com/natives/PED/_GET_PED_LAST_DROPPED_HAT.md) `0x1F714E7A9DADFC42` — `Object GetPedLastDroppedHat(Ped ped)`
- [_GET_PED_LOD_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_GET_PED_LOD_MULTIPLIER.md) `0x1B710E6F4AB69341` — `float GetPedLodMultiplier(Ped ped)`
- [GET_PED_LOOT_STATUS_MP](https://natives.borderlinerp.com/natives/PED/GET_PED_LOOT_STATUS_MP.md) `0xC737697C41628340` — `int GetPedLootStatusMp(Ped ped)` — PLS_NONE, PLS_PRE_LOOT, PLS_SAMPLING, PLS_SKINNING
- [GET_PED_MAX_HEALTH](https://natives.borderlinerp.com/natives/PED/GET_PED_MAX_HEALTH.md) `0x4700A416E8324EF3` — `int GetPedMaxHealth(Ped ped)`
- [_GET_PED_MAX_STAMINA](https://natives.borderlinerp.com/natives/PED/_GET_PED_MAX_STAMINA.md) `0xCB42AFE2B613EE55` — `float GetPedMaxStamina(Ped ped)`
- [_GET_PED_MELEE_ACTION_PHASE](https://natives.borderlinerp.com/natives/PED/_GET_PED_MELEE_ACTION_PHASE.md) `0x6127F25ED21C533C` — `float GetPedMeleeActionPhase(Ped ped)`
- [_GET_PED_META_OUTFIT_HASH](https://natives.borderlinerp.com/natives/PED/_GET_PED_META_OUTFIT_HASH.md) `0x30569F348D126A5A` — `Hash GetPedMetaOutfitHash(Ped ped)`
- [_GET_PED_MODEL_SIZE_FROM_HASH](https://natives.borderlinerp.com/natives/PED/_GET_PED_MODEL_SIZE_FROM_HASH.md) `0xA65AA1ACE81E5A77` — `int GetPedModelSizeFromHash(Hash modelHash)` — PS_MEDIUM, PS_MEDIUM_LARGE, PS_LARGE, PS_EXTRA_LARGE
- [GET_PED_MONEY](https://natives.borderlinerp.com/natives/PED/GET_PED_MONEY.md) `0x3F69145BBA87BAE7` — `int GetPedMoney(Ped ped)`
- [GET_PED_MOTION_FOCUS_ENTITY](https://natives.borderlinerp.com/natives/PED/GET_PED_MOTION_FOCUS_ENTITY.md) `0x243E1B4607040057` — `Entity GetPedMotionFocusEntity(Ped ped)`
- [_GET_PED_MOTIVATION](https://natives.borderlinerp.com/natives/PED/_GET_PED_MOTIVATION.md) `0x42688E94E96FD9B4` — `float GetPedMotivation(Ped ped, int motivationState, Ped targetPed)` — If targetPed is set to 0 the ped motivationState affects everyone
- [GET_PED_NEARBY_PEDS](https://natives.borderlinerp.com/natives/PED/GET_PED_NEARBY_PEDS.md) `0x23F8F5FC7E8C4A6B` — `int GetPedNearbyPeds(Ped ped, Any* sizeAndPeds, int ignoredPedType, int p3)`
- [GET_PED_NEARBY_VEHICLES](https://natives.borderlinerp.com/natives/PED/GET_PED_NEARBY_VEHICLES.md) `0xCFF869CBFA210D82` — `int GetPedNearbyVehicles(Ped ped, Any* sizeAndVehs)`
- [_GET_PED_QUALITY](https://natives.borderlinerp.com/natives/PED/_GET_PED_QUALITY.md) `0x7BCC6087D130312A` — `int GetPedQuality(Ped ped)` — Returns Ped Quality to be used to calculate Skinning Quality PQ_LOW, PQ_MEDIUM, PQ_HIGH, PQ_MAX
- [_GET_PED_RAGDOLL_BONE_INDEX](https://natives.borderlinerp.com/natives/PED/_GET_PED_RAGDOLL_BONE_INDEX.md) `0xC5303F460A40D21D` — `int GetPedRagdollBoneIndex(Ped ped, int boneId)` — Returns boneIndex
- [_GET_PED_REGISTER_PROP](https://natives.borderlinerp.com/natives/PED/_GET_PED_REGISTER_PROP.md) `0x4D0D2E3D8BC000EB` — `Entity GetPedRegisterProp(Ped ped, const char* propName, BOOL detachProp)` — Gets a registered/attached prop entity for a particular ped.
- [GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH](https://natives.borderlinerp.com/natives/PED/GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH.md) `0x42FDD0F017B1E38E` — `Hash GetPedRelationshipGroupDefaultHash(Ped ped)`
- [GET_PED_RELATIONSHIP_GROUP_HASH](https://natives.borderlinerp.com/natives/PED/GET_PED_RELATIONSHIP_GROUP_HASH.md) `0x7DBDD04862D95F04` — `Hash GetPedRelationshipGroupHash(Ped ped)`
- [_GET_PED_REMAINING_REVIVAL_TIME](https://natives.borderlinerp.com/natives/PED/_GET_PED_REMAINING_REVIVAL_TIME.md) `0xEBE89623EB861271` — `float GetPedRemainingRevivalTime(Ped ped, BOOL normalized)` — normalized / non normalized 0.0 / 1000.0 STARTED IN WRITHE STAGE 1.0 / 0.0 END OF WRITHE, DEAD -1.0 DEAD Returns some value from AI task 562 (unknown).
- [GET_PED_RESET_FLAG](https://natives.borderlinerp.com/natives/PED/GET_PED_RESET_FLAG.md) `0xAF9E59B1B1FBF2A0` — `BOOL GetPedResetFlag(Ped ped, int flagId)`
- [_GET_PED_SEEING_RANGE](https://natives.borderlinerp.com/natives/PED/_GET_PED_SEEING_RANGE.md) `0x2BA9D7BF629F920C` — `float GetPedSeeingRange(Ped ped)` — Returns the seeing range of a ped.
- [GET_PED_SOURCE_OF_DEATH](https://natives.borderlinerp.com/natives/PED/GET_PED_SOURCE_OF_DEATH.md) `0x93C8B64DEB84728C` — `Entity GetPedSourceOfDeath(Ped ped)` — Returns the entity that killed the ped It is best to check if the Ped is dead before asking for its killer.
- [_GET_PED_SPEECH_RELATIONSHIP](https://natives.borderlinerp.com/natives/PED/_GET_PED_SPEECH_RELATIONSHIP.md) `0x7C8AA850617651D9` — `BOOL GetPedSpeechRelationship(Ped ped, Hash p1)` — Checks weather a speech relationship hash was applied on given ped or not.
- [_GET_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_GET_PED_STAMINA.md) `0x775A1CA7893AA8B5` — `float GetPedStamina(Ped ped)`
- [_GET_PED_STAMINA_NORMALIZED](https://natives.borderlinerp.com/natives/PED/_GET_PED_STAMINA_NORMALIZED.md) `0x22F2A386D43048A9` — `float GetPedStaminaNormalized(Ped ped)` — Returns stamina normalizedValue / normalizedUnlockedMax
- [GET_PED_STEALTH_MOVEMENT](https://natives.borderlinerp.com/natives/PED/GET_PED_STEALTH_MOVEMENT.md) `0x7C2AC9CA66575FBF` — `BOOL GetPedStealthMovement(Ped ped)` — Returns whether the entity is in stealth mode
- [GET_PED_TIME_OF_DEATH](https://natives.borderlinerp.com/natives/PED/GET_PED_TIME_OF_DEATH.md) `0x1E98817B311AE98A` — `int GetPedTimeOfDeath(Ped ped)`
- [GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER.md) `0x936E7CAD0AE2EE14` — `float GetPedToPlayerWeaponDamageModifier(Ped ped)`
- [_GET_PED_TRANQUILIZER](https://natives.borderlinerp.com/natives/PED/_GET_PED_TRANQUILIZER.md) `0x65C75FDCCAC86464` — `Ped GetPedTranquilizer(Ped ped)`
- [GET_PED_TYPE](https://natives.borderlinerp.com/natives/PED/GET_PED_TYPE.md) `0xFF059E1E4C01E63C` — `int GetPedType(Ped ped)`
- [_GET_PED_WHO_HOGITIED_THIS_PED](https://natives.borderlinerp.com/natives/PED/_GET_PED_WHO_HOGITIED_THIS_PED.md) `0x3D9F958834AB9C30` — `Ped GetPedWhoHogitiedThisPed(Ped ped)`
- [_GET_PEDS_IN_COMBAT_WITH_TARGET](https://natives.borderlinerp.com/natives/PED/_GET_PEDS_IN_COMBAT_WITH_TARGET.md) `0x7BE607DAFF382FD2` — `int GetPedsInCombatWithTarget(Ped ped, ItemSet itemset, int flag)`
- [GET_PEDS_JACKER](https://natives.borderlinerp.com/natives/PED/GET_PEDS_JACKER.md) `0x9B128DC36C1E04CF` — `Ped GetPedsJacker(Ped ped)`
- [_GET_PELT_FROM_HORSE](https://natives.borderlinerp.com/natives/PED/_GET_PELT_FROM_HORSE.md) `0x0CEEB6F4780B1F2F` — `int GetPeltFromHorse(Ped horse, int index)` — Returns peltId
- [_GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/_GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER.md) `0xEE2D5C819A65BF26` — `float GetPlayerCurrentAnimalDamageModifier(Player player)` — Returns animal skin quality modifier
- [_GET_PLAYER_DISMOUNT_TIMESTAMP](https://natives.borderlinerp.com/natives/PED/_GET_PLAYER_DISMOUNT_TIMESTAMP.md) `0xE8D1CCB9375C101B` — `int GetPlayerDismountTimestamp(Ped mount, Player player)` — Returns dismounted timestamp
- [GET_PLAYER_PED_IS_FOLLOWING](https://natives.borderlinerp.com/natives/PED/GET_PLAYER_PED_IS_FOLLOWING.md) `0x6A3975DEA89F9A17` — `Player GetPlayerPedIsFollowing(Ped ped)`
- [_GET_PLAYER_PED_WATER_DEPTH](https://natives.borderlinerp.com/natives/PED/_GET_PLAYER_PED_WATER_DEPTH.md) `0x2942457417A5FD24` — `float GetPlayerPedWaterDepth(Ped ped)` — Returns how deep the water is below the ped (if in water) -1.0f = Not in water 10.0f = Max water depth
- [GET_RELATIONSHIP_BETWEEN_GROUPS](https://natives.borderlinerp.com/natives/PED/GET_RELATIONSHIP_BETWEEN_GROUPS.md) `0x9E6B70061662AE5C` — `int GetRelationshipBetweenGroups(Hash group1, Hash group2)`
- [GET_RELATIONSHIP_BETWEEN_PEDS](https://natives.borderlinerp.com/natives/PED/GET_RELATIONSHIP_BETWEEN_PEDS.md) `0xEBA5AD3A0EAF7121` — `int GetRelationshipBetweenPeds(Ped ped1, Ped ped2)`
- [_GET_RIDER_OF_MOUNT](https://natives.borderlinerp.com/natives/PED/_GET_RIDER_OF_MOUNT.md) `0xB676EFDA03DADA52` — `Ped GetRiderOfMount(Ped mount, BOOL p1)`
- [GET_SEAT_PED_IS_TRYING_TO_ENTER](https://natives.borderlinerp.com/natives/PED/GET_SEAT_PED_IS_TRYING_TO_ENTER.md) `0x6F4C85ACD641BCD2` — `int GetSeatPedIsTryingToEnter(Ped ped)`
- [GET_SEAT_PED_IS_USING](https://natives.borderlinerp.com/natives/PED/GET_SEAT_PED_IS_USING.md) `0x4E76CB57222A00E5` — `int GetSeatPedIsUsing(Ped ped)`
- [_GET_SHOP_ITEM_BASE_LAYERS](https://natives.borderlinerp.com/natives/PED/_GET_SHOP_ITEM_BASE_LAYERS.md) `0x63342C50EC115CE8` — `BOOL GetShopItemBaseLayers(Hash shopItem, Any p1, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo, Hash* normal, Hash* material, Hash* p9, Hash* p10, Hash* p11, Hash* p12)`
- [_GET_SHOP_ITEM_COMPONENT_AT_INDEX](https://natives.borderlinerp.com/natives/PED/_GET_SHOP_ITEM_COMPONENT_AT_INDEX.md) `0x77BA37622E22023B` — `Hash GetShopItemComponentAtIndex(Ped ped, int index, BOOL resolveSelection, BOOL* outStatusFlag, Hash* outWearableState)` — Returns 0 if index invalid/unresolvable; else the shop component hash.
- [_GET_SHOP_ITEM_COMPONENT_CATEGORY](https://natives.borderlinerp.com/natives/PED/_GET_SHOP_ITEM_COMPONENT_CATEGORY.md) `0x5FF9A878C3D115B8` — `Hash GetShopItemComponentCategory(Hash componentHash, int metapedType, BOOL isMP)`
- [_GET_SHOP_ITEM_HAT_COMPONENT](https://natives.borderlinerp.com/natives/PED/_GET_SHOP_ITEM_HAT_COMPONENT.md) `0x7E02E4218D916B94` — `Any GetShopItemHatComponent(Ped ped, int metapedType, BOOL p2)`
- [_GET_SHOP_ITEM_NUM_WEARABLE_STATES](https://natives.borderlinerp.com/natives/PED/_GET_SHOP_ITEM_NUM_WEARABLE_STATES.md) `0xFFCC2DB2D9953401` — `int GetShopItemNumWearableStates(Hash componentHash, BOOL isMpFemale, BOOL p2)` — Returns the number of wearable states available for a shop item / component.
- [_GET_SHOP_ITEM_WEARABLE_STATE_BY_INDEX](https://natives.borderlinerp.com/natives/PED/_GET_SHOP_ITEM_WEARABLE_STATE_BY_INDEX.md) `0x6243635AF2F1B826` — `Hash GetShopItemWearableStateByIndex(Hash componentHash, int wearableStateIndex, BOOL isMpFemale, BOOL p3)` — Gets an available wearable state by index for a shop item / component - it does not retreive what the current state is.
- [_GET_STAMINA_DEPLETION_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_GET_STAMINA_DEPLETION_MULTIPLIER.md) `0x825F6DD559A0895B` — `float GetStaminaDepletionMultiplier(Ped ped)`
- [_GET_STAMINA_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_GET_STAMINA_RECHARGE_MULTIPLIER.md) `0xE7687EB2F634ABF0` — `float GetStaminaRechargeMultiplier(Ped ped)`
- [_GET_TOTAL_PED_DAMAGE_FROM_AI](https://natives.borderlinerp.com/natives/PED/_GET_TOTAL_PED_DAMAGE_FROM_AI.md) `0x92C8EACA29F6BED6` — `float GetTotalPedDamageFromAi(Ped ped)`
- [GET_TRACKED_PED_PIXELCOUNT](https://natives.borderlinerp.com/natives/PED/GET_TRACKED_PED_PIXELCOUNT.md) `0x511F1A683387C7E2` — `int GetTrackedPedPixelcount(Ped ped)`
- [_GET_TRANSPORT_PED_IS_SEATED_ON](https://natives.borderlinerp.com/natives/PED/_GET_TRANSPORT_PED_IS_SEATED_ON.md) `0x849BD6C6314793D0` — `Entity GetTransportPedIsSeatedOn(Ped ped)`
- [_GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO](https://natives.borderlinerp.com/natives/PED/_GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO.md) `0xE4770DA1B8FF4FD1` — `Vehicle GetVehicleDraftHorseIsAttachedTo(Ped horse)`
- [GET_VEHICLE_PED_IS_ENTERING](https://natives.borderlinerp.com/natives/PED/GET_VEHICLE_PED_IS_ENTERING.md) `0xF92691AED837A5FC` — `Vehicle GetVehiclePedIsEntering(Ped ped)`
- [GET_VEHICLE_PED_IS_IN](https://natives.borderlinerp.com/natives/PED/GET_VEHICLE_PED_IS_IN.md) `0x9A9112A0FE9A4713` — `Vehicle GetVehiclePedIsIn(Ped ped, BOOL lastVehicle)` — Gets the vehicle the specified Ped is in.
- [GET_VEHICLE_PED_IS_USING](https://natives.borderlinerp.com/natives/PED/GET_VEHICLE_PED_IS_USING.md) `0x6094AD011A2EA87D` — `Vehicle GetVehiclePedIsUsing(Ped ped)`
- [_GIVE_PED_HASH_COMMAND](https://natives.borderlinerp.com/natives/PED/_GIVE_PED_HASH_COMMAND.md) `0xD65FDC686A031C83` — `void GivePedHashCommand(Ped ped, Hash commandHash, float activationDuration)` — Ped Command Hash are special commands, that can be activated to change conditional anim variations or trigger transitions between conditional anims.
