{"hash":"0x101B45C5F56D970F","ns":"PED","name":"_0x101B45C5F56D970F","slug":"0x101B45C5F56D970F","official":false,"named":false,"luaName":"N_0x101b45c5f56d970f","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"},{"name":"ped","type":"Ped"},{"name":"damageCleanliness","type":"int"},{"name":"p3","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/PED/0x101B45C5F56D970F","markdownUrl":"https://natives.borderlinerp.com/natives/PED/0x101B45C5F56D970F.md","snippets":{"lua":"local retval, p0 = N_0x101b45c5f56d970f(ped, damageCleanliness, p3)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0x101B45C5F56D970F, Citizen.PointerValueInt(), ped, damageCleanliness, p3, Citizen.ReturnResultAnyway())","js":"const [retval, p0] = N_0x101b45c5f56d970f(ped, damageCleanliness, p3);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0x101B45C5F56D970F', Citizen.pointerValueInt(), ped, damageCleanliness, p3, Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x101B45C5F56D970F, p0, ped, damageCleanliness, p3);\n// p0.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x101b45c5f56d970f` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}