{"hash":"0x1148F706CF4EBDDA","ns":"PED","name":"_0x1148F706CF4EBDDA","slug":"0x1148F706CF4EBDDA","official":false,"named":false,"luaName":"N_0x1148f706cf4ebdda","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"Hash"},{"name":"p2","type":"int"}],"summary":"_CAN_PED_SEE* - _CAN_PED_USE_(SCENARIO_HASH?)*","descriptions":[{"source":"alloc8or","format":"text","body":"_CAN_PED_SEE* - _CAN_PED_USE_(SCENARIO_HASH?)*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/0x1148F706CF4EBDDA","markdownUrl":"https://natives.borderlinerp.com/natives/PED/0x1148F706CF4EBDDA.md","snippets":{"lua":"local retval = N_0x1148f706cf4ebdda(ped, p1, p2)","luaInvoke":"local retval = Citizen.InvokeNative(0x1148F706CF4EBDDA, ped, p1, p2, Citizen.ReturnResultAnyway())","js":"const retval = N_0x1148f706cf4ebdda(ped, p1, p2);","jsInvoke":"const retval = Citizen.invokeNative('0x1148F706CF4EBDDA', ped, p1, p2, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1148F706CF4EBDDA, ped, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0x1148f706cf4ebdda` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}