- [GIVE_PED_HASH_SCENARIO_PROP](https://natives.borderlinerp.com/natives/PED/GIVE_PED_HASH_SCENARIO_PROP.md) `0x2B02DB082258625F` — `BOOL GivePedHashScenarioProp(Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5)`
- [_GIVE_PED_SCENARIO_PROP](https://natives.borderlinerp.com/natives/PED/_GIVE_PED_SCENARIO_PROP.md) `0x3BBDD6143FF16F98` — `BOOL GivePedScenarioProp(Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5)`
- [_GIVE_PED_SCENARIO_PROP_DYNAMIC](https://natives.borderlinerp.com/natives/PED/_GIVE_PED_SCENARIO_PROP_DYNAMIC.md) `0xA0774E388CE4A679` — `BOOL GivePedScenarioPropDynamic(Ped ped, Object object, const char* p2, const char* p3, BOOL p4)` — Only used in SP R* Script rcm_jack2
- [_HAS_META_PED_ASSET_LOADED](https://natives.borderlinerp.com/natives/PED/_HAS_META_PED_ASSET_LOADED.md) `0xB0B2C6D170B0E8E5` — `BOOL HasMetaPedAssetLoaded(int requestId)`
- [_HAS_META_PED_OUTFIT_LOADED](https://natives.borderlinerp.com/natives/PED/_HAS_META_PED_OUTFIT_LOADED.md) `0x610438375E5D1801` — `BOOL HasMetaPedOutfitLoaded(int requestId)`
- [_HAS_META_PED_REQUEST_LOADED](https://natives.borderlinerp.com/natives/PED/_HAS_META_PED_REQUEST_LOADED.md) `0xC0940AC858C1E126` — `BOOL HasMetaPedRequestLoaded(int requestId)`
- [HAS_MOTION_TYPE_ASSET_LOADED](https://natives.borderlinerp.com/natives/PED/HAS_MOTION_TYPE_ASSET_LOADED.md) `0x854BC9B1A1CCD034` — `BOOL HasMotionTypeAssetLoaded(Hash nameHash, Ped ped)`
- [_HAS_PED_BEEN_SHOVED_RECENTLY](https://natives.borderlinerp.com/natives/PED/_HAS_PED_BEEN_SHOVED_RECENTLY.md) `0x29FCE825613FEFCA` — `BOOL HasPedBeenShovedRecently(Ped ped, int ms)`
- [_HAS_PED_EMOTIONAL_PRESET_LOADED](https://natives.borderlinerp.com/natives/PED/_HAS_PED_EMOTIONAL_PRESET_LOADED.md) `0xDE3904B22695D9F9` — `BOOL HasPedEmotionalPresetLoaded(Ped ped, const char* name)`
- [_HAS_PED_KNOCKED_ON_DOOR](https://natives.borderlinerp.com/natives/PED/_HAS_PED_KNOCKED_ON_DOOR.md) `0xFA8C10DCE0706D43` — `BOOL HasPedKnockedOnDoor(Ped ped)` — Checks whether the specified ped has completed a door knocking interaction.
- [_HAS_PED_SHOT_RECENTLY](https://natives.borderlinerp.com/natives/PED/_HAS_PED_SHOT_RECENTLY.md) `0xB7DBB2986B87E230` — `BOOL HasPedShotRecently(Ped ped, float seconds)` — True if the ped fired a weapon within the last `seconds` (seconds -> compared in ms internally).
- [_HAS_PED_TAKEN_GORE_DAMAGE](https://natives.borderlinerp.com/natives/PED/_HAS_PED_TAKEN_GORE_DAMAGE.md) `0xBA208A8D6399A3AC` — `BOOL HasPedTakenGoreDamage(Ped ped, int limb)`
- [_HIDE_PED_REINS](https://natives.borderlinerp.com/natives/PED/_HIDE_PED_REINS.md) `0xCAC43D060099EA72` — `void HidePedReins(Ped ped)` — Hides the visible reins/lead straps associated with the specified ped.
- [_HORSE_AGITATE](https://natives.borderlinerp.com/natives/PED/_HORSE_AGITATE.md) `0xBAE08F00021BFFB2` — `void HorseAgitate(Ped mount, BOOL kickOffRider)`
- [_INCAPACITATED_REVIVE](https://natives.borderlinerp.com/natives/PED/_INCAPACITATED_REVIVE.md) `0xF6262491C7704A63` — `void IncapacitatedRevive(Ped ped, Ped ped2)`
- [INIT_PED_DEFAULT_HEALTH](https://natives.borderlinerp.com/natives/PED/INIT_PED_DEFAULT_HEALTH.md) `0x7DD7FB3480D8083E` — `void InitPedDefaultHealth(Ped ped)`
- [INSTANTLY_FILL_PED_POPULATION](https://natives.borderlinerp.com/natives/PED/INSTANTLY_FILL_PED_POPULATION.md) `0x4759CC730F947C81` — `void InstantlyFillPedPopulation()`
- [_IS_ANIMAL_CONTROLLED_BY_A_PLAYER](https://natives.borderlinerp.com/natives/PED/_IS_ANIMAL_CONTROLLED_BY_A_PLAYER.md) `0x0E2F43516F998269` — `BOOL IsAnimalControlledByAPlayer(Ped ped)` — Returns true only if it's a player ped and an animal as well.
- [IS_ANIMAL_INTERACTION_POSSIBLE](https://natives.borderlinerp.com/natives/PED/IS_ANIMAL_INTERACTION_POSSIBLE.md) `0xD543D3A8FDE4F185` — `BOOL IsAnimalInteractionPossible(Ped ped, Ped animal)`
- [_IS_ANIMAL_INTERACTION_RUNNING](https://natives.borderlinerp.com/natives/PED/_IS_ANIMAL_INTERACTION_RUNNING.md) `0x7FC84E85D98F063D` — `BOOL IsAnimalInteractionRunning(Ped ped)`
- [_IS_ANIMAL_SKINNED](https://natives.borderlinerp.com/natives/PED/_IS_ANIMAL_SKINNED.md) `0x88A5564B19C15391` — `BOOL IsAnimalSkinned(Ped ped)`
- [IS_ANY_HOSTILE_PED_NEAR_POINT](https://natives.borderlinerp.com/natives/PED/IS_ANY_HOSTILE_PED_NEAR_POINT.md) `0x68772DB2B2526F9F` — `BOOL IsAnyHostilePedNearPoint(Ped ped, float x, float y, float z, float radius)`
- [IS_ANY_PED_NEAR_POINT](https://natives.borderlinerp.com/natives/PED/IS_ANY_PED_NEAR_POINT.md) `0x083961498679DC9F` — `BOOL IsAnyPedNearPoint(float x, float y, float z, float radius)`
- [IS_ANY_PED_SHOOTING_IN_AREA](https://natives.borderlinerp.com/natives/PED/IS_ANY_PED_SHOOTING_IN_AREA.md) `0xA0D3D71EA1086C55` — `BOOL IsAnyPedShootingInArea(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7)`
- [IS_EVENT_IN_QUEUE](https://natives.borderlinerp.com/natives/PED/IS_EVENT_IN_QUEUE.md) `0xC8D523BF5BBD3808` — `BOOL IsEventInQueue(Ped ped, Hash eventType)`
- [IS_GROUP_LOCALLY_CONTROLLED](https://natives.borderlinerp.com/natives/PED/IS_GROUP_LOCALLY_CONTROLLED.md) `0x909AD9E9A92A10DF` — `BOOL IsGroupLocallyControlled(int groupId)`
- [IS_INSTANTLY_FILL_PED_POPULATION_FINISHED](https://natives.borderlinerp.com/natives/PED/IS_INSTANTLY_FILL_PED_POPULATION_FINISHED.md) `0x0EE3F0D7FECCC54F` — `BOOL IsInstantlyFillPedPopulationFinished()`
- [IS_LOCATION_SPAWN_SAFE](https://natives.borderlinerp.com/natives/PED/IS_LOCATION_SPAWN_SAFE.md) `0xFB1E7998B8595825` — `BOOL IsLocationSpawnSafe(Ped ped, float p1)`
- [_IS_META_PED_ASSET_VALID](https://natives.borderlinerp.com/natives/PED/_IS_META_PED_ASSET_VALID.md) `0x93FFD92F05EC32FD` — `BOOL IsMetaPedAssetValid(int requestId)`
- [_IS_META_PED_FISH](https://natives.borderlinerp.com/natives/PED/_IS_META_PED_FISH.md) `0x118D476A6F1A13F1` — `BOOL IsMetaPedFish(Ped ped)` — Returns true if given ped is a fish.
- [_IS_META_PED_OUTFIT_EQUIPPED](https://natives.borderlinerp.com/natives/PED/_IS_META_PED_OUTFIT_EQUIPPED.md) `0x98082246107A6ACF` — `BOOL IsMetaPedOutfitEquipped(Ped ped, Hash outfit)` — Used in script function HORSE_IS_META_PED_OUTFIT_SADDLE_EQUIPPED
- [_IS_META_PED_OUTFIT_REQUEST_VALID](https://natives.borderlinerp.com/natives/PED/_IS_META_PED_OUTFIT_REQUEST_VALID.md) `0xB25E57FC8E37114D` — `BOOL IsMetaPedOutfitRequestValid(int requestId)`
- [_IS_META_PED_REQUEST_VALID](https://natives.borderlinerp.com/natives/PED/_IS_META_PED_REQUEST_VALID.md) `0x43E4DA469541A9C9` — `BOOL IsMetaPedRequestValid(int requestId)`
- [_IS_META_PED_USING_COMPONENT](https://natives.borderlinerp.com/natives/PED/_IS_META_PED_USING_COMPONENT.md) `0xFB4891BD7578CDC1` — `BOOL IsMetaPedUsingComponent(Ped ped, Hash component)` — checks if a ped is using a component category Old name: _IS_META_PED_USING_COMPONENT
- [_IS_MOUNT_SEAT_FREE](https://natives.borderlinerp.com/natives/PED/_IS_MOUNT_SEAT_FREE.md) `0xAAB0FE202E9FC9F0` — `BOOL IsMountSeatFree(Ped mount, int seat)`
- [IS_PED_A_PLAYER](https://natives.borderlinerp.com/natives/PED/IS_PED_A_PLAYER.md) `0x12534C348C6CB68B` — `BOOL IsPedAPlayer(Ped ped)`
- [_IS_PED_ACTION_DISABLE_FLAG_ENABLED](https://natives.borderlinerp.com/natives/PED/_IS_PED_ACTION_DISABLE_FLAG_ENABLED.md) `0xB346C85D49CC998E` — `BOOL IsPedActionDisableFlagEnabled(Ped ped, int actionDisableFlag)`
- [IS_PED_AIMING_FROM_COVER](https://natives.borderlinerp.com/natives/PED/IS_PED_AIMING_FROM_COVER.md) `0x3998B1276A3300E5` — `BOOL IsPedAimingFromCover(Ped ped)`
- [IS_PED_BEING_DRAGGED](https://natives.borderlinerp.com/natives/PED/IS_PED_BEING_DRAGGED.md) `0xEF3A8772F085B4AA` — `BOOL IsPedBeingDragged(Ped ped)`
- [IS_PED_BEING_HOGTIED](https://natives.borderlinerp.com/natives/PED/IS_PED_BEING_HOGTIED.md) `0xD453BB601D4A606E` — `BOOL IsPedBeingHogtied(Ped ped)`
- [IS_PED_BEING_JACKED](https://natives.borderlinerp.com/natives/PED/IS_PED_BEING_JACKED.md) `0x9A497FE2DF198913` — `BOOL IsPedBeingJacked(Ped ped)`
- [IS_PED_BEING_STEALTH_KILLED](https://natives.borderlinerp.com/natives/PED/IS_PED_BEING_STEALTH_KILLED.md) `0x863B23EFDE9C5DF2` — `BOOL IsPedBeingStealthKilled(Ped ped)`
- [IS_PED_BEING_STUNNED](https://natives.borderlinerp.com/natives/PED/IS_PED_BEING_STUNNED.md) `0x4FBACCE3B4138EE8` — `BOOL IsPedBeingStunned(Ped ped, Hash weaponType)`
- [IS_PED_CARRYING_SOMETHING](https://natives.borderlinerp.com/natives/PED/IS_PED_CARRYING_SOMETHING.md) `0xA911EE21EDF69DAF` — `BOOL IsPedCarryingSomething(Ped ped)`
- [_IS_PED_CHILD](https://natives.borderlinerp.com/natives/PED/_IS_PED_CHILD.md) `0x137772000DAF42C5` — `BOOL IsPedChild(Ped ped)`
- [IS_PED_CLIMBING](https://natives.borderlinerp.com/natives/PED/IS_PED_CLIMBING.md) `0x53E8CB4F48BFE623` — `BOOL IsPedClimbing(Ped ped)`
- [_IS_PED_CLIMBING_LADDER](https://natives.borderlinerp.com/natives/PED/_IS_PED_CLIMBING_LADDER.md) `0x59643424B68D52B5` — `BOOL IsPedClimbingLadder(Ped ped)`
- [_IS_PED_COWERING](https://natives.borderlinerp.com/natives/PED/_IS_PED_COWERING.md) `0xB086C8C0F5701D14` — `BOOL IsPedCowering(Ped ped)`
- [IS_PED_DEAD_OR_DYING](https://natives.borderlinerp.com/natives/PED/IS_PED_DEAD_OR_DYING.md) `0x3317DEDB88C95038` — `BOOL IsPedDeadOrDying(Ped ped, BOOL p1)`
- [IS_PED_DEFENSIVE_AREA_ACTIVE](https://natives.borderlinerp.com/natives/PED/IS_PED_DEFENSIVE_AREA_ACTIVE.md) `0xBA63D9FE45412247` — `BOOL IsPedDefensiveAreaActive(Ped ped, BOOL p1)`
- [IS_PED_DIVING](https://natives.borderlinerp.com/natives/PED/IS_PED_DIVING.md) `0x5527B8246FEF9B11` — `BOOL IsPedDiving(Ped ped)`
- [_IS_PED_DOING_SCENARIO_TRANSITION](https://natives.borderlinerp.com/natives/PED/_IS_PED_DOING_SCENARIO_TRANSITION.md) `0xC488B8C0E52560D8` — `BOOL IsPedDoingScenarioTransition(Ped ped)`
- [_IS_PED_DRAGGING](https://natives.borderlinerp.com/natives/PED/_IS_PED_DRAGGING.md) `0x226CF9B159E38F42` — `BOOL IsPedDragging(Ped ped)`
- [_IS_PED_DRUNK](https://natives.borderlinerp.com/natives/PED/_IS_PED_DRUNK.md) `0x50F124E6EF188B22` — `BOOL IsPedDrunk(Ped ped)`
- [IS_PED_ENTERING_ANY_TRANSPORT](https://natives.borderlinerp.com/natives/PED/IS_PED_ENTERING_ANY_TRANSPORT.md) `0x1D46B417F926D34D` — `BOOL IsPedEnteringAnyTransport(Ped ped)`
- [IS_PED_EVASIVE_DIVING](https://natives.borderlinerp.com/natives/PED/IS_PED_EVASIVE_DIVING.md) `0x414641C26E105898` — `BOOL IsPedEvasiveDiving(Ped ped, Entity* evadingEntity)` — Presumably returns the Entity that the Ped is currently diving out of the way of.
- [IS_PED_FACING_PED](https://natives.borderlinerp.com/natives/PED/IS_PED_FACING_PED.md) `0xD71649DB0A545AA3` — `BOOL IsPedFacingPed(Ped ped, Ped otherPed, float angle)` — angle is ped's view cone
- [IS_PED_FALLING](https://natives.borderlinerp.com/natives/PED/IS_PED_FALLING.md) `0xFB92A102F1C4DFA3` — `BOOL IsPedFalling(Ped ped)`
- [IS_PED_FALLING_OVER](https://natives.borderlinerp.com/natives/PED/IS_PED_FALLING_OVER.md) `0x3E592D0486DEC0F6` — `BOOL IsPedFallingOver(Ped ped)`
- [IS_PED_FATALLY_INJURED](https://natives.borderlinerp.com/natives/PED/IS_PED_FATALLY_INJURED.md) `0xD839450756ED5A80` — `BOOL IsPedFatallyInjured(Ped ped)` — Gets a value indicating whether this ped's health is below its fatally injured threshold.
- [IS_PED_FLEEING](https://natives.borderlinerp.com/natives/PED/IS_PED_FLEEING.md) `0xBBCCE00B381F8482` — `BOOL IsPedFleeing(Ped ped)`
- [IS_PED_FULLY_ON_MOUNT](https://natives.borderlinerp.com/natives/PED/IS_PED_FULLY_ON_MOUNT.md) `0x95CBC65780DE7EB1` — `BOOL IsPedFullyOnMount(Ped ped, BOOL p1)`
- [IS_PED_GETTING_INTO_A_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_GETTING_INTO_A_VEHICLE.md) `0xBB062B2B5722478E` — `BOOL IsPedGettingIntoAVehicle(Ped ped)`
- [IS_PED_GOING_INTO_COVER](https://natives.borderlinerp.com/natives/PED/IS_PED_GOING_INTO_COVER.md) `0x9F65DBC537E59AD5` — `BOOL IsPedGoingIntoCover(Ped ped)`
- [_IS_PED_GROUP_LEADER](https://natives.borderlinerp.com/natives/PED/_IS_PED_GROUP_LEADER.md) `0x878B68960C1C2A35` — `BOOL IsPedGroupLeader(Ped ped, int groupId)`
- [IS_PED_GROUP_MEMBER](https://natives.borderlinerp.com/natives/PED/IS_PED_GROUP_MEMBER.md) `0x9BB01E3834671191` — `BOOL IsPedGroupMember(Ped ped, int groupId, BOOL p2)`
- [IS_PED_HANGING_ON_TO_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_HANGING_ON_TO_VEHICLE.md) `0x1C86D8AEF8254B78` — `BOOL IsPedHangingOnToVehicle(Ped ped)`
- [IS_PED_HEADING_TOWARDS_POSITION](https://natives.borderlinerp.com/natives/PED/IS_PED_HEADING_TOWARDS_POSITION.md) `0xFCF37A457CB96DC0` — `BOOL IsPedHeadingTowardsPosition(Ped ped, float x, float y, float z, float p4)`
- [IS_PED_HEADTRACKING_ENTITY](https://natives.borderlinerp.com/natives/PED/IS_PED_HEADTRACKING_ENTITY.md) `0x813A0A7C9D2E831F` — `BOOL IsPedHeadtrackingEntity(Ped ped, Entity entity)`
- [IS_PED_HEADTRACKING_PED](https://natives.borderlinerp.com/natives/PED/IS_PED_HEADTRACKING_PED.md) `0x5CD3CB88A7F8850D` — `BOOL IsPedHeadtrackingPed(Ped ped1, Ped ped2)`
- [IS_PED_HOGTIED](https://natives.borderlinerp.com/natives/PED/IS_PED_HOGTIED.md) `0x3AA24CCC0D451379` — `BOOL IsPedHogtied(Ped ped)`
- [IS_PED_HOGTYING](https://natives.borderlinerp.com/natives/PED/IS_PED_HOGTYING.md) `0x42429C674B61238B` — `BOOL IsPedHogtying(Ped ped)`
- [IS_PED_HUMAN](https://natives.borderlinerp.com/natives/PED/IS_PED_HUMAN.md) `0xB980061DA992779D` — `BOOL IsPedHuman(Ped ped)` — Returns true/false if the ped is/isn't humanoid.
