# PED::_0x0455546F23FF08E4

- **Hash:** `0x0455546F23FF08E4`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x0455546f23ff08e4`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x0455546F23FF08E4

## Signature

```c
BOOL _0x0455546F23FF08E4(int groupId);
```

## Parameters

- `groupId` (`int`)

## Returns

`BOOL`

## Description

_DOES_GROUP_* - _DOES_N*

## Usage

### Lua

```lua
local retval = N_0x0455546f23ff08e4(groupId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0455546F23FF08E4, groupId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x0455546f23ff08e4(groupId);

// by hash
const retval = Citizen.invokeNative('0x0455546F23FF08E4', groupId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0455546F23FF08E4, groupId);
```

- This native has no known name, so the runtime exposes it only as `N_0x0455546f23ff08e4` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
