# PED::_0x1F44B7E283C09EDE

- **Hash:** `0x1F44B7E283C09EDE`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `N_0x1f44b7e283c09ede`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/0x1F44B7E283C09EDE

## Signature

```c
void _0x1F44B7E283C09EDE(Ped ped, float p1, int p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`float`)
- `p2` (`int`)

## Returns

`void`

## Description

Only used in SP R* Scripts
Params: p2 = same as p2 of 0x3C529A827998F9B3
_SET_PED_TA* - _SET_PED_TO_*

## Usage

### Lua

```lua
N_0x1f44b7e283c09ede(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x1F44B7E283C09EDE, ped, p1, p2)
```

### JavaScript

```js
N_0x1f44b7e283c09ede(ped, p1, p2);

// by hash
Citizen.invokeNative('0x1F44B7E283C09EDE', ped, p1 + 0.0000001, p2);
```

### C#

```csharp
Function.Call((Hash)0x1F44B7E283C09EDE, ped, p1, p2);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x1f44b7e283c09ede` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