- [IS_PED_IN_ANY_BOAT](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_ANY_BOAT.md) `0x2E0E1C2B4F6CB339` — `BOOL IsPedInAnyBoat(Ped ped)`
- [IS_PED_IN_ANY_HELI](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_ANY_HELI.md) `0x298B91AE825E5705` — `BOOL IsPedInAnyHeli(Ped ped)`
- [IS_PED_IN_ANY_PLANE](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_ANY_PLANE.md) `0x5FFF4CFC74D8FB80` — `BOOL IsPedInAnyPlane(Ped ped)`
- [IS_PED_IN_ANY_TAXI](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_ANY_TAXI.md) `0x6E575D6A898AB852` — `BOOL IsPedInAnyTaxi(Ped ped)`
- [IS_PED_IN_ANY_TRAIN](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_ANY_TRAIN.md) `0x6F972C1AB75A1ED0` — `BOOL IsPedInAnyTrain(Ped ped)`
- [IS_PED_IN_ANY_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_ANY_VEHICLE.md) `0x997ABD671D25CA0B` — `BOOL IsPedInAnyVehicle(Ped ped, BOOL atGetIn)` — Gets a value indicating whether the specified ped is in any vehicle.
- [IS_PED_IN_COMBAT](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_COMBAT.md) `0x4859F1FC66A6278E` — `BOOL IsPedInCombat(Ped ped, Ped target)`
- [IS_PED_IN_COVER](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_COVER.md) `0x60DFD0691A170B88` — `BOOL IsPedInCover(Ped ped, BOOL p1, BOOL p2)`
- [IS_PED_IN_COVER_FACING_LEFT](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_COVER_FACING_LEFT.md) `0x845333B3150583AB` — `BOOL IsPedInCoverFacingLeft(Ped ped)`
- [IS_PED_IN_FLYING_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_FLYING_VEHICLE.md) `0x9134873537FA419C` — `BOOL IsPedInFlyingVehicle(Ped ped)`
- [IS_PED_IN_GROUP](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_GROUP.md) `0x5891CAC5D4ACFF74` — `BOOL IsPedInGroup(Ped ped)`
- [IS_PED_IN_MELEE_COMBAT](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_MELEE_COMBAT.md) `0x4E209B2C1EAD5159` — `BOOL IsPedInMeleeCombat(Ped ped)` — A.) Swinging a random melee attack (including pistol-whipping) B.) Reacting to being hit by a melee attack (including pistol-whipping) C.) Is locked-on to an enemy (arms up, strafing/skipping in the default fighting-stance, ready to dodg…
- [IS_PED_IN_MODEL](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_MODEL.md) `0x796D90EFB19AA332` — `BOOL IsPedInModel(Ped ped, Hash modelHash)`
- [_IS_PED_IN_NAVIGABLE_WATER](https://natives.borderlinerp.com/natives/PED/_IS_PED_IN_NAVIGABLE_WATER.md) `0xDC88D06719070C39` — `BOOL IsPedInNavigableWater(Ped ped)` — Detects if ped is afloat in water like swimming or in a boat (driving or standing on it)
- [_IS_PED_IN_POINT](https://natives.borderlinerp.com/natives/PED/_IS_PED_IN_POINT.md) `0x078076AB50FB117F` — `BOOL IsPedInPoint(Ped ped, float x, float y, float z, float radius, BOOL p5)` — If returned true: There are enemy peds near friendly turn in ped.
- [IS_PED_IN_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_IN_VEHICLE.md) `0xA3EE4A07279BB9DB` — `BOOL IsPedInVehicle(Ped ped, Vehicle vehicle, BOOL atGetIn)` — Gets a value indicating whether the specified ped is in the specified vehicle.
- [IS_PED_INCAPACITATED](https://natives.borderlinerp.com/natives/PED/IS_PED_INCAPACITATED.md) `0xB655DB7582AEC805` — `BOOL IsPedIncapacitated(Ped ped)`
- [IS_PED_INJURED](https://natives.borderlinerp.com/natives/PED/IS_PED_INJURED.md) `0x84A2DD9AC37C35C1` — `BOOL IsPedInjured(Ped ped)` — Gets a value indicating whether this ped's health is below its injured threshold.
- [_IS_PED_INTIMIDATED](https://natives.borderlinerp.com/natives/PED/_IS_PED_INTIMIDATED.md) `0x57779B55B83E2BEA` — `BOOL IsPedIntimidated(Ped ped)`
- [_IS_PED_INVESTIGATING](https://natives.borderlinerp.com/natives/PED/_IS_PED_INVESTIGATING.md) `0x7583A9D35248B83F` — `BOOL IsPedInvestigating(Ped ped)`
- [IS_PED_JACKING](https://natives.borderlinerp.com/natives/PED/IS_PED_JACKING.md) `0x4AE4FF911DFB61DA` — `BOOL IsPedJacking(Ped ped)`
- [IS_PED_JUMPING](https://natives.borderlinerp.com/natives/PED/IS_PED_JUMPING.md) `0xCEDABC5900A0BF97` — `BOOL IsPedJumping(Ped ped)`
- [IS_PED_LASSOED](https://natives.borderlinerp.com/natives/PED/IS_PED_LASSOED.md) `0x9682F850056C9ADE` — `BOOL IsPedLassoed(Ped ped)`
- [_IS_PED_LEADING_ANY_GROUP](https://natives.borderlinerp.com/natives/PED/_IS_PED_LEADING_ANY_GROUP.md) `0x917760CFE7A0E0F1` — `BOOL IsPedLeadingAnyGroup(Ped ped)` — _IS_PED_L* - _IS_PED_M*
- [IS_PED_MALE](https://natives.borderlinerp.com/natives/PED/IS_PED_MALE.md) `0x6D9F5FAA7488BA46` — `BOOL IsPedMale(Ped ped)` — Returns true/false if the ped is/isn't male.
- [IS_PED_MODEL](https://natives.borderlinerp.com/natives/PED/IS_PED_MODEL.md) `0xC9D55B1A358A5BF7` — `BOOL IsPedModel(Ped ped, Hash modelHash)`
- [_IS_PED_MODEL_SUPPRESSED](https://natives.borderlinerp.com/natives/PED/_IS_PED_MODEL_SUPPRESSED.md) `0xAA9F048DCF69B6DC` — `BOOL IsPedModelSuppressed(Hash model)`
- [IS_PED_ON_FOOT](https://natives.borderlinerp.com/natives/PED/IS_PED_ON_FOOT.md) `0x01FEE67DB37F59B2` — `BOOL IsPedOnFoot(Ped ped)`
- [IS_PED_ON_MOUNT](https://natives.borderlinerp.com/natives/PED/IS_PED_ON_MOUNT.md) `0x460BC76A0E10655E` — `BOOL IsPedOnMount(Ped ped)`
- [IS_PED_ON_SPECIFIC_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_ON_SPECIFIC_VEHICLE.md) `0xEC5F66E459AF3BB2` — `BOOL IsPedOnSpecificVehicle(Ped ped, Vehicle vehicle)`
- [IS_PED_ON_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_ON_VEHICLE.md) `0x67722AEB798E5FAB` — `BOOL IsPedOnVehicle(Ped ped, BOOL p1)` — Gets a value indicating whether the specified ped is on top of any vehicle.
- [IS_PED_OPENING_DOOR](https://natives.borderlinerp.com/natives/PED/IS_PED_OPENING_DOOR.md) `0x26AF0E8E30BD2A2C` — `BOOL IsPedOpeningDoor(Ped ped)` — Returns true if the ped is currently opening a door (CTaskOpenDoor).
- [IS_PED_PERFORMING_MELEE_ACTION](https://natives.borderlinerp.com/natives/PED/IS_PED_PERFORMING_MELEE_ACTION.md) `0xDCCA191DF9980FD7` — `BOOL IsPedPerformingMeleeAction(Ped ped, int p1, Hash p2)`
- [IS_PED_PLANTING_BOMB](https://natives.borderlinerp.com/natives/PED/IS_PED_PLANTING_BOMB.md) `0xC70B5FAE151982D8` — `BOOL IsPedPlantingBomb(Ped ped)`
- [IS_PED_PRONE](https://natives.borderlinerp.com/natives/PED/IS_PED_PRONE.md) `0xD6A86331A537A7B9` — `BOOL IsPedProne(Ped ped)`
- [_IS_PED_QUEUED_FOR_DELETION](https://natives.borderlinerp.com/natives/PED/_IS_PED_QUEUED_FOR_DELETION.md) `0x8D9BFCE3352DE47F` — `BOOL IsPedQueuedForDeletion(Ped ped)`
- [IS_PED_RAGDOLL](https://natives.borderlinerp.com/natives/PED/IS_PED_RAGDOLL.md) `0x47E4E977581C5B55` — `BOOL IsPedRagdoll(Ped ped)` — If the ped handle passed through the parenthesis is in a ragdoll state this will return true.
- [IS_PED_READY_TO_RENDER](https://natives.borderlinerp.com/natives/PED/IS_PED_READY_TO_RENDER.md) `0xA0BC8FAED8CFEB3C` — `BOOL IsPedReadyToRender(Ped ped)`
- [IS_PED_RELOADING](https://natives.borderlinerp.com/natives/PED/IS_PED_RELOADING.md) `0x24B100C68C645951` — `BOOL IsPedReloading(Ped ped)` — Returns whether the specified ped is reloading.
- [IS_PED_RESPONDING_TO_EVENT](https://natives.borderlinerp.com/natives/PED/IS_PED_RESPONDING_TO_EVENT.md) `0x625B774D75C87068` — `BOOL IsPedRespondingToEvent(Ped ped, Hash eventType)`
- [IS_PED_RESPONDING_TO_THREAT](https://natives.borderlinerp.com/natives/PED/IS_PED_RESPONDING_TO_THREAT.md) `0x77525BBF433F2CD6` — `BOOL IsPedRespondingToThreat(Ped ped)`
- [IS_PED_RUNNING_MOBILE_PHONE_TASK](https://natives.borderlinerp.com/natives/PED/IS_PED_RUNNING_MOBILE_PHONE_TASK.md) `0x2AFE52F782F25775` — `BOOL IsPedRunningMobilePhoneTask(Ped ped)`
- [IS_PED_RUNNING_RAGDOLL_TASK](https://natives.borderlinerp.com/natives/PED/IS_PED_RUNNING_RAGDOLL_TASK.md) `0xE3B6097CC25AA69E` — `BOOL IsPedRunningRagdollTask(Ped ped)`
- [IS_PED_SHOOTING](https://natives.borderlinerp.com/natives/PED/IS_PED_SHOOTING.md) `0x34616828CD07F1A1` — `BOOL IsPedShooting(Ped ped)` — Returns whether the specified ped is shooting.
- [IS_PED_SITTING](https://natives.borderlinerp.com/natives/PED/IS_PED_SITTING.md) `0x84D0BF2B21862059` — `BOOL IsPedSitting(Ped ped)`
- [IS_PED_SITTING_IN_ANY_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_SITTING_IN_ANY_VEHICLE.md) `0x826AA586EDB9FEF8` — `BOOL IsPedSittingInAnyVehicle(Ped ped)` — Detect if ped is in any vehicle [True/False]
- [IS_PED_SITTING_IN_VEHICLE](https://natives.borderlinerp.com/natives/PED/IS_PED_SITTING_IN_VEHICLE.md) `0xA808AA1D79230FC2` — `BOOL IsPedSittingInVehicle(Ped ped, Vehicle vehicle)` — Detect if ped is sitting in the specified vehicle [True/False]
- [_IS_PED_SLIDING](https://natives.borderlinerp.com/natives/PED/_IS_PED_SLIDING.md) `0xD6740E14E4CEFC0B` — `BOOL IsPedSliding(Ped ped)`
- [IS_PED_STOPPED](https://natives.borderlinerp.com/natives/PED/IS_PED_STOPPED.md) `0x530944F6F4B8A214` — `BOOL IsPedStopped(Ped ped)`
- [IS_PED_SWIMMING](https://natives.borderlinerp.com/natives/PED/IS_PED_SWIMMING.md) `0x9DE327631295B4C2` — `BOOL IsPedSwimming(Ped ped)`
- [IS_PED_SWIMMING_UNDER_WATER](https://natives.borderlinerp.com/natives/PED/IS_PED_SWIMMING_UNDER_WATER.md) `0xC024869A53992F34` — `BOOL IsPedSwimmingUnderWater(Ped ped)`
- [_IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED](https://natives.borderlinerp.com/natives/PED/_IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED.md) `0x02AA2096FE00F3E1` — `BOOL IsPedTargetActionDisableFlagEnabled(Ped ped, int actionDisableFlag)`
- [IS_PED_USING_ACTION_MODE](https://natives.borderlinerp.com/natives/PED/IS_PED_USING_ACTION_MODE.md) `0x00E73468D085F745` — `BOOL IsPedUsingActionMode(Ped ped)`
- [_IS_PED_USING_ACTION_MODE_2](https://natives.borderlinerp.com/natives/PED/_IS_PED_USING_ACTION_MODE_2.md) `0xEBB208D6AE712C03` — `BOOL IsPedUsingActionMode_2(Ped ped)`
- [IS_PED_USING_ANY_SCENARIO](https://natives.borderlinerp.com/natives/PED/IS_PED_USING_ANY_SCENARIO.md) `0x57AB4A3080F85143` — `BOOL IsPedUsingAnyScenario(Ped ped)`
- [IS_PED_USING_SCENARIO_HASH](https://natives.borderlinerp.com/natives/PED/IS_PED_USING_SCENARIO_HASH.md) `0x34D6AC1157C8226C` — `BOOL IsPedUsingScenarioHash(Ped ped, Hash scenarioHash)` — Equivalent to IS_PED_USING_SCENARIO from V but takes a hash instead of a string.
- [IS_PED_USING_THIS_SCENARIO](https://natives.borderlinerp.com/natives/PED/IS_PED_USING_THIS_SCENARIO.md) `0x9C54041BB66BCF9E` — `BOOL IsPedUsingThisScenario(Ped ped, int scenario)`
- [IS_PED_VAULTING](https://natives.borderlinerp.com/natives/PED/IS_PED_VAULTING.md) `0x117C70D1F5730B5E` — `BOOL IsPedVaulting(Ped ped)`
- [_IS_PED_VISIBILITY_TRACKED](https://natives.borderlinerp.com/natives/PED/_IS_PED_VISIBILITY_TRACKED.md) `0x5102307CE88798EB` — `BOOL IsPedVisibilityTracked(Ped ped)`
- [_IS_SCENARIO_BLOCKING_AREA_VALID](https://natives.borderlinerp.com/natives/PED/_IS_SCENARIO_BLOCKING_AREA_VALID.md) `0x91A5F9CBEBB9D936` — `BOOL IsScenarioBlockingAreaValid(Any p0)`
- [_IS_TARGET](https://natives.borderlinerp.com/natives/PED/_IS_TARGET.md) `0x6E5CBCB3941D7D08` — `BOOL IsTarget(Ped ped, Ped targetPed)`
- [IS_TARGET_PED_IN_PERCEPTION_AREA](https://natives.borderlinerp.com/natives/PED/IS_TARGET_PED_IN_PERCEPTION_AREA.md) `0x06087579E7AA85A9` — `BOOL IsTargetPedInPerceptionArea(Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5)` — Returns true if ped is in perception (focused and looking at target ped) Most float params are -1.f in R* Scripts
- [_IS_TEXTURE_VALID](https://natives.borderlinerp.com/natives/PED/_IS_TEXTURE_VALID.md) `0x31DC8D3F216D8509` — `BOOL IsTextureValid(int textureId)`
- [_IS_THIS_MODEL_A_HORSE](https://natives.borderlinerp.com/natives/PED/_IS_THIS_MODEL_A_HORSE.md) `0x772A1969F649E902` — `BOOL IsThisModelAHorse(Hash model)`
- [_IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN](https://natives.borderlinerp.com/natives/PED/_IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN.md) `0x164CECC59E70DF86` — `BOOL IsTrackedPedVisibilityPercentageNotLessThan(Ped ped, float percent)`
- [IS_TRACKED_PED_VISIBLE](https://natives.borderlinerp.com/natives/PED/IS_TRACKED_PED_VISIBLE.md) `0x91C8E617F64188AC` — `BOOL IsTrackedPedVisible(Ped ped)` — Returns whether or not a ped is visible within your FOV, not this check auto's to false after a certain distance.
- [_IS_USING_SLIPSTREAM](https://natives.borderlinerp.com/natives/PED/_IS_USING_SLIPSTREAM.md) `0xAF61B3CD8C3B82C3` — `BOOL IsUsingSlipstream(Ped ped)` — _IS_TRACKED_* - IS_V*
- [KNOCK_OFF_PED_PROP](https://natives.borderlinerp.com/natives/PED/KNOCK_OFF_PED_PROP.md) `0x6FD7816A36615F48` — `void KnockOffPedProp(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4)`
- [KNOCK_PED_OFF_VEHICLE](https://natives.borderlinerp.com/natives/PED/KNOCK_PED_OFF_VEHICLE.md) `0x45BBCBA77C29A841` — `void KnockPedOffVehicle(Ped ped)`
- [_PED_APPLY_SPEECH_RELATIONSHIP](https://natives.borderlinerp.com/natives/PED/_PED_APPLY_SPEECH_RELATIONSHIP.md) `0x1E017404784AA6A3` — `BOOL PedApplySpeechRelationship(Ped ped, Hash p1)` — Applies speech relationship hash on given ped.
