# PED::_0x1D4636C90BBEFACB

- **Hash:** `0x1D4636C90BBEFACB`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x1d4636c90bbefacb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x1D4636C90BBEFACB

## Signature

```c
void _0x1D4636C90BBEFACB(Ped ped, int p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)

## Returns

`void`

## Description

_SET_PED_CA* - _SET_PED_CO*

## Usage

### Lua

```lua
N_0x1d4636c90bbefacb(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x1D4636C90BBEFACB, ped, p1)
```

### JavaScript

```js
N_0x1d4636c90bbefacb(ped, p1);

// by hash
Citizen.invokeNative('0x1D4636C90BBEFACB', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x1D4636C90BBEFACB, ped, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x1d4636c90bbefacb` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