- [_PED_CLEAR_LOCO_MOTION](https://natives.borderlinerp.com/natives/PED/_PED_CLEAR_LOCO_MOTION.md) `0x935CF6E42BAF7F4D` — `void PedClearLocoMotion(Ped ped)`
- [PED_COWER_IN_PLACE](https://natives.borderlinerp.com/natives/PED/PED_COWER_IN_PLACE.md) `0xF6E1E9F47A7686F8` — `void PedCowerInPlace(Ped ped, Ped ped2)`
- [PED_COWER_MOVE_TO_POINT](https://natives.borderlinerp.com/natives/PED/PED_COWER_MOVE_TO_POINT.md) `0x1E4C940233FC0C6F` — `void PedCowerMoveToPoint(Ped ped, float p1, float p2, float p3, Ped ped2, float p5)`
- [_PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT](https://natives.borderlinerp.com/natives/PED/_PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT.md) `0xBD6B242B8BD5543A` — `BOOL PedDuelingDidPlayerHeadshotOpponent(Ped ped)`
- [_PED_EMOTIONAL_PRESET_LOCO_MOTION](https://natives.borderlinerp.com/natives/PED/_PED_EMOTIONAL_PRESET_LOCO_MOTION.md) `0xAAB050DA48B57978` — `void PedEmotionalPresetLocoMotion(Ped ped, const char* presetName, Ped targetPed, int duration, int flag)`
- [_PED_REMOVE_SPEECH_RELATIONSHIP](https://natives.borderlinerp.com/natives/PED/_PED_REMOVE_SPEECH_RELATIONSHIP.md) `0x2B4CE170DE09F346` — `void PedRemoveSpeechRelationship(Ped ped, Hash p1)` — Removes speech relationship hash on given ped.
- [_PED_SET_SIMPLE_PLAYER_MEMORY](https://natives.borderlinerp.com/natives/PED/_PED_SET_SIMPLE_PLAYER_MEMORY.md) `0xC494C76A34266E82` — `void PedSetSimplePlayerMemory(Ped ped, int memoryType)`
- [_PED_WAS_KILLED_BY_HEADSHOT](https://natives.borderlinerp.com/natives/PED/_PED_WAS_KILLED_BY_HEADSHOT.md) `0x06FA94C835787C64` — `BOOL PedWasKilledByHeadshot(Ped ped)`
- [_PROPITEM_PLAY_CONDITIONAL_ANIM_WITH_OBJECT](https://natives.borderlinerp.com/natives/PED/_PROPITEM_PLAY_CONDITIONAL_ANIM_WITH_OBJECT.md) `0xCE7A6C1D5CDE1F9D` — `void PropitemPlayConditionalAnimWithObject(Ped ped, Entity targetEntity, const char* propItemId, const char* conditionalAnimName)` — Plays a conditional locomotion animation with a prop item (commonly used for carry/attach interactions like crates).
- [_REFRESH_CARRIED_PED_FOR_PED](https://natives.borderlinerp.com/natives/PED/_REFRESH_CARRIED_PED_FOR_PED.md) `0x6B67320E0D57856A` — `void RefreshCarriedPedForPed(Ped ped, Ped* carriedPed, int p2, BOOL p3)` — Outputs the carried ped.
- [_REFRESH_CARRY_STATE_FOR_PED](https://natives.borderlinerp.com/natives/PED/_REFRESH_CARRY_STATE_FOR_PED.md) `0x4642182A298187D0` — `int RefreshCarryStateForPed(Ped ped, int carryType, Any* outEnts, int outEntsCount, int filterFlags)` — Queries/refreshes the current 'carry' action for a ped and (optionally) returns involved entities.
- [_REFRESH_LOOT_STATE_FOR_PED](https://natives.borderlinerp.com/natives/PED/_REFRESH_LOOT_STATE_FOR_PED.md) `0x5463C962BC7777C3` — `int RefreshLootStateForPed(Ped ped, int p1, Ped* lootTarget, int p3, int p4)` — Returns loot state LAP_NONE, LAP_RESUMING, LAP_GETTING_ON_FOOT, LAP_DISTANT_NAV, LAP_CHOOSING_ACTION, LAP_APPROACHING, LAP_ENTERING, LAP_LOOTING, LAP_EXITING _POSSE_* - _REGISTER_HATED*
- [_REFRESH_META_PED_SHOP_ITEMS](https://natives.borderlinerp.com/natives/PED/_REFRESH_META_PED_SHOP_ITEMS.md) `0x59BD177A1A48600A` — `void RefreshMetaPedShopItems(Ped ped, int p1)` — p1 is always 1
- [REGISTER_HATED_TARGETS_AROUND_PED](https://natives.borderlinerp.com/natives/PED/REGISTER_HATED_TARGETS_AROUND_PED.md) `0x9222F300BF8354FE` — `void RegisterHatedTargetsAroundPed(Ped ped, float radius)` — Based on TASK_COMBAT_HATED_TARGETS_AROUND_PED, the parameters are likely similar (PedHandle, and area to attack in).
- [_REGISTER_HATED_TARGETS_IN_AREA](https://natives.borderlinerp.com/natives/PED/_REGISTER_HATED_TARGETS_IN_AREA.md) `0xD8736EFDA38EDC5C` — `void RegisterHatedTargetsInArea(Ped ped, float x, float y, float z, float radius)`
- [REGISTER_TARGET](https://natives.borderlinerp.com/natives/PED/REGISTER_TARGET.md) `0x2F25D9AEFA34FBA2` — `void RegisterTarget(Ped ped, Ped targetPed, BOOL p2)`
- [_RELEASE_META_PED_ASSET_REQUEST](https://natives.borderlinerp.com/natives/PED/_RELEASE_META_PED_ASSET_REQUEST.md) `0x13E7320C762F0477` — `void ReleaseMetaPedAssetRequest(int requestId)`
- [_RELEASE_META_PED_OUTFIT_REQUEST](https://natives.borderlinerp.com/natives/PED/_RELEASE_META_PED_OUTFIT_REQUEST.md) `0x4592B8B9B0EF5F48` — `void ReleaseMetaPedOutfitRequest(int requestId)`
- [_RELEASE_META_PED_REQUEST](https://natives.borderlinerp.com/natives/PED/_RELEASE_META_PED_REQUEST.md) `0x3972F78A78B5D9DF` — `void ReleaseMetaPedRequest(int requestId)`
- [RELEASE_PED_VISIBILITY_TRACKING](https://natives.borderlinerp.com/natives/PED/RELEASE_PED_VISIBILITY_TRACKING.md) `0x3088634CF8C819CF` — `void ReleasePedVisibilityTracking(Ped ped)`
- [_RELEASE_TEXTURE](https://natives.borderlinerp.com/natives/PED/_RELEASE_TEXTURE.md) `0x6BEFAA907B076859` — `void ReleaseTexture(int textureId)` — Removes a texture created by 0xC5E7204F322E49EB.
- [_REMOVE_CONDITIONAL_ANIM_PROPITEM](https://natives.borderlinerp.com/natives/PED/_REMOVE_CONDITIONAL_ANIM_PROPITEM.md) `0x3A50753042B6891B` — `void RemoveConditionalAnimPropitem(Ped ped, const char* propItemId)` — Stops and clears a running conditional locomotion animation state on the ped for the given prop item id (started via _PROPITEM_PLAY_CONDITIONAL_ANIM_WITH_OBJECT).
- [_REMOVE_GRAVITY_WELL](https://natives.borderlinerp.com/natives/PED/_REMOVE_GRAVITY_WELL.md) `0x87247BC60B60BED8` — `void RemoveGravityWell(int handle)` — Removes gravity well by handle returned from 0x4F5EBE70081E5A20
- [REMOVE_GROUP](https://natives.borderlinerp.com/natives/PED/REMOVE_GROUP.md) `0x8EB2F69076AF7053` — `void RemoveGroup(int groupId)`
- [_REMOVE_MOTION_TYPE_ASSET](https://natives.borderlinerp.com/natives/PED/_REMOVE_MOTION_TYPE_ASSET.md) `0xDE7B2B4144906CDF` — `void RemoveMotionTypeAsset(Hash nameHash, Ped ped)`
- [_REMOVE_PED_BLACKBOARD_BOOL](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_BOOL.md) `0xA6F67BEC53379A32` — `void RemovePedBlackboardBool(Ped ped, const char* variableName)`
- [_REMOVE_PED_BLACKBOARD_FLOAT](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_FLOAT.md) `0x411189E51B8020BA` — `void RemovePedBlackboardFloat(Ped ped, const char* variableName)`
- [_REMOVE_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_HASH.md) `0x0E17378642156790` — `void RemovePedBlackboardHash(Ped ped, const char* variableName)`
- [_REMOVE_PED_BLACKBOARD_INT](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_INT.md) `0x81B75428A7813E67` — `void RemovePedBlackboardInt(Ped ped, const char* variableName)`
- [REMOVE_PED_DEFENSIVE_AREA](https://natives.borderlinerp.com/natives/PED/REMOVE_PED_DEFENSIVE_AREA.md) `0x74D4E028107450A9` — `void RemovePedDefensiveArea(Ped ped, BOOL toggle)` — Ped will no longer get angry when you stay near him.
- [_REMOVE_PED_EMOTIONAL_PRESET](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_EMOTIONAL_PRESET.md) `0xFC3BAB1801A8255A` — `void RemovePedEmotionalPreset(Ped ped, const char* name)`
- [REMOVE_PED_FROM_GROUP](https://natives.borderlinerp.com/natives/PED/REMOVE_PED_FROM_GROUP.md) `0xED74007FFB146BC2` — `void RemovePedFromGroup(Ped ped)`
- [_REMOVE_PED_FROM_MOUNT](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_FROM_MOUNT.md) `0x5337B721C51883A9` — `void RemovePedFromMount(Ped ped, BOOL p1, BOOL p2)`
- [_REMOVE_PED_OVERLAY](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_OVERLAY.md) `0x96C349DE04C49011` — `void RemovePedOverlay(int textureId, int overlayId)`
- [_REMOVE_PED_STAY_OUT_VOLUME](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_STAY_OUT_VOLUME.md) `0x0CAB404CD2DB41F5` — `BOOL RemovePedStayOutVolume(Ped ped, Volume volume)`
- [_REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS.md) `0x011A42FD923D41CA` — `BOOL RemovePedSubscribeToLegendaryBlips(Ped ped)`
- [REMOVE_RELATIONSHIP_GROUP](https://natives.borderlinerp.com/natives/PED/REMOVE_RELATIONSHIP_GROUP.md) `0xB6BA2444AB393DA2` — `void RemoveRelationshipGroup(Hash groupHash)`
- [REMOVE_SCENARIO_BLOCKING_AREA](https://natives.borderlinerp.com/natives/PED/REMOVE_SCENARIO_BLOCKING_AREA.md) `0x31D16B74C6E29D66` — `void RemoveScenarioBlockingArea(Any p0, BOOL p1)`
- [REMOVE_SCENARIO_BLOCKING_AREAS](https://natives.borderlinerp.com/natives/PED/REMOVE_SCENARIO_BLOCKING_AREAS.md) `0xD37401D78A929A49` — `void RemoveScenarioBlockingAreas()`
- [_REMOVE_SHOP_ITEM_FROM_PED](https://natives.borderlinerp.com/natives/PED/_REMOVE_SHOP_ITEM_FROM_PED.md) `0x0D7FFA1B2F69ED82` — `void RemoveShopItemFromPed(Ped ped, Hash componentHash, int p2, BOOL p3)` — Directly removes a shop item component from a ped
- [REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY](https://natives.borderlinerp.com/natives/PED/REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY.md) `0xDF631E4BCE1B1FC4` — `void RemoveShopItemFromPedByCategory(Ped ped, Hash componentCategory, int p2, BOOL p3)`
- [REMOVE_TAG_FROM_META_PED](https://natives.borderlinerp.com/natives/PED/REMOVE_TAG_FROM_META_PED.md) `0xD710A5007C2AC539` — `void RemoveTagFromMetaPed(Ped ped, Hash component, int p2)`
- [_REMOVE_TARGET](https://natives.borderlinerp.com/natives/PED/_REMOVE_TARGET.md) `0x4707E9C23D8CA3FE` — `void RemoveTarget(Ped ped, Ped targetPed)`
- [_REQUEST_META_PED](https://natives.borderlinerp.com/natives/PED/_REQUEST_META_PED.md) `0xF97C34C33487D569` — `int RequestMetaPed(Hash model, int p1)` — Returns requestId
- [_REQUEST_META_PED_ASSET_BUNDLE](https://natives.borderlinerp.com/natives/PED/_REQUEST_META_PED_ASSET_BUNDLE.md) `0x91FE941F9FCFB702` — `int RequestMetaPedAssetBundle(Hash asset, int p1)` — Returns requestId
- [_REQUEST_META_PED_COMPONENT](https://natives.borderlinerp.com/natives/PED/_REQUEST_META_PED_COMPONENT.md) `0xF6D9E1F3560CBF8E` — `Any RequestMetaPedComponent(int metaPedType, Any p1, int p2, int p3, int p4)`
- [_REQUEST_META_PED_OUTFIT](https://natives.borderlinerp.com/natives/PED/_REQUEST_META_PED_OUTFIT.md) `0x13154A76CE0CF9AB` — `int RequestMetaPedOutfit(Hash model, Hash outfit)` — Returns requestId, to be used with 0x74F512E29CB717E2
- [_REQUEST_MOTION_TYPE_ASSET](https://natives.borderlinerp.com/natives/PED/_REQUEST_MOTION_TYPE_ASSET.md) `0xF7EA250B9A919E03` — `void RequestMotionTypeAsset(Hash nameHash, Ped ped)`
- [_REQUEST_PED_EMOTIONAL_PRESET](https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_EMOTIONAL_PRESET.md) `0x5C3C55EAAD19915F` — `void RequestPedEmotionalPreset(Ped ped, const char* name)` — For more information, see common:/data/emotional_presets.meta
- [_REQUEST_PED_FACIAL_MOOD_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_FACIAL_MOOD_THIS_FRAME.md) `0x8B3B71C80A29A4BB` — `void RequestPedFacialMoodThisFrame(Ped ped, Hash mood, int p2)`
- [_REQUEST_PED_FOR_SCENARIO_TYPE](https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_FOR_SCENARIO_TYPE.md) `0xBDED916A9F9B0604` — `Any RequestPedForScenarioType(Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5)`
- [_REQUEST_PED_GETUP_ANIMATION](https://natives.borderlinerp.com/natives/PED/_REQUEST_PED_GETUP_ANIMATION.md) `0xEAA8242C8479C27D` — `void RequestPedGetupAnimation(Ped ped, const char* getUpType)` — Known get up animation types: REAR, FRONT
- [REQUEST_PED_USE_SMALL_BBOX_VISIBILITY_TRACKING](https://natives.borderlinerp.com/natives/PED/REQUEST_PED_USE_SMALL_BBOX_VISIBILITY_TRACKING.md) `0x75BA1CB3B7D40CAF` — `void RequestPedUseSmallBboxVisibilityTracking(Ped ped, BOOL p1)`
- [REQUEST_PED_VEHICLE_VISIBILITY_TRACKING](https://natives.borderlinerp.com/natives/PED/REQUEST_PED_VEHICLE_VISIBILITY_TRACKING.md) `0x2BC338A7B21F4608` — `void RequestPedVehicleVisibilityTracking(Ped ped, BOOL p1)`
- [REQUEST_PED_VISIBILITY_TRACKING](https://natives.borderlinerp.com/natives/PED/REQUEST_PED_VISIBILITY_TRACKING.md) `0x7D7A2E43E74E2EB8` — `void RequestPedVisibilityTracking(Ped ped)`
- [_REQUEST_PROP_SCENARIO_PED](https://natives.borderlinerp.com/natives/PED/_REQUEST_PROP_SCENARIO_PED.md) `0xBEC65C6049B3219D` — `Any RequestPropScenarioPed(Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5)`
- [_REQUEST_TEXTURE](https://natives.borderlinerp.com/natives/PED/_REQUEST_TEXTURE.md) `0xC5E7204F322E49EB` — `int RequestTexture(Hash albedoHash, Hash normalHash, Hash materialHash)` — Creates a texture override data for ped and returns it's index.
- [_RESERVE_AMBIENT_PEDS](https://natives.borderlinerp.com/natives/PED/_RESERVE_AMBIENT_PEDS.md) `0xED9582B3DA8F02B4` — `void ReserveAmbientPeds(int numPeds)`
- [_RESERVE_AMBIENT_PEDS_TOTAL](https://natives.borderlinerp.com/natives/PED/_RESERVE_AMBIENT_PEDS_TOTAL.md) `0xF008E0BA1FE1D644` — `void ReserveAmbientPedsTotal(int numPeds)`
- [RESET_AI_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/RESET_AI_WEAPON_DAMAGE_MODIFIER.md) `0xEA16670E7BA4743C` — `void ResetAiWeaponDamageModifier()`
- [RESET_GROUP_FORMATION_DEFAULT_SPACING](https://natives.borderlinerp.com/natives/PED/RESET_GROUP_FORMATION_DEFAULT_SPACING.md) `0x63DAB4CCB3273205` — `void ResetGroupFormationDefaultSpacing(int groupId)`
- [RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT](https://natives.borderlinerp.com/natives/PED/RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT.md) `0x2A5AFD2B8381A6E1` — `void ResetHorseAvoidanceLevelToDefault(Ped horse)`
- [_RESET_PED_COMPONENTS](https://natives.borderlinerp.com/natives/PED/_RESET_PED_COMPONENTS.md) `0x0BFA1BD465CDFEFD` — `void ResetPedComponents(Ped ped)`
- [RESET_PED_IN_VEHICLE_CONTEXT](https://natives.borderlinerp.com/natives/PED/RESET_PED_IN_VEHICLE_CONTEXT.md) `0x22EF8FF8778030EB` — `void ResetPedInVehicleContext(Ped ped)`
- [_RESET_PED_INCAPACITATION_BLEED_OUT_DURATION](https://natives.borderlinerp.com/natives/PED/_RESET_PED_INCAPACITATION_BLEED_OUT_DURATION.md) `0x4B9668DB91DC39B8` — `void ResetPedIncapacitationBleedOutDuration(Ped ped)`
- [_RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER](https://natives.borderlinerp.com/natives/PED/_RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER.md) `0x801917E7D7BCE418` — `void ResetPedLadderMovementSpeedModifier(Ped ped)`
- [RESET_PED_LAST_VEHICLE](https://natives.borderlinerp.com/natives/PED/RESET_PED_LAST_VEHICLE.md) `0xBB8DE8CF6A8DD8BB` — `void ResetPedLastVehicle(Ped ped)` — Resets the value for the last vehicle driven by the Ped.
- [RESET_PED_RAGDOLL_TIMER](https://natives.borderlinerp.com/natives/PED/RESET_PED_RAGDOLL_TIMER.md) `0x9FA4664CF62E47E8` — `void ResetPedRagdollTimer(Ped ped)`
- [_RESET_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_RESET_PED_STAMINA.md) `0x36513AFFC703C60D` — `void ResetPedStamina(Ped ped)`
- [_RESET_PED_TEXTURE](https://natives.borderlinerp.com/natives/PED/_RESET_PED_TEXTURE.md) `0x8472A1789478F82F` — `void ResetPedTexture(int textureId)` — Removes every texture layer but the base layer Clearing texture's data: setting params to default values, but keep overlays.
- [RESET_PED_WEAPON_MOVEMENT_CLIPSET](https://natives.borderlinerp.com/natives/PED/RESET_PED_WEAPON_MOVEMENT_CLIPSET.md) `0x97B0DB5B4AA74E77` — `void ResetPedWeaponMovementClipset(Ped ped)`
- [_RESTORE_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_RESTORE_PED_STAMINA.md) `0x675680D089BFA21F` — `void RestorePedStamina(Ped ped, float stamina)` — 0.0 <= stamina <= 100.0
- [RESURRECT_PED](https://natives.borderlinerp.com/natives/PED/RESURRECT_PED.md) `0x71BC8E838B9C6035` — `void ResurrectPed(Ped ped)` — This function will simply bring the dead ped back to life.
- [REVIVE_INJURED_PED](https://natives.borderlinerp.com/natives/PED/REVIVE_INJURED_PED.md) `0x8D8ACD8388CD99CE` — `void ReviveInjuredPed(Ped ped)`
- [_SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER.md) `0xC2266AA617668AD3` — `void SetAccuracyAgainstLocalPlayerModifier(Ped ped, float modifier)`
- [_SET_ACTIVE_META_PED_COMPONENTS_UPDATED](https://natives.borderlinerp.com/natives/PED/_SET_ACTIVE_META_PED_COMPONENTS_UPDATED.md) `0xAAB86462966168CE` — `Any SetActiveMetaPedComponentsUpdated(Ped ped, BOOL isMP)` — Related to _0x704C908E9C405136 for component loading Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION Doesn't actually return anything.
- [SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER.md) `0x66460DEDDD417254` — `void SetAiMeleeWeaponDamageModifier(float modifier)`
- [SET_AI_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/SET_AI_WEAPON_DAMAGE_MODIFIER.md) `0x1B1E2A40A65B8521` — `void SetAiWeaponDamageModifier(float value)`
- [_SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME.md) `0xC0258742B034DFAF` — `void SetAmbientAnimalDensityMultiplierThisFrame(float multiplier)`
- [_SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME.md) `0xBA0980B5C0A11924` — `void SetAmbientHumanDensityMultiplierThisFrame(float multiplier)`
- [_SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME.md) `0xAB0D553FE20A6E25` — `void SetAmbientPedDensityMultiplierThisFrame(float multiplier)`
- [SET_BLOCKING_OF_NON_TEMPORARY_EVENTS](https://natives.borderlinerp.com/natives/PED/SET_BLOCKING_OF_NON_TEMPORARY_EVENTS.md) `0x9F8AA94D6D97DBF4` — `void SetBlockingOfNonTemporaryEvents(Ped ped, BOOL toggle)`
- [SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME.md) `0x9911F4A24485F653` — `void SetBlockingOfNonTemporaryEventsForAmbientPedsThisFrame(BOOL p0)`
- [_SET_CHAR_EXPRESSION](https://natives.borderlinerp.com/natives/PED/_SET_CHAR_EXPRESSION.md) `0x5653AB26C82938CF` — `void SetCharExpression(Ped ped, int index, float value)` — Sets MetaPedExpression at index specified.
- [SET_COMBAT_FLOAT](https://natives.borderlinerp.com/natives/PED/SET_COMBAT_FLOAT.md) `0xFF41B4B141ED981C` — `void SetCombatFloat(Ped ped, int combatType, float newValue)` — combatType can be between 0-14.
- [SET_CREATE_RANDOM_COPS](https://natives.borderlinerp.com/natives/PED/SET_CREATE_RANDOM_COPS.md) `0x102E68B2024D536D` — `void SetCreateRandomCops(BOOL toggle)`
- [_SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER.md) `0x069EDDF1FD4DEB0A` — `void SetCurrentDefenseAgainstPlayersModifier(Ped horse, float modifier)`
- [_SET_DEFENSE_MODIFIER_FOR_PED](https://natives.borderlinerp.com/natives/PED/_SET_DEFENSE_MODIFIER_FOR_PED.md) `0x9B6808EC46BE849B` — `void SetDefenseModifierForPed(Ped ped, float modifier)`
- [SET_ENABLE_BOUND_ANKLES](https://natives.borderlinerp.com/natives/PED/SET_ENABLE_BOUND_ANKLES.md) `0xC52E0F855C58FC2E` — `void SetEnableBoundAnkles(Ped ped, BOOL toggle)`
- [SET_ENABLE_HANDCUFFS](https://natives.borderlinerp.com/natives/PED/SET_ENABLE_HANDCUFFS.md) `0xDF1AF8B5D56542FA` — `void SetEnableHandcuffs(Ped ped, BOOL p1, BOOL p2)` — Ped can not pull out a weapon when true
- [SET_FACIAL_IDLE_ANIM_OVERRIDE](https://natives.borderlinerp.com/natives/PED/SET_FACIAL_IDLE_ANIM_OVERRIDE.md) `0xFFC24B988B938B38` — `void SetFacialIdleAnimOverride(Ped ped, const char* animName, const char* animDict)`
- [_SET_FORMATION_AUTO_ASSIGN_POSITION](https://natives.borderlinerp.com/natives/PED/_SET_FORMATION_AUTO_ASSIGN_POSITION.md) `0x478F6B9920446CE2` — `void SetFormationAutoAssignPosition(int groupId, BOOL toggle)`
- [SET_FORMATION_POSITIONS_TARGET_RADIUS](https://natives.borderlinerp.com/natives/PED/SET_FORMATION_POSITIONS_TARGET_RADIUS.md) `0x7CC7D3B7AF7FB71F` — `BOOL SetFormationPositionsTargetRadius(int groupId, float radius)`
- [SET_GROUP_FORMATION](https://natives.borderlinerp.com/natives/PED/SET_GROUP_FORMATION.md) `0xCE2F5FC3AF7E8C1E` — `void SetGroupFormation(int groupId, int formationType)` — eFormationType
- [SET_GROUP_FORMATION_SPACING](https://natives.borderlinerp.com/natives/PED/SET_GROUP_FORMATION_SPACING.md) `0x1D9D45004C28C916` — `void SetGroupFormationSpacing(int groupId, float p1, float p2, float p3)`
- [SET_GROUP_SEPARATION_RANGE](https://natives.borderlinerp.com/natives/PED/SET_GROUP_SEPARATION_RANGE.md) `0x4102C7858CFEE4E4` — `void SetGroupSeparationRange(int groupId, float separationRange)` — Sets the range at which members will automatically leave the group.
- [_SET_HEALTH_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_SET_HEALTH_RECHARGE_MULTIPLIER.md) `0xDE1B1907A83A1550` — `void SetHealthRechargeMultiplier(Ped ped, int multiplier)`
- [SET_HORSE_AVOIDANCE_LEVEL](https://natives.borderlinerp.com/natives/PED/SET_HORSE_AVOIDANCE_LEVEL.md) `0xDDCF6FEA5D7ACC17` — `void SetHorseAvoidanceLevel(Ped horse, int avoidanceLevel)` — -1 - HORSE_ASSIST__NO_CHANGE 0 - HORSE_ASSIST__MANUAL 1 - HORSE_ASSIST__SEMIASSIST 2 - HORSE_ASSIST__FULLASSIST
- [_SET_HORSE_SCRIPTED_FLAG](https://natives.borderlinerp.com/natives/PED/_SET_HORSE_SCRIPTED_FLAG.md) `0xB8AB265426CFE6DD` — `void SetHorseScriptedFlag(Ped ped, BOOL toggle)` — Sets an internal horse-component flag (bit 0x04) used for scripted control of mounts (e.g., after placing/rider-seating).
- [SET_IK_TARGET](https://natives.borderlinerp.com/natives/PED/SET_IK_TARGET.md) `0xC32779C16FCEECD9` — `void SetIkTarget(Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration)`
- [_SET_INTERACTION_LOCKON_FLAG](https://natives.borderlinerp.com/natives/PED/_SET_INTERACTION_LOCKON_FLAG.md) `0xFECA2081F61ED2CD` — `void SetInteractionLockonFlag(Ped ped, Player player, int flag, BOOL enable)`
- [SET_LOOTING_FLAG](https://natives.borderlinerp.com/natives/PED/SET_LOOTING_FLAG.md) `0x6569F31A01B4C097` — `void SetLootingFlag(Ped ped, int lootFlag, BOOL enabled)`
- [_SET_META_PED_TAG](https://natives.borderlinerp.com/natives/PED/_SET_META_PED_TAG.md) `0xBC6DF00D7A4A6819` — `void SetMetaPedTag(Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2)` — Use to apply metaped player components Replaces asset, alternatively you can remove assets using REMOVE_TAG_FROM_META_PED
- [_SET_META_PED_WEARINESS](https://natives.borderlinerp.com/natives/PED/_SET_META_PED_WEARINESS.md) `0x314C5465195F3B30` — `void SetMetaPedWeariness(Ped ped, float weariness)` — Sets ped eye redness, weariness: 0.f to 1.f
- [_SET_MIN_PED_HEALTH_THRESHOLD](https://natives.borderlinerp.com/natives/PED/_SET_MIN_PED_HEALTH_THRESHOLD.md) `0x7883AA809DF43D98` — `void SetMinPedHealthThreshold(Ped ped, float healthAmount)`
- [_SET_MOUNT_BONDING_LEVEL](https://natives.borderlinerp.com/natives/PED/_SET_MOUNT_BONDING_LEVEL.md) `0xA69899995997A63B` — `void SetMountBondingLevel(Ped ped, int bondingLevel)`
- [_SET_MOUNT_SECURITY_ENABLED](https://natives.borderlinerp.com/natives/PED/_SET_MOUNT_SECURITY_ENABLED.md) `0x11E6B9629C46D6EC` — `void SetMountSecurityEnabled(Ped ped, BOOL toggle)`
- [SET_PAUSE_PED_WRITHE_BLEEDOUT](https://natives.borderlinerp.com/natives/PED/SET_PAUSE_PED_WRITHE_BLEEDOUT.md) `0x925A160133003AC6` — `void SetPausePedWritheBleedout(Ped ped, BOOL toggle)`
- [SET_PED_ACCURACY](https://natives.borderlinerp.com/natives/PED/SET_PED_ACCURACY.md) `0x7AEFB85C1D49DEB6` — `void SetPedAccuracy(Ped ped, int accuracy)`
- [_SET_PED_ACTION_DISABLE_FLAG](https://natives.borderlinerp.com/natives/PED/_SET_PED_ACTION_DISABLE_FLAG.md) `0xB8DE69D9473B7593` — `void SetPedActionDisableFlag(Ped ped, int actionDisableFlag)`
- [_SET_PED_ACTIVATE_WOUND_EFFECT](https://natives.borderlinerp.com/natives/PED/_SET_PED_ACTIVATE_WOUND_EFFECT.md) `0xFFD54D9FE71B966A` — `void SetPedActivateWoundEffect(Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9)` — make blood fountain from your stomach: _SET_PED_ACTIVATE_WOUND_EFFECT(ped, unk, 2, 14411, 0.0, 0.1, 0.0, 0.0, 3.0, -1.0, 1.0)
- [_SET_PED_ACTIVE_PLAYER_TYPE](https://natives.borderlinerp.com/natives/PED/_SET_PED_ACTIVE_PLAYER_TYPE.md) `0xB285AD0EC870B2DF` — `void SetPedActivePlayerType(Ped ped, Hash playerType)` — _SET_PED_(A-D)*
- [_SET_PED_ANIMAL_DETECTION_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_PED_ANIMAL_DETECTION_MODIFIER.md) `0x43CA928E892CFDB8` — `void SetPedAnimalDetectionModifier(Ped ped, float modifier)`
- [SET_PED_AS_COP](https://natives.borderlinerp.com/natives/PED/SET_PED_AS_COP.md) `0xBB03C38DD3FB7FFD` — `void SetPedAsCop(Ped ped, BOOL toggle)` — Turns the desired ped into a cop.
- [SET_PED_AS_GROUP_LEADER](https://natives.borderlinerp.com/natives/PED/SET_PED_AS_GROUP_LEADER.md) `0x2A7819605465FBCE` — `void SetPedAsGroupLeader(Ped ped, int groupId, BOOL p2)`
- [SET_PED_AS_GROUP_MEMBER](https://natives.borderlinerp.com/natives/PED/SET_PED_AS_GROUP_MEMBER.md) `0x9F3480FE65DB31B5` — `void SetPedAsGroupMember(Ped ped, int groupId)` — Adds a ped to a ped group. In RDR3 it is also what keeps a second player seated behind another player on a horse.
- [_SET_PED_BEAT_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_SET_PED_BEAT_MULTIPLIER.md) `0x6DBF2D78709AD70B` — `void SetPedBeatMultiplier(Ped ped, float p1)`
- [_SET_PED_BLACKBOARD_BOOL](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_BOOL.md) `0xCB9401F918CB0F75` — `void SetPedBlackboardBool(Ped ped, const char* variableName, BOOL value, int removeTimer)`
- [_SET_PED_BLACKBOARD_FLOAT](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_FLOAT.md) `0x437C08DB4FEBE2BD` — `void SetPedBlackboardFloat(Ped ped, const char* variableName, float value, int removeTimer)`
- [_SET_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_HASH.md) `0xA762C9D6CF165E0D` — `void SetPedBlackboardHash(Ped ped, const char* variableName, const char* value, int removeTimer)` — BodyPartChained OverloadMostInjuredBodyPart LeftLeg Legs RightArm
- [_SET_PED_BLACKBOARD_INT](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_INT.md) `0x5F53010C4C3F6BAF` — `void SetPedBlackboardInt(Ped ped, const char* variableName, int value, int removeTimer)` — Blackboard natives allow you to apply and check certain data to/for peds.
- [_SET_PED_BLEEDOUT_PROFILE](https://natives.borderlinerp.com/natives/PED/_SET_PED_BLEEDOUT_PROFILE.md) `0x66C047719B0E80E1` — `void SetPedBleedoutProfile(Ped ped, Hash bleedoutProfile)` — Bleedout profiles: Animal_FastBleedout Animal_Generic Human_FastBleedout Human_Generic Human_Mission For more information, see common/data/ai/peddamageinfo.meta
- [_SET_PED_BRAWLING_STYLE](https://natives.borderlinerp.com/natives/PED/_SET_PED_BRAWLING_STYLE.md) `0x8BA83CC4288CD56D` — `void SetPedBrawlingStyle(Ped ped, Hash brawlingStyle)`
- [SET_PED_CAN_ARM_IK](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_ARM_IK.md) `0x6C3B4D6D13B4C841` — `void SetPedCanArmIk(Ped ped, BOOL toggle)`
- [SET_PED_CAN_BE_INCAPACITATED](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_BE_INCAPACITATED.md) `0x5240864E847C691C` — `void SetPedCanBeIncapacitated(Ped ped, BOOL toggle)` — When set on a player ped, its just like when you die in RDO
- [SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE.md) `0x7A6535691B477C48` — `void SetPedCanBeKnockedOffVehicle(Ped ped, int state)` — KNOCKOFFVEHICLE_DEFAULT, KNOCKOFFVEHICLE_NEVER, KNOCKOFFVEHICLE_EASY, KNOCKOFFVEHICLE_HARD
- [_SET_PED_CAN_BE_LASSOED](https://natives.borderlinerp.com/natives/PED/_SET_PED_CAN_BE_LASSOED.md) `0xFD6943B6DF77E449` — `void SetPedCanBeLassoed(Ped ped, BOOL toggle)` — SET_PED_CAN_*
- [SET_PED_CAN_BE_TARGETTED](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_BE_TARGETTED.md) `0x63F58F7C80513AAD` — `void SetPedCanBeTargetted(Ped ped, BOOL toggle)`
- [SET_PED_CAN_BE_TARGETTED_BY_PLAYER](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_BE_TARGETTED_BY_PLAYER.md) `0x66B57B72E0836A76` — `void SetPedCanBeTargettedByPlayer(Ped ped, Player player, BOOL toggle)`
- [SET_PED_CAN_BE_TARGETTED_BY_TEAM](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_BE_TARGETTED_BY_TEAM.md) `0xBF1CA77833E58F2C` — `void SetPedCanBeTargettedByTeam(Ped ped, int team, BOOL toggle)`
- [SET_PED_CAN_HEAD_IK](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_HEAD_IK.md) `0xC11C18092C5530DC` — `void SetPedCanHeadIk(Ped ped, BOOL toggle)`
- [SET_PED_CAN_LEG_IK](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_LEG_IK.md) `0x73518ECE2485412B` — `void SetPedCanLegIk(Ped ped, BOOL toggle)`
- [SET_PED_CAN_PLAY_AMBIENT_ANIMS](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_PLAY_AMBIENT_ANIMS.md) `0x6373D1349925A70E` — `void SetPedCanPlayAmbientAnims(Ped ped, BOOL toggle)`
- [SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS.md) `0x0EB0585D15254740` — `void SetPedCanPlayAmbientBaseAnims(Ped ped, BOOL toggle)`
- [SET_PED_CAN_PLAY_GESTURE_ANIMS](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_PLAY_GESTURE_ANIMS.md) `0xBAF20C5432058024` — `void SetPedCanPlayGestureAnims(Ped ped, Any p1, Any p2)`
- [SET_PED_CAN_RAGDOLL](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_RAGDOLL.md) `0xB128377056A54E2A` — `void SetPedCanRagdoll(Ped ped, BOOL toggle)`
- [SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT.md) `0xDF993EE5E90ABA25` — `void SetPedCanRagdollFromPlayerImpact(Ped ped, BOOL toggle)`
- [SET_PED_CAN_TELEPORT_TO_GROUP_LEADER](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_TELEPORT_TO_GROUP_LEADER.md) `0x2E2F4240B3F24647` — `void SetPedCanTeleportToGroupLeader(Ped pedHandle, int groupId, BOOL toggle)` — This only will teleport the ped to the group leader if the group leader teleports (sets coords).
- [SET_PED_CAN_TORSO_IK](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_TORSO_IK.md) `0xF2B7106D37947CE0` — `void SetPedCanTorsoIk(Ped ped, BOOL toggle)`
- [SET_PED_CAN_TORSO_REACT_IK](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_TORSO_REACT_IK.md) `0xF5846EDB26A98A24` — `void SetPedCanTorsoReactIk(Ped ped, BOOL toggle)`
- [SET_PED_CAN_TORSO_VEHICLE_IK](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_TORSO_VEHICLE_IK.md) `0x6647C5F6F5792496` — `void SetPedCanTorsoVehicleIk(Ped ped, BOOL toggle)`
- [_SET_PED_CAN_UNK_BODYPART_IK](https://natives.borderlinerp.com/natives/PED/_SET_PED_CAN_UNK_BODYPART_IK.md) `0xEE9DF765990E8D1D` — `void SetPedCanUnkBodypartIk(Ped ped, BOOL toggle)` — _SET_PED_CAN_(?)_IK*
- [SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT](https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT.md) `0xEC4686EC06434678` — `void SetPedCanUseAutoConversationLookat(Ped ped, BOOL toggle)`
- [SET_PED_CAPSULE](https://natives.borderlinerp.com/natives/PED/SET_PED_CAPSULE.md) `0x364DF566EC833DE2` — `void SetPedCapsule(Ped ped, float value)` — Overrides the ped's collision capsule radius for the current tick.
- [SET_PED_CLOTH_PIN_FRAMES](https://natives.borderlinerp.com/natives/PED/SET_PED_CLOTH_PIN_FRAMES.md) `0x78C4E9961DB3EB5B` — `void SetPedClothPinFrames(Ped ped, BOOL p1)` — Old name: SET_PED_CLOTH_PACKAGE_INDEX
- [SET_PED_COMBAT_ABILITY](https://natives.borderlinerp.com/natives/PED/SET_PED_COMBAT_ABILITY.md) `0xC7622C0D36B2FDA8` — `void SetPedCombatAbility(Ped ped, int abilityLevel)` — CAL_POOR, CAL_AVERAGE, CAL_PROFESSIONAL
- [_SET_PED_COMBAT_ATTRIBUTE_HASH](https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_ATTRIBUTE_HASH.md) `0xBD75500141E4725C` — `void SetPedCombatAttributeHash(Ped ped, Hash p1)` — _SET_PED_COMBAT_A* - _SET_PED_COMBAT_M*
- [SET_PED_COMBAT_ATTRIBUTES](https://natives.borderlinerp.com/natives/PED/SET_PED_COMBAT_ATTRIBUTES.md) `0x9F7794730795E019` — `void SetPedCombatAttributes(Ped ped, int attributeIndex, BOOL enabled)`
- [_SET_PED_COMBAT_BEHAVIOUR](https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_BEHAVIOUR.md) `0x9238A3D970BBB0A9` — `void SetPedCombatBehaviour(Ped ped, Hash behaviour)`
- [SET_PED_COMBAT_MOVEMENT](https://natives.borderlinerp.com/natives/PED/SET_PED_COMBAT_MOVEMENT.md) `0x4D9CA1009AFBD057` — `void SetPedCombatMovement(Ped ped, int combatMovement)` — 0 - Stationary (Will just stand in place) 1 - Defensive (Will try to find cover and very likely to blind fire) 2 - Offensive (Will attempt to charge at enemy but take cover as well) 3 - Suicidal Offensive (Will try to flank enemy in a su…
- [SET_PED_COMBAT_RANGE](https://natives.borderlinerp.com/natives/PED/SET_PED_COMBAT_RANGE.md) `0x3C606747B23E497B` — `void SetPedCombatRange(Ped ped, int range)` — CR_NEAR, CR_MEDIUM, CR_FAR, CR_VERY_FAR
- [_SET_PED_COMBAT_SPEED](https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_SPEED.md) `0x815C0074A1BC0D93` — `void SetPedCombatSpeed(Ped ped, int speed)` — Sets the ped combat speed enum.
- [_SET_PED_COMBAT_STYLE](https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_STYLE.md) `0x8ACC0506743A8A5C` — `void SetPedCombatStyle(Ped ped, Hash combatStyleHash, int p2, float duration)` — duration in seconds, -1.0 = forever
- [_SET_PED_COMBAT_STYLE_MOD](https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_STYLE_MOD.md) `0x8B1E8E35A6E814EA` — `void SetPedCombatStyleMod(Ped ped, Hash combatStyleModHash, float duration)` — duration in seconds, -1.0 = forever
- [SET_PED_CONFIG_FLAG](https://natives.borderlinerp.com/natives/PED/SET_PED_CONFIG_FLAG.md) `0x1913FE4CBF41C463` — `void SetPedConfigFlag(Ped ped, int flagId, BOOL value)`
- [_SET_PED_CROUCH_MOVEMENT](https://natives.borderlinerp.com/natives/PED/_SET_PED_CROUCH_MOVEMENT.md) `0x7DE9692C6F64CFE8` — `void SetPedCrouchMovement(Ped ped, BOOL state, int p2, BOOL immediately)`
- [_SET_PED_CULL_RANGE](https://natives.borderlinerp.com/natives/PED/_SET_PED_CULL_RANGE.md) `0x8AC1D721B2097B6E` — `void SetPedCullRange(Ped ped, float p1, float p2)` — The higher the multiplier the less the engine renders culls (
- [_SET_PED_DAMAGE_CLEANLINESS](https://natives.borderlinerp.com/natives/PED/_SET_PED_DAMAGE_CLEANLINESS.md) `0x7528720101A807A5` — `void SetPedDamageCleanliness(Ped ped, int damageCleanliness)`
- [_SET_PED_DAMAGED](https://natives.borderlinerp.com/natives/PED/_SET_PED_DAMAGED.md) `0xDACE03C65C6666DB` — `void SetPedDamaged(Ped ped, BOOL damaged)`
- [SET_PED_DEFENSIVE_AREA_DIRECTION](https://natives.borderlinerp.com/natives/PED/SET_PED_DEFENSIVE_AREA_DIRECTION.md) `0x413C6C763A4AFFAD` — `void SetPedDefensiveAreaDirection(Ped ped, float p1, float p2, float p3, BOOL p4)`
- [_SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA](https://natives.borderlinerp.com/natives/PED/_SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA.md) `0xEB2BFE5D009F0331` — `void SetPedDefensiveAreaToAngledArea(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, Any p7, BOOL p8, BOOL p9, Entity entity, BOOL p11)` — _SET_PED_(A?)*
- [SET_PED_DEFENSIVE_AREA_VOLUME](https://natives.borderlinerp.com/natives/PED/SET_PED_DEFENSIVE_AREA_VOLUME.md) `0xFC3DB99C8144CD81` — `void SetPedDefensiveAreaVolume(Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4)`
- [_SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY](https://natives.borderlinerp.com/natives/PED/_SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY.md) `0x1854217C640B39EC` — `void SetPedDefensiveSphereAttachedToEntity(Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7)`
- [SET_PED_DESIRED_HEADING](https://natives.borderlinerp.com/natives/PED/SET_PED_DESIRED_HEADING.md) `0xAA5A7ECE2AA8FE70` — `void SetPedDesiredHeading(Ped ped, float heading)`
- [_SET_PED_DESIRED_LOCO_FOR_MODEL](https://natives.borderlinerp.com/natives/PED/_SET_PED_DESIRED_LOCO_FOR_MODEL.md) `0x923583741DC87BCE` — `void SetPedDesiredLocoForModel(Ped ped, const char* locomotionArchetype)` — Values used in the scripts: algie angry_female arthur_healthy cowboy cowboy_f default default_female free_slave_01 free_slave_02 gold_panner guard_lantern injured_general john_marston lilly_millet lone_prisoner lost_man mp_ova_hunter mp_…
- [_SET_PED_DESIRED_LOCO_MOTION_TYPE](https://natives.borderlinerp.com/natives/PED/_SET_PED_DESIRED_LOCO_MOTION_TYPE.md) `0x89F5E7ADECCCB49C` — `void SetPedDesiredLocoMotionType(Ped ped, const char* locoMotionType)` — Sets peds motion type
- [_SET_PED_DESIRES_GROUP](https://natives.borderlinerp.com/natives/PED/_SET_PED_DESIRES_GROUP.md) `0xBAD2A311667A50D7` — `void SetPedDesiresGroup(Ped ped, BOOL toggle)`
- [_SET_PED_DIRT_CLEANED](https://natives.borderlinerp.com/natives/PED/_SET_PED_DIRT_CLEANED.md) `0xE3144B932DFDFF65` — `void SetPedDirtCleaned(Ped ped, float p1, int p2, BOOL p3, BOOL p4)` — _SET_PED_DE* - _SET_PED_F*
- [_SET_PED_DISABLE_KICK_MOVE](https://natives.borderlinerp.com/natives/PED/_SET_PED_DISABLE_KICK_MOVE.md) `0xADD31A5C7A5FAA73` — `void SetPedDisableKickMove(Ped ped, BOOL disable)` — Disables being able to kick move ped.
- [_SET_PED_DRUNKNESS](https://natives.borderlinerp.com/natives/PED/_SET_PED_DRUNKNESS.md) `0x406CCF555B04FAD3` — `void SetPedDrunkness(Ped ped, BOOL enabled, float drunknessLevel)`
- [SET_PED_FIRING_PATTERN](https://natives.borderlinerp.com/natives/PED/SET_PED_FIRING_PATTERN.md) `0x9AC577F5A12AD8A9` — `void SetPedFiringPattern(Ped ped, Hash patternHash)` — Used in various R* MP & SP Scripts
- [_SET_PED_FIRING_PATTERN_2](https://natives.borderlinerp.com/natives/PED/_SET_PED_FIRING_PATTERN_2.md) `0x20E54854DEF6A54A` — `void SetPedFiringPattern_2(Ped ped, Hash patternHash)` — Used in R* MP Script fm_mission_controller and various R* SP Scripts for ambush*
- [_SET_PED_FIRING_PATTERN_3](https://natives.borderlinerp.com/natives/PED/_SET_PED_FIRING_PATTERN_3.md) `0x244E8C282188E40F` — `void SetPedFiringPattern_3(Ped ped, Hash patternHash)` — Only used in R* MP Script fm_mission_controller
- [SET_PED_FLEE_ATTRIBUTES](https://natives.borderlinerp.com/natives/PED/SET_PED_FLEE_ATTRIBUTES.md) `0x70A2D1137C8ED7C9` — `void SetPedFleeAttributes(Ped ped, int attributeFlags, BOOL enable)`
- [_SET_PED_FORMATION_POSITION](https://natives.borderlinerp.com/natives/PED/_SET_PED_FORMATION_POSITION.md) `0x0E9E95FDEDCC9D35` — `void SetPedFormationPosition(Ped ped, int position, BOOL toggle)`
- [SET_PED_GESTURE_GROUP](https://natives.borderlinerp.com/natives/PED/SET_PED_GESTURE_GROUP.md) `0xDDF803377F94AAA8` — `void SetPedGestureGroup(Ped ped, const char* gesture, int p2)`
- [_SET_PED_GETUP_ANIMATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_GETUP_ANIMATION.md) `0x3AE3552E7C207CC5` — `void SetPedGetupAnimation(Ped ped, const char* animName, BOOL p2)`
- [_SET_PED_GRAPPLE_ACTION](https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_ACTION.md) `0x8301D87B1B89E219` — `void SetPedGrappleAction(Ped ped, Hash grappleAction)`
- [_SET_PED_GRAPPLE_ANIMATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_ANIMATION.md) `0x56E9C26CD29D1ED6` — `void SetPedGrappleAnimation(Ped ped, Hash grappleAnim)`
- [_SET_PED_GRAPPLE_EFFECT_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_EFFECT_MULTIPLIER.md) `0x99A6E246C315BF60` — `Any SetPedGrappleEffectMultiplier(Ped ped, float multiplier)`
- [_SET_PED_GRAPPLE_FLAG](https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_FLAG.md) `0x789DABD18E9024DB` — `void SetPedGrappleFlag(Ped ped, int flag, BOOL enable)`
- [_SET_PED_GRAPPLE_SEQUENCE](https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_SEQUENCE.md) `0x604190F0CF0DF158` — `void SetPedGrappleSequence(Ped ped, const char* grappleSequence)`
- [_SET_PED_GRAPPLE_STYLE](https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_STYLE.md) `0x630E7B01F091A197` — `Any SetPedGrappleStyle(Ped ped, Hash style)`
- [SET_PED_GRAVITY](https://natives.borderlinerp.com/natives/PED/SET_PED_GRAVITY.md) `0x9FF447B6B6AD960A` — `void SetPedGravity(Ped ped, BOOL toggle)`
- [SET_PED_GROUP_MEMBER_PASSENGER_INDEX](https://natives.borderlinerp.com/natives/PED/SET_PED_GROUP_MEMBER_PASSENGER_INDEX.md) `0x0BDDB8D9EC6BCF3C` — `void SetPedGroupMemberPassengerIndex(Ped ped, int index)`
- [_SET_PED_HEADSHOT_DAMAGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_SET_PED_HEADSHOT_DAMAGE_MULTIPLIER.md) `0x2BA918C823B8BA56` — `void SetPedHeadshotDamageMultiplier(Ped ped, float multiplier)`
- [_SET_PED_HEALTH_CONFIG](https://natives.borderlinerp.com/natives/PED/_SET_PED_HEALTH_CONFIG.md) `0xF6B82FCE03B43A37` — `void SetPedHealthConfig(Ped ped, Hash configHash)`
- [SET_PED_HEARING_RANGE](https://natives.borderlinerp.com/natives/PED/SET_PED_HEARING_RANGE.md) `0x33A8F7F7D5F7F33C` — `void SetPedHearingRange(Ped ped, float value)`
- [SET_PED_HIGHLY_PERCEPTIVE](https://natives.borderlinerp.com/natives/PED/SET_PED_HIGHLY_PERCEPTIVE.md) `0x52D59AB61DDC05DD` — `void SetPedHighlyPerceptive(Ped ped, BOOL toggle)`
- [SET_PED_ID_RANGE](https://natives.borderlinerp.com/natives/PED/SET_PED_ID_RANGE.md) `0xF107E836A70DCE05` — `void SetPedIdRange(Ped ped, float value)`
- [_SET_PED_IMMERSION_FLAG](https://natives.borderlinerp.com/natives/PED/_SET_PED_IMMERSION_FLAG.md) `0x7FB0088E8769CDDB` — `void SetPedImmersionFlag(Ped ped, BOOL toggle)` — Only used in R* Script beat_sharp_shooter Blocks ped from swimming underwater
- [_SET_PED_INCAPACITATION_FLAGS](https://natives.borderlinerp.com/natives/PED/_SET_PED_INCAPACITATION_FLAGS.md) `0xD67B6F3BCF81BA47` — `void SetPedIncapacitationFlags(Ped ped, int flags)`
- [_SET_PED_INCAPACITATION_MODIFIERS](https://natives.borderlinerp.com/natives/PED/_SET_PED_INCAPACITATION_MODIFIERS.md) `0x39ED303390DDEAC7` — `void SetPedIncapacitationModifiers(Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4)`
- [_SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION.md) `0x2890418B39BC8FFF` — `void SetPedIncapacitationTotalBleedOutDuration(Ped ped, float duration)`
- [SET_PED_INJURED_ON_GROUND_BEHAVIOUR](https://natives.borderlinerp.com/natives/PED/SET_PED_INJURED_ON_GROUND_BEHAVIOUR.md) `0xEC4B4B3B9908052A` — `void SetPedInjuredOnGroundBehaviour(Ped ped, float unk)`
- [_SET_PED_INTERACTION_NEGATIVE_RESPONSE](https://natives.borderlinerp.com/natives/PED/_SET_PED_INTERACTION_NEGATIVE_RESPONSE.md) `0xA3C53CDE922BC78B` — `void SetPedInteractionNegativeResponse(Ped ped, const char* speech)`
- [_SET_PED_INTERACTION_PERSONALITY](https://natives.borderlinerp.com/natives/PED/_SET_PED_INTERACTION_PERSONALITY.md) `0x24C82EF607105FAA` — `void SetPedInteractionPersonality(Ped ped, Hash personality)` — personality (script_mp_rel): NONE, AGGRESSIVE, TIMID (non-aggressive), CRIPPS, SCRIPTEDINTIMIDATION, MAGGIE, MARCEL, SCRIPTEDSALOON personality (script_rel): AVOID, SCRIPTEDOUTLAW, TIMIDGUARDDOG, SCRIPTEDTIMIDROB, AGGRESSIVECAMPER, LAZYD…
- [_SET_PED_INTERACTION_POSITIVE_RESPONSE](https://natives.borderlinerp.com/natives/PED/_SET_PED_INTERACTION_POSITIVE_RESPONSE.md) `0x20C5459379D75C1C` — `void SetPedInteractionPositiveResponse(Ped ped, const char* speech)`
- [SET_PED_INTO_VEHICLE](https://natives.borderlinerp.com/natives/PED/SET_PED_INTO_VEHICLE.md) `0xF75B0D629E1C063D` — `void SetPedIntoVehicle(Ped ped, Vehicle vehicle, int seatIndex)`
- [SET_PED_KEEP_TASK](https://natives.borderlinerp.com/natives/PED/SET_PED_KEEP_TASK.md) `0x971D38760FBC02EF` — `void SetPedKeepTask(Ped ped, BOOL toggle)`
- [_SET_PED_KNOCKED_BY_ONE_HIT](https://natives.borderlinerp.com/natives/PED/_SET_PED_KNOCKED_BY_ONE_HIT.md) `0x5BCF0B79D4F5DBA3` — `void SetPedKnockedByOneHit(Ped ped, float p1)`
- [_SET_PED_LADDER_MOVEMENT_SPEED_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_PED_LADDER_MOVEMENT_SPEED_MODIFIER.md) `0x05CE6AF4DF071D23` — `void SetPedLadderMovementSpeedModifier(Ped ped, float p1)`
- [SET_PED_LASSO_HOGTIE_FLAG](https://natives.borderlinerp.com/natives/PED/SET_PED_LASSO_HOGTIE_FLAG.md) `0xAE6004120C18DF97` — `void SetPedLassoHogtieFlag(Ped ped, int flagId, BOOL value)`
- [SET_PED_LEG_IK_MODE](https://natives.borderlinerp.com/natives/PED/SET_PED_LEG_IK_MODE.md) `0xC396F5B86FF9FEBD` — `void SetPedLegIkMode(Ped ped, int mode)`
- [_SET_PED_LIGHTS](https://natives.borderlinerp.com/natives/PED/_SET_PED_LIGHTS.md) `0x13A210949FCBD92B` — `void SetPedLights(Ped ped, BOOL toggle)`
- [_SET_PED_LOCAL_VFX_COLOR](https://natives.borderlinerp.com/natives/PED/_SET_PED_LOCAL_VFX_COLOR.md) `0xDD9540E7B1C9714F` — `void SetPedLocalVfxColor(Ped ped, Hash vfxNodeHash, float r, float g, float b)` — Sets the RGB color for a specific volumetric VFX/particle node attached to a ped outfit or component.
- [SET_PED_LOD_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/SET_PED_LOD_MULTIPLIER.md) `0xDC2C5C242AAC342B` — `void SetPedLodMultiplier(Ped ped, float multiplier)`
- [SET_PED_MAX_HEALTH](https://natives.borderlinerp.com/natives/PED/SET_PED_MAX_HEALTH.md) `0xF5F6378C4F3419D3` — `void SetPedMaxHealth(Ped ped, int value)` — Sets the maximum health of a ped.
- [SET_PED_MAX_MOVE_BLEND_RATIO](https://natives.borderlinerp.com/natives/PED/SET_PED_MAX_MOVE_BLEND_RATIO.md) `0x433083750C5E064A` — `void SetPedMaxMoveBlendRatio(Ped ped, float value)`
- [SET_PED_MAX_TIME_IN_WATER](https://natives.borderlinerp.com/natives/PED/SET_PED_MAX_TIME_IN_WATER.md) `0x43C851690662113D` — `void SetPedMaxTimeInWater(Ped ped, float value)`
- [SET_PED_MAX_TIME_UNDERWATER](https://natives.borderlinerp.com/natives/PED/SET_PED_MAX_TIME_UNDERWATER.md) `0x6BA428C528D9E522` — `void SetPedMaxTimeUnderwater(Ped ped, float value)`
- [_SET_PED_MELEE_ACTION](https://natives.borderlinerp.com/natives/PED/_SET_PED_MELEE_ACTION.md) `0xC48AF420371C7407` — `BOOL SetPedMeleeAction(Ped ped, Hash actionHash)` — Requests a specific melee action, grapple move, or execution for the ped's next valid melee opportunity.
- [_SET_PED_MELEE_FORCED_DURATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_MELEE_FORCED_DURATION.md) `0x6DB875AFC584FA32` — `BOOL SetPedMeleeForcedDuration(Ped ped, int durationMs)` — If the ped has an active TASK_MELEE, force-keep it active for durationMs starting now; returns true on success (no effect if melee task not running).
- [SET_PED_MIN_MOVE_BLEND_RATIO](https://natives.borderlinerp.com/natives/PED/SET_PED_MIN_MOVE_BLEND_RATIO.md) `0x01A898D26E2333DD` — `void SetPedMinMoveBlendRatio(Ped ped, float value)`
- [SET_PED_MODEL_IS_SUPPRESSED](https://natives.borderlinerp.com/natives/PED/SET_PED_MODEL_IS_SUPPRESSED.md) `0xE163A4BCE4DE6F11` — `void SetPedModelIsSuppressed(Hash model, BOOL toggle)`
- [SET_PED_MONEY](https://natives.borderlinerp.com/natives/PED/SET_PED_MONEY.md) `0xA9C8960E8684C1B5` — `void SetPedMoney(Ped ped, int amount)`
- [_SET_PED_MOTIVATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION.md) `0x06D26A96CA1BCA75` — `void SetPedMotivation(Ped ped, int motivationState, float threshold, Ped targetPed)` — TOILET_STATE, FEAR_STATE, ANGRY_STATE, AGITATION_STATE, HUNGRY_STATE, TIRED_STATE, SAD_STATE, BRAVE_STATE, OFFER_ITEM_STATE, SUSPICION, DRUNK_STATE If targetPed is set to 0 the ped motivationState affects everyone
- [_SET_PED_MOTIVATION_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION_MODIFIER.md) `0xA1EB5D029E0191D3` — `void SetPedMotivationModifier(Ped ped, int motivationState, float modifier)` — The higher the modifier, the slower the motivationState value will decrease
- [_SET_PED_MOTIVATION_STATE_OVERRIDE](https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION_STATE_OVERRIDE.md) `0x2EB75FB86C41F026` — `void SetPedMotivationStateOverride(Ped ped, int motivationState, BOOL enabled)`
- [SET_PED_MOVE_ANIMS_BLEND_OUT](https://natives.borderlinerp.com/natives/PED/SET_PED_MOVE_ANIMS_BLEND_OUT.md) `0x9E8C908F41584ECD` — `void SetPedMoveAnimsBlendOut(Ped ped)`
- [SET_PED_MOVE_RATE_OVERRIDE](https://natives.borderlinerp.com/natives/PED/SET_PED_MOVE_RATE_OVERRIDE.md) `0x085BF80FA50A39D1` — `void SetPedMoveRateOverride(Ped ped, float value)`
- [SET_PED_NAME_DEBUG](https://natives.borderlinerp.com/natives/PED/SET_PED_NAME_DEBUG.md) `0x98EFA132A4117BE1` — `void SetPedNameDebug(Ped ped, const char* name)` — nullsub, doesn't do anything
- [SET_PED_NON_CREATION_AREA](https://natives.borderlinerp.com/natives/PED/SET_PED_NON_CREATION_AREA.md) `0xEE01041D559983EA` — `void SetPedNonCreationArea(float x1, float y1, float z1, float x2, float y2, float z2)` — The distance between these points, is the diagonal of a box (remember it's 3D).
- [SET_PED_ONTO_MOUNT](https://natives.borderlinerp.com/natives/PED/SET_PED_ONTO_MOUNT.md) `0x028F76B6E78246EB` — `void SetPedOntoMount(Ped ped, Ped mount, int seatIndex, BOOL p3)`
- [SET_PED_OWNS_ANIMAL](https://natives.borderlinerp.com/natives/PED/SET_PED_OWNS_ANIMAL.md) `0x931B241409216C1F` — `void SetPedOwnsAnimal(Ped ped, Ped animal, BOOL p2)` — enables horse items wheel
- [SET_PED_PANIC_EXIT_SCENARIO](https://natives.borderlinerp.com/natives/PED/SET_PED_PANIC_EXIT_SCENARIO.md) `0xFE07FF6495D52E2A` — `BOOL SetPedPanicExitScenario(Ped ped, float x, float y, float z)`
- [_SET_PED_PERSONALITY](https://natives.borderlinerp.com/natives/PED/_SET_PED_PERSONALITY.md) `0xB8B6430EAD2D2437` — `void SetPedPersonality(Ped ped, Hash personality)` — Personalities can also be found in common:/data/ai/interactionpersonalities
- [_SET_PED_PROMPT_NAME](https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME.md) `0x4A48B6E03BABB4AC` — `void SetPedPromptName(Ped ped, const char* name)`
- [_SET_PED_PROMPT_NAME_2](https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME_2.md) `0x19B14E04B009E28B` — `void SetPedPromptName_2(Ped ped, const char* name)`
- [_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY](https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY.md) `0xFCA8FB9E15FA80D3` — `void SetPedPromptNameFromGxtEntry(Ped ped, Hash gxtEntryHash)`
- [_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2](https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2.md) `0xC2745D9261664901` — `void SetPedPromptNameFromGxtEntry_2(Ped ped, Hash gxtEntryHash)`
- [_SET_PED_QUALITY](https://natives.borderlinerp.com/natives/PED/_SET_PED_QUALITY.md) `0xCE6B874286D640BB` — `void SetPedQuality(Ped ped, int quality)`
- [_SET_PED_RAGDOLL_BONE_SCALE](https://natives.borderlinerp.com/natives/PED/_SET_PED_RAGDOLL_BONE_SCALE.md) `0xC17A94CC8FC3C61A` — `void SetPedRagdollBoneScale(Ped ped, int boneId, float scaleX, float scaleY, float scaleZ)` — Modifies the size/scale of the collision capsule or hitbox for a specific ped bone.
- [SET_PED_RAGDOLL_FORCE_FALL](https://natives.borderlinerp.com/natives/PED/SET_PED_RAGDOLL_FORCE_FALL.md) `0x01F6594B923B9251` — `void SetPedRagdollForceFall(Ped ped)`
- [SET_PED_RAGDOLL_ON_COLLISION](https://natives.borderlinerp.com/natives/PED/SET_PED_RAGDOLL_ON_COLLISION.md) `0xF0A4F1BBF4FA7497` — `void SetPedRagdollOnCollision(Ped ped, BOOL toggle, BOOL p2)` — Causes Ped to ragdoll on collision with any object (e.g Running into trashcan).
- [SET_PED_RANDOM_COMPONENT_VARIATION](https://natives.borderlinerp.com/natives/PED/SET_PED_RANDOM_COMPONENT_VARIATION.md) `0xC8A9481A01E63C28` — `void SetPedRandomComponentVariation(Ped ped, int p1)`
- [SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH](https://natives.borderlinerp.com/natives/PED/SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH.md) `0xADB3F206518799E8` — `void SetPedRelationshipGroupDefaultHash(Ped ped, Hash hash)`
- [SET_PED_RELATIONSHIP_GROUP_HASH](https://natives.borderlinerp.com/natives/PED/SET_PED_RELATIONSHIP_GROUP_HASH.md) `0xC80A74AC829DDD92` — `void SetPedRelationshipGroupHash(Ped ped, Hash relationshipGroup)`
- [SET_PED_RESET_FLAG](https://natives.borderlinerp.com/natives/PED/SET_PED_RESET_FLAG.md) `0xC1E8A365BF3B29F2` — `void SetPedResetFlag(Ped ped, int flagId, BOOL doReset)` — Needs to be called every frame
- [_SET_PED_SCALE](https://natives.borderlinerp.com/natives/PED/_SET_PED_SCALE.md) `0x25ACFC650B65C538` — `void SetPedScale(Ped ped, float scale)`
- [_SET_PED_SCENT](https://natives.borderlinerp.com/natives/PED/_SET_PED_SCENT.md) `0x01B21B81865E2A1F` — `void SetPedScent(Ped ped, float scent)` — Modifies the "scent line" on the ped's body when using Eagle Eye.
- [SET_PED_SEEING_RANGE](https://natives.borderlinerp.com/natives/PED/SET_PED_SEEING_RANGE.md) `0xF29CF591C4BF6CEE` — `void SetPedSeeingRange(Ped ped, float value)`
- [SET_PED_SHOOT_RATE](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOOT_RATE.md) `0x614DA022990752DC` — `void SetPedShootRate(Ped ped, int shootRate)`
- [SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT.md) `0x802092B07E3B1EEA` — `BOOL SetPedShouldPlayCombatScenarioExit(Ped ped, float x, float y, float z, int lookIntensity)`
- [SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT.md) `0xEC6935EBE0847B90` — `BOOL SetPedShouldPlayDirectedNormalScenarioExit(Ped ped, float x, float y, float z)` — Old name: _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT
- [SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT.md) `0x62FDAD5E01D2DD47` — `BOOL SetPedShouldPlayEmotionalScenarioExit(Ped ped, float x, float y, float z, int lookIntensity, BOOL p5)`
- [SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT.md) `0xEEED8FAFEC331A70` — `BOOL SetPedShouldPlayFleeScenarioExit(Ped ped, float x, float y, float z, int lookIntensity)` — 0 - REACT_LOOK_NONE 1 - REACT_LOOK_LOW 2 - REACT_LOOK_MEDIUM 3 - REACT_LOOK_HIGH
- [SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT.md) `0xF1C03A5352243A30` — `void SetPedShouldPlayImmediateScenarioExit(Ped ped)`
- [SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT.md) `0xA3A9299C4F2ADB98` — `void SetPedShouldPlayNormalScenarioExit(Ped ped)`
- [SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT](https://natives.borderlinerp.com/natives/PED/SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT.md) `0x463803429297117C` — `BOOL SetPedShouldPlayQuickScenarioExit(Ped ped, float x, float y, float z, int lookIntensity, BOOL p5)`
- [SET_PED_SPHERE_DEFENSIVE_AREA](https://natives.borderlinerp.com/natives/PED/SET_PED_SPHERE_DEFENSIVE_AREA.md) `0x9D3151A373974804` — `void SetPedSphereDefensiveArea(Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7)`
- [SET_PED_STEALTH_MOVEMENT](https://natives.borderlinerp.com/natives/PED/SET_PED_STEALTH_MOVEMENT.md) `0x88CBB5CEB96B7BD2` — `void SetPedStealthMovement(Ped ped, BOOL toggle, Any p2, Any p3)` — Not implemented.
- [SET_PED_SWEAT](https://natives.borderlinerp.com/natives/PED/SET_PED_SWEAT.md) `0x27B0405F59637D1F` — `void SetPedSweat(Ped ped, float sweat)`
- [_SET_PED_TARGET_ACTION_DISABLE_FLAG](https://natives.borderlinerp.com/natives/PED/_SET_PED_TARGET_ACTION_DISABLE_FLAG.md) `0xC163DAC52AC975D3` — `void SetPedTargetActionDisableFlag(Ped ped, int actionDisableFlag)`
- [SET_PED_TARGET_LOSS_RESPONSE](https://natives.borderlinerp.com/natives/PED/SET_PED_TARGET_LOSS_RESPONSE.md) `0x0703B9079823DA4A` — `void SetPedTargetLossResponse(Ped ped, int responseType)` — TLR_NeverLoseTarget, TLR_SearchForTarget
- [_SET_PED_TO_BE_REMOVED](https://natives.borderlinerp.com/natives/PED/_SET_PED_TO_BE_REMOVED.md) `0x36E4B61DC56DE77C` — `void SetPedToBeRemoved(Ped ped, float p1, float p2, int p3, Any p4)`
- [_SET_PED_TO_DISABLE_RAGDOLL](https://natives.borderlinerp.com/natives/PED/_SET_PED_TO_DISABLE_RAGDOLL.md) `0x221F4D9912B7FE86` — `void SetPedToDisableRagdoll(Ped ped, BOOL toggle)`
- [SET_PED_TO_INFORM_RESPECTED_FRIENDS](https://natives.borderlinerp.com/natives/PED/SET_PED_TO_INFORM_RESPECTED_FRIENDS.md) `0x112942C6E708F70B` — `void SetPedToInformRespectedFriends(Ped ped, float radius, int maxFriends)`
- [SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER.md) `0xD77AE48611B7B10A` — `void SetPedToPlayerWeaponDamageModifier(Ped ped, float damageModifier)` — Old name: _SET_PED_DAMAGE_MODIFIER
- [SET_PED_TO_RAGDOLL](https://natives.borderlinerp.com/natives/PED/SET_PED_TO_RAGDOLL.md) `0xAE99FB955581844A` — `BOOL SetPedToRagdoll(Ped ped, int timeMin, int timeMax, int ragdollType, BOOL abortIfInjured, BOOL abortIfDead, const char* nmTaskMessageParameterName)`
- [SET_PED_TO_RAGDOLL_WITH_FALL](https://natives.borderlinerp.com/natives/PED/SET_PED_TO_RAGDOLL_WITH_FALL.md) `0xD76632D99E4966C8` — `BOOL SetPedToRagdollWithFall(Ped ped, int timeMin, int timeMax, int ragdollType, float falldirX, float falldirY, float falldirZ, float p7, float p8, float p9, float p10, float p11, float p12, float p13)`
- [_SET_PED_TRAIL_EFFECT](https://natives.borderlinerp.com/natives/PED/_SET_PED_TRAIL_EFFECT.md) `0xA5950E16B8F31052` — `void SetPedTrailEffect(Ped ped, BOOL p1, float duration)` — duration in seconds
- [_SET_PED_USE_HORSE_MAP_COLLISION](https://natives.borderlinerp.com/natives/PED/_SET_PED_USE_HORSE_MAP_COLLISION.md) `0xEB72453B6F5B45B0` — `Any SetPedUseHorseMapCollision(Ped ped, BOOL toggle)` — Doesn't actually return anything.
- [SET_PED_USING_ACTION_MODE](https://natives.borderlinerp.com/natives/PED/SET_PED_USING_ACTION_MODE.md) `0xD75ACCF5E0FB5367` — `void SetPedUsingActionMode(Ped ped, BOOL bActionModeEnabled, int p2, const char* action)`
- [_SET_PED_VARIATION_PRESET](https://natives.borderlinerp.com/natives/PED/_SET_PED_VARIATION_PRESET.md) `0xFFA1594703ED27CA` — `void SetPedVariationPreset(Ped ped, int variationIndex)` — Sets a predefined variation preset for the ped's appearance.
- [SET_PED_VISUAL_FIELD_CENTER_ANGLE](https://natives.borderlinerp.com/natives/PED/SET_PED_VISUAL_FIELD_CENTER_ANGLE.md) `0x3B6405E8AB34A907` — `void SetPedVisualFieldCenterAngle(Ped ped, float angle)`
- [SET_PED_VISUAL_FIELD_MAX_ANGLE](https://natives.borderlinerp.com/natives/PED/SET_PED_VISUAL_FIELD_MAX_ANGLE.md) `0x70793BDCA1E854D4` — `void SetPedVisualFieldMaxAngle(Ped ped, float value)`
- [SET_PED_VISUAL_FIELD_MIN_ANGLE](https://natives.borderlinerp.com/natives/PED/SET_PED_VISUAL_FIELD_MIN_ANGLE.md) `0x2DB492222FB21E26` — `void SetPedVisualFieldMinAngle(Ped ped, float value)`
- [SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE](https://natives.borderlinerp.com/natives/PED/SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE.md) `0x9C74B0BC831B753A` — `void SetPedVisualFieldPeripheralRange(Ped ped, float range)`
- [_SET_PED_VOICE_VOLUME](https://natives.borderlinerp.com/natives/PED/_SET_PED_VOICE_VOLUME.md) `0xD05AD61F242C626B` — `void SetPedVoiceVolume(Ped ped, float volume)` — _SET_PED_S* - _SET_PED_T*
- [_SET_PED_WETNESS_AMOUNT](https://natives.borderlinerp.com/natives/PED/_SET_PED_WETNESS_AMOUNT.md) `0xF9CFF5BB70E8A2CB` — `void SetPedWetnessAmount(Ped ped, float amount)` — To be used with SET_PED_WETNESS_HEIGHT, see R* Scripts
- [SET_PED_WETNESS_ENABLED_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/SET_PED_WETNESS_ENABLED_THIS_FRAME.md) `0xB5485E4907B53019` — `void SetPedWetnessEnabledThisFrame(Ped ped)` — combined with PED::SET_PED_WETNESS_HEIGHT(), this native makes the ped drenched in water up to the height specified in the other function
- [SET_PED_WETNESS_HEIGHT](https://natives.borderlinerp.com/natives/PED/SET_PED_WETNESS_HEIGHT.md) `0x44CB6447D2571AA0` — `void SetPedWetnessHeight(Ped ped, float height)` — It adds the wetness level to the player clothing/outfit.
- [_SET_PED_WRITHING_DURATION](https://natives.borderlinerp.com/natives/PED/_SET_PED_WRITHING_DURATION.md) `0x4DB9D03AC4E1FA84` — `void SetPedWrithingDuration(Ped ped, float writhingDuration1, float writhingDuration2, int p3)`
- [_SET_PELT_FOR_HORSE](https://natives.borderlinerp.com/natives/PED/_SET_PELT_FOR_HORSE.md) `0xA73F50E8796150D5` — `void SetPeltForHorse(Ped horse, int peltId)`
- [_SET_PELT_FOR_HORSE_BY_INVENTORY_ITEM](https://natives.borderlinerp.com/natives/PED/_SET_PELT_FOR_HORSE_BY_INVENTORY_ITEM.md) `0xC412AA1C73111FE0` — `void SetPeltForHorseByInventoryItem(Ped horse, Hash inventoryItem, Hash albedoHash, Hash normalHash, BOOL p4)` — Adds a pelt to a horse from an inventoryItem hash and albedoHash, optionally normalHash textures.
- [_SET_PLAYER_ANTAGONIZE_DISABLED_FOR_PED](https://natives.borderlinerp.com/natives/PED/_SET_PLAYER_ANTAGONIZE_DISABLED_FOR_PED.md) `0x5708EDD71B50C008` — `void SetPlayerAntagonizeDisabledForPed(Ped ped, Player player, int duration)`
- [_SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER.md) `0x9EFF3C91DF38304F` — `Any SetPlayerCurrentAnimalDamageModifier(Player player, float modifier, int p2, int p3)` — Animal Skin Quality Modifier
- [_SET_PLAYER_DISMOUNT_TIMESTAMP](https://natives.borderlinerp.com/natives/PED/_SET_PLAYER_DISMOUNT_TIMESTAMP.md) `0xA691C10054275290` — `void SetPlayerDismountTimestamp(Ped mount, Player player, int dismountedTimestamp)` — dismountTimer gets called with the data from `_GET_PLAYER_DISMOUNT_TIMESTAMP`
- [_SET_PLAYER_GREET_DISABLED_FOR_PED](https://natives.borderlinerp.com/natives/PED/_SET_PLAYER_GREET_DISABLED_FOR_PED.md) `0x19173C3F15367B54` — `void SetPlayerGreetDisabledForPed(Ped ped, Player player, int duration)`
- [SET_POP_CONTROL_SPHERE_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/SET_POP_CONTROL_SPHERE_THIS_FRAME.md) `0xD8C3BE3EE94CAF2D` — `void SetPopControlSphereThisFrame(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [SET_RAGDOLL_BLOCKING_FLAGS](https://natives.borderlinerp.com/natives/PED/SET_RAGDOLL_BLOCKING_FLAGS.md) `0x26695EC767728D84` — `void SetRagdollBlockingFlags(Ped ped, int flags)`
- [_SET_RANDOM_OUTFIT_VARIATION](https://natives.borderlinerp.com/natives/PED/_SET_RANDOM_OUTFIT_VARIATION.md) `0x283978A15512B2FE` — `void SetRandomOutfitVariation(Ped ped, BOOL p1)`
- [SET_RELATIONSHIP_BETWEEN_GROUPS](https://natives.borderlinerp.com/natives/PED/SET_RELATIONSHIP_BETWEEN_GROUPS.md) `0xBF25EB89375A37AD` — `void SetRelationshipBetweenGroups(int relationship, Hash group1, Hash group2)`
- [_SET_RELATIONSHIP_GROUP_SCRIPT_REGISTERED](https://natives.borderlinerp.com/natives/PED/_SET_RELATIONSHIP_GROUP_SCRIPT_REGISTERED.md) `0xDC91F22F09BC6C2F` — `void SetRelationshipGroupScriptRegistered(Hash group, BOOL unregister)` — Registers/unregisters a relationship group as a script resource (type 0x24).
- [_SET_REMOVE_PED_NETWORKED](https://natives.borderlinerp.com/natives/PED/_SET_REMOVE_PED_NETWORKED.md) `0x39A2FC5AF55A52B1` — `void SetRemovePedNetworked(Ped ped, int p1)`
- [_SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME.md) `0xDB48E99F8E064E56` — `void SetScenarioAnimalDensityMultiplierThisFrame(float multiplier)`
- [_SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME.md) `0x28CB6391ACEDD9DB` — `void SetScenarioHumanDensityMultiplierThisFrame(float multiplier)`
- [SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME.md) `0x7A556143A1C03898` — `void SetScenarioPedDensityMultiplierThisFrame(float multiplier)`
- [_SET_SCENARIO_PED_DENSITY_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_SET_SCENARIO_PED_DENSITY_THIS_FRAME.md) `0x95423627A9CA598E` — `void SetScenarioPedDensityThisFrame(Hash configHash)` — Sets the scenario ped density to the given config.
- [_SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME](https://natives.borderlinerp.com/natives/PED/_SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME.md) `0xA77FA7BE9312F8C0` — `void SetScenarioPedRangeMultiplierThisFrame(float multiplier)`
- [_SET_SCENARIO_PED_VOLUME_REFERENCE](https://natives.borderlinerp.com/natives/PED/_SET_SCENARIO_PED_VOLUME_REFERENCE.md) `0x9E3842E5DAD69F80` — `void SetScenarioPedVolumeReference(Volume volume)` — Registers the given volume with ped/scenario systems (stores a global ref).
- [_SET_STAGED_PED_FLAG](https://natives.borderlinerp.com/natives/PED/_SET_STAGED_PED_FLAG.md) `0x028E7B3BBA0BD2FC` — `void SetStagedPedFlag(Ped ped)` — Sets ScriptData bit 0x8000 on the ped (one-way).
- [_SET_STAMINA_DEPLETION_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_SET_STAMINA_DEPLETION_MULTIPLIER.md) `0xEF5A3D2285D8924B` — `void SetStaminaDepletionMultiplier(Ped ped, int multiplier)`
- [_SET_STAMINA_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_SET_STAMINA_RECHARGE_MULTIPLIER.md) `0x345C9F993A8AB4A4` — `void SetStaminaRechargeMultiplier(Ped ped, int multiplier)`
- [_SET_TANK_ATTRIBUTE_SIZE](https://natives.borderlinerp.com/natives/PED/_SET_TANK_ATTRIBUTE_SIZE.md) `0x7FF72DE061DF55E2` — `void SetTankAttributeSize(Ped ped, int attributeIndex, float size)` — Size will be permanent
- [_SET_TEXTURE_LAYER_ALPHA](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_ALPHA.md) `0x6C76BC24F8BB709A` — `void SetTextureLayerAlpha(int textureId, int layerId, float texAlpha)`
- [_SET_TEXTURE_LAYER_MOD](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_MOD.md) `0xF2EA041F1146D75B` — `void SetTextureLayerMod(int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel)`
- [_SET_TEXTURE_LAYER_PALLETE](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_PALLETE.md) `0x1ED8588524AC9BE1` — `void SetTextureLayerPallete(int textureId, int layerId, Hash paletteHash)`
- [_SET_TEXTURE_LAYER_ROUGHNESS](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_ROUGHNESS.md) `0x057C4F092E2298BE` — `void SetTextureLayerRoughness(int textureId, int layerId, float texRough)`
- [_SET_TEXTURE_LAYER_SHEET_GRID_INDEX](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_SHEET_GRID_INDEX.md) `0x3329AAE2882FC8E4` — `void SetTextureLayerSheetGridIndex(int textureId, int layerId, int sheetGridIndex)`
- [_SET_TEXTURE_LAYER_TEXTURE_MAP](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_TEXTURE_MAP.md) `0x253A63B5BADBC398` — `void SetTextureLayerTextureMap(int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash)`
- [_SET_TEXTURE_LAYER_TINT](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_TINT.md) `0x2DF59FFE6FFD6044` — `void SetTextureLayerTint(int textureId, int layerId, int tint0, int tint1, int tint2)`
- [_SET_TEXTURE_OUTFIT_TINTS](https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_OUTFIT_TINTS.md) `0x4EFC1F8FF1AD94DE` — `void SetTextureOutfitTints(Ped ped, Hash componentCategory, Hash palette, int tint0, int tint1, int tint2)` — Used in script function METAPED_CLOTHING__XML__APPLY_OUTFIT_TINTS_TO_PED
- [_SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS](https://natives.borderlinerp.com/natives/PED/_SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS.md) `0x932786CE3C76477C` — `void SetTotalPedDamageFalloffBonus(Ped ped, float bonus)` — _SET_W(EAPON?)*
- [_SET_TOTAL_PED_DAMAGE_FROM_AI](https://natives.borderlinerp.com/natives/PED/_SET_TOTAL_PED_DAMAGE_FROM_AI.md) `0x73B6F907B913C860` — `void SetTotalPedDamageFromAi(Ped ped, float totalDamage)` — _SET_W(EAPON?)*
- [_SHOOT_TRIGGER_AT_COORDS](https://natives.borderlinerp.com/natives/PED/_SHOOT_TRIGGER_AT_COORDS.md) `0x4C57F27D1554E6B0` — `Any ShootTriggerAtCoords(Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7)` — Triggers a gunshot
- [SPAWNPOINTS_CANCEL_SEARCH](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_CANCEL_SEARCH.md) `0xFEE4A5459472A9F8` — `void SpawnpointsCancelSearch()`
- [SPAWNPOINTS_GET_NUM_SEARCH_RESULTS](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_GET_NUM_SEARCH_RESULTS.md) `0xA635C11B8C44AFC2` — `int SpawnpointsGetNumSearchResults()`
- [SPAWNPOINTS_GET_SEARCH_RESULT](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_GET_SEARCH_RESULT.md) `0x280C7E3AC7F56E90` — `void SpawnpointsGetSearchResult(int randomInt, float* x, Any* y, float* z)`
- [SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS.md) `0xB782F8238512BAD5` — `void SpawnpointsGetSearchResultFlags(Any p0, Any* p1)`
- [SPAWNPOINTS_IS_SEARCH_ACTIVE](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_IS_SEARCH_ACTIVE.md) `0x3C67506996001F5E` — `BOOL SpawnpointsIsSearchActive()`
- [SPAWNPOINTS_IS_SEARCH_COMPLETE](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_IS_SEARCH_COMPLETE.md) `0xA586FBEB32A53DBB` — `BOOL SpawnpointsIsSearchComplete()`
- [SPAWNPOINTS_IS_SEARCH_FAILED](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_IS_SEARCH_FAILED.md) `0xF445DE8DA80A1792` — `BOOL SpawnpointsIsSearchFailed()`
- [SPAWNPOINTS_START_SEARCH](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_START_SEARCH.md) `0x2DF9038C90AD5264` — `void SpawnpointsStartSearch(float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8)`
- [SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA](https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA.md) `0xB2AFF10216DEFA2F` — `void SpawnpointsStartSearchInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8, int duration, float p10)` — Searching area between coords 1 and 2
- [_SPAWNPOINTS_START_SEARCH_WITH_VOLUME](https://natives.borderlinerp.com/natives/PED/_SPAWNPOINTS_START_SEARCH_WITH_VOLUME.md) `0x83ED1FC9DF3411F5` — `void SpawnpointsStartSearchWithVolume(Volume volume, int spawnpointsFlag, float p2, int duration, float p4)`
- [SPECIAL_FUNCTION_DO_NOT_USE](https://natives.borderlinerp.com/natives/PED/SPECIAL_FUNCTION_DO_NOT_USE.md) `0xF9ACF4A08098EA25` — `void SpecialFunctionDoNotUse(Ped ped, BOOL p1)`
- [TIME_SINCE_PED_LAST_SHOT](https://natives.borderlinerp.com/natives/PED/TIME_SINCE_PED_LAST_SHOT.md) `0x285D36C5C72B0569` — `float TimeSincePedLastShot(Ped ped)` — Returns time since the specified ped last shot, in seconds.
- [_TOGGLE_PLAYER_PED_FLINCH](https://natives.borderlinerp.com/natives/PED/_TOGGLE_PLAYER_PED_FLINCH.md) `0x09E378C52B1433B5` — `void TogglePlayerPedFlinch(Ped ped, float x, float y, float z, float scale)` — _TOGGLE_S* - _UPDATE_*
- [TOGGLE_SCENARIO_PED_COWER_IN_PLACE](https://natives.borderlinerp.com/natives/PED/TOGGLE_SCENARIO_PED_COWER_IN_PLACE.md) `0x9A77DFD295E29B09` — `void ToggleScenarioPedCowerInPlace(Ped ped, BOOL toggle)` — If toggle is true, when the ped is using a scenario he will stop it and become scared If toggle is false, the ped will not be scared anymore and continue his scenario Old name: _SET_PED_SCARED_WHEN_USING_SCENARIO
- [_UNRESERVE_AMBIENT_PEDS](https://natives.borderlinerp.com/natives/PED/_UNRESERVE_AMBIENT_PEDS.md) `0x7D4E70A67A651C71` — `void UnreserveAmbientPeds(int numPeds)`
- [_UPDATE_ANIMAL_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/_UPDATE_ANIMAL_DAMAGE_MODIFIER.md) `0x0F9E754EBE8FDBFA` — `void UpdateAnimalDamageModifier(Player player)`
- [_UPDATE_PED_TEXTURE](https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_TEXTURE.md) `0x92DAABA2C1C10B0E` — `void UpdatePedTexture(int textureId)` — Should be called at least once for any new texture override.
- [_UPDATE_PED_VARIATION](https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_VARIATION.md) `0xCC8CA3E88256E58F` — `void UpdatePedVariation(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5)` — Update variation on ped, needed after first creation, or when component or texture/overlay is changed
- [_UPDATE_PED_WOUND_EFFECT](https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_WOUND_EFFECT.md) `0x66B1CB778D911F49` — `void UpdatePedWoundEffect(Ped ped, float value)`
- [_UPDATE_SHOP_ITEM_WEARABLE_STATE](https://natives.borderlinerp.com/natives/PED/_UPDATE_SHOP_ITEM_WEARABLE_STATE.md) `0x66B957AAC2EAAEAB` — `void UpdateShopItemWearableState(Ped ped, Hash componentHash, Hash wearableState, int p3, BOOL isMp, int p5)` — Possible way to pull up / down bandana for male and female models:
- [_WARP_PED_OUT_OF_VEHICLE](https://natives.borderlinerp.com/natives/PED/_WARP_PED_OUT_OF_VEHICLE.md) `0xE0B61ED8BB37712F` — `void WarpPedOutOfVehicle(Ped ped)`
- [WAS_PED_SKELETON_UPDATED](https://natives.borderlinerp.com/natives/PED/WAS_PED_SKELETON_UPDATED.md) `0x11B499C1E0FF8559` — `BOOL WasPedSkeletonUpdated(Ped ped)` — Despite this function's name, it simply returns whether the specified handle is a Ped.
